
Originally Posted by
Keke Le Cat
Statistics
List your stats in your character profile with a limit of 25 base stats per character. Jewellery can add in and boost that later. We have no jewellery starting out.
4 is the minimum you can have in any stat. A maximum of 20 points may be placed in any stat. Anything lower than 4 intelligence would render you a babbling fool, lower than 4 agility would make you a bumbling oaf, etc.
Intelligence: Mage power and ability - adds to ones ability to use mage spells without growing weary, a minimum of 6 int is required to cast First Circle, 12 int to cast Second Circle and 20 int to cast Third Circle.
Strength: Melee power and ability - determines how hard you hit and skill with melee weapons
Agility: Ranged power and ability - determines speed, grace of movement, ability and how hard you hit with ranged weapons
Wisdom: Healer power and ability - adds to ones ability to cast heal spells without growing weary
Vitality: determines your health points. each point of vitality = 25 health points
Caster: Each point of intelligence or wisdom adds 2 power to your power pool. Spell costs vary, when your power is low you must rest to regain it. Resting 1 hour returns 25% of your power.
Ranged/Melee: Each point of strength or agility adds 2 power to your power pool. Combat Art costs vary, when your power is low you must rest to regain it. Resting 1 hour returns 25% of your power.
A mage would want higher intelligence, a druid/cleric higher wisdom, a ranger/rogue higher agility and strength, and a warrior higher strength and vitality. Most warriors are dumb as bricks and but strong and vital.
As we preform heroic acts our stats will increase. Periodically it will be announced that the entire crew receives (+1) to any stat of their choice at which time they must edit their profile.