What we got here is the result of a combined effort between myself and Ninetails. The idea began at me, and she helped to expand on it, as well as doing quite a bit of the writing, otherwise known as most of it, so be sure to give her the proper nods folks. Enough of my rambling, here you go:
It is possibly the time of terror. It is possibly the time of fear. And for the ghosts, it is definitely the time of death. The story takes place in the Kingdom of Dover, where the ruling class…well, rules. The royal family, headed by the iron grip of Dover’s King, holds the Law of the country in his hands. On the other side of the judicial scale, a more faithful power exists. The Church. Together, these two powers, the Royal bloodline and the Holy selects, are purveyors to this rich and bountiful kingdom.
The royalty are in charge of the people’s welfare, the church in charge of their beliefs. Both physical and spiritual states of a commoners' minds are what they seek to rule. In terms of unyielding strength, the King has on his side the royal military; on the cardinal’s, religious paladins, trained to kill in the name of the King and their Holy Savior, respectfully.
It’s not to say that this iron rule failed. In all truthfulness, those whom did receive aid and social security lived happy, healthy and secure lives. Those were the lucky ones. They gained good income from those who paid fair wages. Unreasonable employers would be moderated, or jailed. They had good healthcare, with medicines being provided free of charge to the less fortunate. They had good order, for regular patrols from both the King’s army and the Church’s believers were enough to deter any potential thieves or murders. No, almost everyone was happy, and Dover was prosperous.
But as mentioned before, there are an icky few. Those poor, unfortunate souls who fall out of the spectrum of protection. These are those fated, or doomed, through either actions of their own or their ancestors, to incur the wrath of the Kingdom. Some though, may become Rejected at birth due to some unsettling or gruesome ability…the ability to burn at sight, amongst others. They are dangerous, they are exiled by both God and country. These are our Rejects. Those who are shunned by the whole of society, who, by the records, are not even considered to exist. Those who aren’t granted property. Those who aren’t granted good health. Those who have to scavenge desperately for their next meal. Those who aren’t granted protection…those who aren’t granted worth. And those who can’t escape from what they are.
The king’s army is strong. The church’s will is iron. In any normal circumstances, the Rejects would not have a hope. But now, it is this specific time…where they might have a chance. There is a plot brewing, shimmering, under the surface, between the two ruling powers. Soon, their struggle for supremacy will flood through the kingdom. Only one will triumph, and the conflict will envelope us all.
There are two underlying plotlines in this RP. Firstly is the struggle between the Rejects (those outcast by society) and the Accepts (everyone else). The Rejects have the odds largely against them, for they have no weapons, no task force, no food supply, no plan. And no human rights. Their struggle is to be able to gain proper welfare like any other citizens (to become Accepts), and the more radical Rejects aim to overthrow both the royal line and the church and rebuild a new country. Still, there are some Rejects which have totally given up hope and are resigned to living a dog and beggar’s life, but these people will be caught up in the acceptance war all the same.
The second plotline is a power tussle between the royal family and the church. At the moment, both powers coexist and rule the kingdom peacefully together, but both sides are currently contemplating the benefits of overthrowing the other and gaining total control. The King’s hold over the peasants is that his word is Law, while the Cardinal of the church’s claim to power is them being the only messengers of God. Spies have been sent to infiltrate both sides, and it is unknown whether this will soon erupt into a full-scale war. The tension is increasing, and the kingdom’s stability and economy might very well soon take a plunge.
There is something special about the people of Dover. At birth, each of them, every single person, no matter royalty, saint, peasant or Reject, are born with four things. Two unique abilities, something which they, and only they, can do, and nobody else can. For some, it might be physical, may it be a boy gifted with the ability to jump high, high, high, higher than anyone else can or ever could. Or some might have wings to fly. Or for some, it might be internal, perhaps great wit, or the ability to guess anything spot on. For a lucky few, their powers might even be mental manifestation, such as the ability to change water into wine, perhaps? Or maybe to levitate. These few are usually snapped up quickly by the church, using them as justification that God’s will and his power is evidenced by the miracles he performs for the people.
However, with every pleasantry comes with a rebuke, and every person is also born with two disabilities. As usual, these manifest themselves in all forms. Physically, you might spy a person lacking three limbs. Or maybe you might have the horrible luck to be born with the disability of causing pain to all you touch. It is a gruesome lucky draw, and every person in the gene pool takes two picks.
Geography and History basis.
The Kingdom of Dover is an armored island in the middle of the sea. It possesses absolutely no contact with other countries, and as such, all trade is confined to within the kingdom. Ships do not exist. If you are born in the Kingdom of Dover, you will live in the Kingdom of Dover, and you will die in the Kingdom of Dover. There is no way to leave this place. In terms of the actual island, think of the entire kingdom as a massive city surrounded by the castle walls, with wilderness, mountains, and the like surrounding it.
As for History, due to surviving solely on internal trade, the Kingdom of Dover is not very well developed. Their main mode of transport are carriages drawn by horses, or proceeding horseback. In military terms, the musket has begun to take precedence over the bow and arrow, but nothing really mechanized exists.
The Heretic's Rebellion
No one will dare to speak of dissent or disapproval to the kingdom in open air, as the kingdom has been through its own prime example of the cost of and punishment for treachery. A little over four years past, the Kingdom of Dover was engulfed in violent revolution, those of Dover tossed into the abyss of anonymity gathered together, no longer willing to stand idly by while they were trampled underfoot. For seven long months the skies were alive with fire, a surprisingly sturdy effort was given by the rejects, going so far as to seize the holy gateway that served as the boundary for followers of the king's rule, and those that believed in the holy order. Then, nearing the six month point, was when the two rulers knew they had to combine their greatest assets, lest the 'heathen' actually succeed in their endeavors. The clergy deployed their defenders of the faith, the six Holy Paladins, and the king himself deployed his Six Seraphs, created as a vow of alliance to the cardinal, and this unit dove upon the rejects like a hawk unto a field mouse. A few weeks later, all was as it should be, the people who believed in the regime learned why they should never rebel, and the rejects learned the fury of their ruler's hand. Since this day, their actions have fallen silent, yet with four years worth of hunting and gathering, four years of planning and preparation, the coming times could be the perfect opportunity for a gamble against their oppressed fates.
More information about the Rejects.
Rejects are a very small minority of the people in the kingdom of Dover. As mentioned before, they become Rejects by either offending the church or royal bloodline, or having ancestors whom have done so. Rejects basically have absolutely no human rights at all. They are viewed as non-existent. Any Reject subject to varying degrees of crime in front of a troop of military soldiers would be accepted as lawful interaction, meaning those men (and women) of arms would not bat an eyelid or move a finger to help them, for they are not worthy of the king’s protection. The church also does not offer them any solace, for they are viewed as non-believers who spit on the Word of God. Religious fanatics of the church often view them as good game, and feel that it is their duty to hunt these creatures down in the Name of God. Due to the Kingdom of Dover’s isolated nature, there is no way for these Rejects to escape this treatment. All they can do is live their lives hidden until they die…or fight back.
Status: (Here, state whether you’re an Accept or Reject. And somewhere, either here or in History, give a detailed elaboration of what role you’ll be playing in the RP. We’re not sure at the moment whether to focus on the Accept VS Reject plotline at the moment or the Royalty VS Church war, so we’ll just let the RP progress naturally based on the responses and see which one you guys like, most likely a mix of the two. We’re mainly looking for: Members of the Royal Bloodline, High ranking members of the Church, Spies from royalty or the church infiltrating both sides, or assassins/revolutionaries/leaders of the Rejects hoping to make some kind of change by targeting/reasoning with either the church or the king. Feel free to create whatever we missed, just be sure to put them in some kind of position to progress the storyline.)
Appearance: (Either a description or a pic. Ninetails likes seeing pics though)
Personality: (We're not explaining this)
History: (We don't want or need to know your entire life story, give us enough to establish your character's place and connection to their personality, work the rest into the RP)
Ability: (Okay, so basically what’s going to happen is that you guys are going to choose one ability and disability for yourself, and then either Xion or Ninetails is going to assign the other ability and disability based on your character’s personality, history, and first ability. Regarding the ability which you can choose, we’re allowing free reign, so you can be as powerful or as pathetic as you like. We’re trusting you to be able to resist godmodding. Our one condition is that for as strong an ability you give yourself, make sure your disability is just as strong. Ex: If you can move heavy objects up to the weight of a bus with your ESP alone, make it so that you don’t have any limbs or something. Inversely, if you have a weak ability, your disability can be not so hindering too. It's all a matter of balancing the scales, and if you can't manage, we can for you, hehe. Have fun! Remember, all abilities are unique in the Kingdom of Dover, so be as outrageous and creative as you like. Also, your abilities may be as broad or specific as you wish, just give the appropriate description.)
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If we missed covering anything that you want to know about the setting, well, ask and you shall receive. For those of you who are newcomers, don't think you're not welcome, you gotta learn somewhere, so come right in.