GUARDIANS OF ASHUR (scaled down version, but still vast)
General Story & Main Locations
Legend tells that when the world was created, a large crystal of immense power crashed into Ashur, buried deep underground. When the continental shifts occurred, it was pushed up and came to rest on top of a mountain. There it rested, undisturbed, for 5000 years, until a man found it. When he touched it, his hearts true desire was fulfilled, and the world united under one kingdom. That man, and his descendants, would rule over the land. One day, one of his descendants was assassinated. The assassin then sought the crystal, which had been sealed inside a great fortress. Very quickly, the assassin found the crystal, and went to touch it. Because his heart was impure, the crystal shattered into ten pieces and flew away. The kingdom also shattered, and ten of the eleven major cities began ruling all villages and hamlets in there area. The eleventh city fell into ruin, and was abandoned. The assassin spent the rest of his life trying to find the shards, unsuccessfully.
A long time has passed, and very little is still known about the shards or the crystal. The only place that has any written text from that age is the original great fortress the original crystal was housed in
World Map
Major Cities
City: Karrod
about: Major Market City. Has the most varied selection of anything anyone could need. Also the closest city to Droku, and the most centered city in Ashur, other than Droku.
City: Luciv
about: Luciv is kind of a large city. It is not the oldest, but it is still quite populated and famous. At the base of the Lucivian Mountains, it usually uses the Sogarsh Ocean for transportation and trading.
City: Ralik
about: Ralik is a kind of strict town. It has very binding laws. All of its inhabitants are pretty much afraid of anything. It only accepts packages from other places as long as the packages have been quadruple checked.
City: Drasia
about: At the very North of Ashur, and on top of a mountain range, Drasia's inhabitants are always dressed for cold weather. They have a very white skin, and live in houses made of ice, called Igloos.
City: Moriad
about: The very opposite of Drasia, Moriad is a place of heat and sweat. It lies in a valley and its inhabitants have a very tan to dark tinge of skin. Moriad is a place of vacation for the rich inhabitants of Ashur. It is quite peaceful.
City: Caglar
about: Caglar is a land of mystery, not many Ashurites know what goes on there. it is almost unreachable. Behind a mountain range on one side and with dangerously high sandbars along much of its coast on the other, there is only one road in. It doesn't even have a port for ships. Rumors say that Caglar is actually home to a species that is not human.
City: Duath
about: Duath lies on a peninsula jutting from Ashur's main continent, Rashtentha. It is home to pirates, theives, and various other scum. Unless you are an outlaw, it is suggested you don't enter, because there are no laws there.
City: Kran
about: Kran was made in hope to populate the continent it lies on. It is said that one day, Kran will replace Moriad as the main vacation spot because of its tropical jungles and moderate heat. The one thing that is stopping Kran from becoming overrun by humans is that fact that it is covered in volcanoes.
City: Frath
about: Frath is also known as the city of war. It has a huge army and navy, and all its inhabitants are barbarians that love bloodbaths. The city is almost nothing but taverns and bars.
City: Ramner
about: This laid back, watermill town can hardly be considered a city. It is pretty much populated by farmers and people who want to get away from it all. It is said that, under Ramner, lies a vast network of caverns that once housed a great civilization, though no one has ever found an entrance.
City: Droku
about: Former Central City of the Kingdom of Ashur, now split. Those going here will run into zombies. The only palace not hidden is the Great Palace located here. Access to the Great Palace only occurs on a New Moon, or when ALL 10 shards are collected, and brought here at once. Written on the walls of the Great Palace is the location of the other palaces, though it is said to be very well guarded.
RACE INFO
All humanoid b/w additional features (i.e. - Catlike ears, Foxlike tail, etc.)
CLASSES
Non-Magic:
Fighter (Mainly uses Swords)
Ranger (Mainly uses Bow & Arrow)
Thief (Self-explanitory)
Magic:
White Mage (Healing/Defensive only)
Black Mage (Non-Healing/Attack only)
Red Mage (Healing/Non-Healing, but can't use higher level magic)
MONEY INFO
GP (Gold Pieces)
Everyone starts with 50 GP
Weapons/Armor start kinda expensive
Gear is kinda cheap
Food is fairly cheap
Lodging varies
Transportation can get expensive fast
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SIGNUP FORM
note - Appearance is to either be a description, an image (kept within 800X600 size), or a combo of both
note - Hometown is to be one of the 10/11 major cities, or a very small town/hamlet near one of the cities (note which territory it's in; no town/hamlet is part of 11th city)
note - 11th city is Droku; no one can be from Droku
note - History can be made up as you RP
note - Personality can also be made up on the go (just try to keep it within a standard range)
Use the following form...
Name:
Age:
Hometown:
Starting Class:
Appearance:
Optional___
___History:
___Personality:
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Rules for this RP... since I can't find official RP rules
Semi-Literate to Literate RPers ONLY
No God-Moding. This includes being invincible, all powerful, etc.
Do not RP sex, drugs, or other adult themes.
Minimize use of profanity. (Foul/Bad language)
Do not kill off another person's character. (Another form of God-moding)
Do not put down another person's character.
Use IC: for In Character and OoC: or OOC: for Out of Charater (Don't be in a hurry to post. It get's sloppy when you are)
I (as RP creator) have the right to tell anyone they cannot participate, if they are not following the rules/plot.
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USE THIS GUIDE TOO









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