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Thread: A Scarlet Dawn

  1. #1
    The Justice Knife Xion: The Master of Steel's Avatar
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    Default A Scarlet Dawn

    What we got here is the result of a combined effort between myself and Ninetails. The idea began at me, and she helped to expand on it, as well as doing quite a bit of the writing, otherwise known as most of it, so be sure to give her the proper nods folks. Enough of my rambling, here you go:

    Backstory.
    It is possibly the time of terror. It is possibly the time of fear. And for the ghosts, it is definitely the time of death. The story takes place in the Kingdom of Dover, where the ruling class…well, rules. The royal family, headed by the iron grip of Dover’s King, holds the Law of the country in his hands. On the other side of the judicial scale, a more faithful power exists. The Church. Together, these two powers, the Royal bloodline and the Holy selects, are purveyors to this rich and bountiful kingdom.

    The royalty are in charge of the people’s welfare, the church in charge of their beliefs. Both physical and spiritual states of a commoners' minds are what they seek to rule. In terms of unyielding strength, the King has on his side the royal military; on the cardinal’s, religious paladins, trained to kill in the name of the King and their Holy Savior, respectfully.

    It’s not to say that this iron rule failed. In all truthfulness, those whom did receive aid and social security lived happy, healthy and secure lives. Those were the lucky ones. They gained good income from those who paid fair wages. Unreasonable employers would be moderated, or jailed. They had good healthcare, with medicines being provided free of charge to the less fortunate. They had good order, for regular patrols from both the King’s army and the Church’s believers were enough to deter any potential thieves or murders. No, almost everyone was happy, and Dover was prosperous.

    But as mentioned before, there are an icky few. Those poor, unfortunate souls who fall out of the spectrum of protection. These are those fated, or doomed, through either actions of their own or their ancestors, to incur the wrath of the Kingdom. Some though, may become Rejected at birth due to some unsettling or gruesome ability…the ability to burn at sight, amongst others. They are dangerous, they are exiled by both God and country. These are our Rejects. Those who are shunned by the whole of society, who, by the records, are not even considered to exist. Those who aren’t granted property. Those who aren’t granted good health. Those who have to scavenge desperately for their next meal. Those who aren’t granted protection…those who aren’t granted worth. And those who can’t escape from what they are.

    The king’s army is strong. The church’s will is iron. In any normal circumstances, the Rejects would not have a hope. But now, it is this specific time…where they might have a chance. There is a plot brewing, shimmering, under the surface, between the two ruling powers. Soon, their struggle for supremacy will flood through the kingdom. Only one will triumph, and the conflict will envelope us all.

    Plot.
    There are two underlying plotlines in this RP. Firstly is the struggle between the Rejects (those outcast by society) and the Accepts (everyone else). The Rejects have the odds largely against them, for they have no weapons, no task force, no food supply, no plan. And no human rights. Their struggle is to be able to gain proper welfare like any other citizens (to become Accepts), and the more radical Rejects aim to overthrow both the royal line and the church and rebuild a new country. Still, there are some Rejects which have totally given up hope and are resigned to living a dog and beggar’s life, but these people will be caught up in the acceptance war all the same.

    The second plotline is a power tussle between the royal family and the church. At the moment, both powers coexist and rule the kingdom peacefully together, but both sides are currently contemplating the benefits of overthrowing the other and gaining total control. The King’s hold over the peasants is that his word is Law, while the Cardinal of the church’s claim to power is them being the only messengers of God. Spies have been sent to infiltrate both sides, and it is unknown whether this will soon erupt into a full-scale war. The tension is increasing, and the kingdom’s stability and economy might very well soon take a plunge.

    There is something special about the people of Dover. At birth, each of them, every single person, no matter royalty, saint, peasant or Reject, are born with four things. Two unique abilities, something which they, and only they, can do, and nobody else can. For some, it might be physical, may it be a boy gifted with the ability to jump high, high, high, higher than anyone else can or ever could. Or some might have wings to fly. Or for some, it might be internal, perhaps great wit, or the ability to guess anything spot on. For a lucky few, their powers might even be mental manifestation, such as the ability to change water into wine, perhaps? Or maybe to levitate. These few are usually snapped up quickly by the church, using them as justification that God’s will and his power is evidenced by the miracles he performs for the people.

    However, with every pleasantry comes with a rebuke, and every person is also born with two disabilities. As usual, these manifest themselves in all forms. Physically, you might spy a person lacking three limbs. Or maybe you might have the horrible luck to be born with the disability of causing pain to all you touch. It is a gruesome lucky draw, and every person in the gene pool takes two picks.

    Geography and History basis.
    The Kingdom of Dover is an armored island in the middle of the sea. It possesses absolutely no contact with other countries, and as such, all trade is confined to within the kingdom. Ships do not exist. If you are born in the Kingdom of Dover, you will live in the Kingdom of Dover, and you will die in the Kingdom of Dover. There is no way to leave this place. In terms of the actual island, think of the entire kingdom as a massive city surrounded by the castle walls, with wilderness, mountains, and the like surrounding it.

    As for History, due to surviving solely on internal trade, the Kingdom of Dover is not very well developed. Their main mode of transport are carriages drawn by horses, or proceeding horseback. In military terms, the musket has begun to take precedence over the bow and arrow, but nothing really mechanized exists.

    The Heretic's Rebellion
    No one will dare to speak of dissent or disapproval to the kingdom in open air, as the kingdom has been through its own prime example of the cost of and punishment for treachery. A little over four years past, the Kingdom of Dover was engulfed in violent revolution, those of Dover tossed into the abyss of anonymity gathered together, no longer willing to stand idly by while they were trampled underfoot. For seven long months the skies were alive with fire, a surprisingly sturdy effort was given by the rejects, going so far as to seize the holy gateway that served as the boundary for followers of the king's rule, and those that believed in the holy order. Then, nearing the six month point, was when the two rulers knew they had to combine their greatest assets, lest the 'heathen' actually succeed in their endeavors. The clergy deployed their defenders of the faith, the six Holy Paladins, and the king himself deployed his Six Seraphs, created as a vow of alliance to the cardinal, and this unit dove upon the rejects like a hawk unto a field mouse. A few weeks later, all was as it should be, the people who believed in the regime learned why they should never rebel, and the rejects learned the fury of their ruler's hand. Since this day, their actions have fallen silent, yet with four years worth of hunting and gathering, four years of planning and preparation, the coming times could be the perfect opportunity for a gamble against their oppressed fates.

    More information about the Rejects.
    Rejects are a very small minority of the people in the kingdom of Dover. As mentioned before, they become Rejects by either offending the church or royal bloodline, or having ancestors whom have done so. Rejects basically have absolutely no human rights at all. They are viewed as non-existent. Any Reject subject to varying degrees of crime in front of a troop of military soldiers would be accepted as lawful interaction, meaning those men (and women) of arms would not bat an eyelid or move a finger to help them, for they are not worthy of the king’s protection. The church also does not offer them any solace, for they are viewed as non-believers who spit on the Word of God. Religious fanatics of the church often view them as good game, and feel that it is their duty to hunt these creatures down in the Name of God. Due to the Kingdom of Dover’s isolated nature, there is no way for these Rejects to escape this treatment. All they can do is live their lives hidden until they die…or fight back.

    Signup Sheet.
    Name:
    Age:
    Status: (Here, state whether you’re an Accept or Reject. And somewhere, either here or in History, give a detailed elaboration of what role you’ll be playing in the RP. We’re not sure at the moment whether to focus on the Accept VS Reject plotline at the moment or the Royalty VS Church war, so we’ll just let the RP progress naturally based on the responses and see which one you guys like, most likely a mix of the two. We’re mainly looking for: Members of the Royal Bloodline, High ranking members of the Church, Spies from royalty or the church infiltrating both sides, or assassins/revolutionaries/leaders of the Rejects hoping to make some kind of change by targeting/reasoning with either the church or the king. Feel free to create whatever we missed, just be sure to put them in some kind of position to progress the storyline.)
    Appearance: (Either a description or a pic. Ninetails likes seeing pics though)
    Personality: (We're not explaining this)
    History: (We don't want or need to know your entire life story, give us enough to establish your character's place and connection to their personality, work the rest into the RP)

    Ability: (Okay, so basically what’s going to happen is that you guys are going to choose one ability and disability for yourself, and then either Xion or Ninetails is going to assign the other ability and disability based on your character’s personality, history, and first ability. Regarding the ability which you can choose, we’re allowing free reign, so you can be as powerful or as pathetic as you like. We’re trusting you to be able to resist godmodding. Our one condition is that for as strong an ability you give yourself, make sure your disability is just as strong. Ex: If you can move heavy objects up to the weight of a bus with your ESP alone, make it so that you don’t have any limbs or something. Inversely, if you have a weak ability, your disability can be not so hindering too. It's all a matter of balancing the scales, and if you can't manage, we can for you, hehe. Have fun! Remember, all abilities are unique in the Kingdom of Dover, so be as outrageous and creative as you like. Also, your abilities may be as broad or specific as you wish, just give the appropriate description.)

    -xxxxxxxxx
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)

    Disability:

    -xxxxxxxxx
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)

    If we missed covering anything that you want to know about the setting, well, ask and you shall receive. For those of you who are newcomers, don't think you're not welcome, you gotta learn somewhere, so come right in.
    hi im xion [/stab] =THE JUSTICE KNIFE=
    THE GRAYLAND SQUADRON


  2. #2
    This pic is definitely of me!! Solly's Avatar
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    Well, I dunno if I can be the most quality RPer, but I'll try.

    Name:
    Karma Daringer

    Age:
    34

    Status:
    Karma is a large supporter of the church and believes in its eventual take-over of the kingdom and eventually the whole world. He will ruthlessly take out any and all of its enemies in the name of God. Any dissent and he will try to convert the offender, first diplomatically and then forcefully. Anybody declared an abomination by the church is irredeemable and must be exterminated, like vermin from a cellar. He also believes the church is superior to the royal line and will eventually conquer it as the superior institution. Still, the royal line and it's supporters are better than Rejects *spit*.

    Appearance:
    (I generally don't like using IRL pictures, but Hans Landa REALLY fit this guy.)

    Personality:
    Karma is normally very calm in his actions. His definite attitude and way of speech makes people around him somewhat uneasy, making them believe he knows something they don't. Of course, he does. Karma likes to consciously gauge people's reactions to certain phrases he says in order to figure out their thought-process and what they are currently thinking. Unless he is a direct actor he generally remains quiet, listening and observing other's actions. He is a master of deduction and mind games, and knows it. Karma can also be very persuasive, and is well-known for his ability to convince others of the wrong-ness of their thoughts through brain-washing techniques and charismatic words.

    Of course, with every great mind comes a swarm of complications and weaknesses. Karma has a massive inferiority complex and becomes irrational when he is belittled. He also has a slight problem with authority, tying in with his inferiority complex, and believes that he is a direct tool of God's and shouldn't have to listen to the words of lower-level church servants. He sometimes over-thinks situations and over-estimates his opponents, leading him to use excessive force or fail by thinking of something too elaborate. Karma does not like feeling out-of-control of the situation and will sometimes be incredibly aggressive to anybody encroaching on his power. Finally, Karma has a firm belief in God and the church, and if he is somehow starting to be convinced by the words of somebody else that the church isn't all that great he will lash out violently at them. As learned in his detainment in a reject household (see history), Karma will go stir-crazy after a while of this.


    History:

    Karma was born as the son of a rather lowly priest in the church. The man was quiet and bent under the will of others. The leader of the couple was Karma's mother, a beautiful and prominent woman who married Karma's father only for the sake of being part of a church, as she did not want to be associated with her father's position as baker. As such, the relationship held little love and only Karma was born. The name itself came from Karma's mother's own devising as a way of reminding Karma that his mother was an embodiment of good and any negativity towards her would cause actual karma to backlash on Karma.

    Karma grew up a scarred child from the start. His mother wanted him to be the best of the class, of sports, of everything. When he failed he was abused, and this only pushed him to strive all the harder. His work finally paid off, and we was advanced a grade. Unfortunately this left him the smallest of his class and the least mature, forming his initial inferiority complex.

    Still, Karma's abilities and the abuse of his mother led him to be top of the class and he became a prominent agent of the Church. He was at first a priest but his abilities became known to the church, and he soon became an agent of it. He was promoted to the position of Inquisitor, and started weeding out spies in the Church as well as hunting down dangerous rejects and interrogating them before killing them.

    During the rebellion four years ago Karma became infamous for his abilities to stop Reject ambushes and in turn capture them and find out more information. He started to appear in the nightmares of Reject children as their hunter and killer, and his ghastly face was paraded around town along with other prominent church and royalty members whenever there was a victory. Karma was one of the few people who were prosperous during the rebellion.

    Unfortunately his one failure at prediction was his ultimate defeat. He had figured out the Rejects would try and capture the Holy Gateway. However, he over-estimated them and figured they would try sending in a few stealthy agents to quietly kill the enemy in their sleep and then fully invade. He placed several soldiers hidden through-out the area. Unfortunately, however, they came in full-out, surprising Karma and his troops. His men were slaughtered but Karma himself was left alive and taken to the Reject hide-out as a political action.

    During his detainment in the Reject household he was sent to, Karma was blind-folded and over days was bombarded with questions. Questions about his faith eh could not answer. At first he replied wittingly, but eventually was broken down and just remained silent. finally he went mad as his beliefs started to turn and his laughing and giggling at the pointlessness of it all could be heard throughout the household.

    A few days later the rebellion was quelled and Karma was rescued. He was detained a few days after, recovering from his mild insanity through the sweet words of the nuns that were looking after war victims. After Karma's recovery he found out about the Six Seraphs that were formed while he was captured. Irrationally angered at the fact that he had not been chosen as a Seraph in spite of his imprisonment, Karma swore a secret oath to overcome the power of the Seraphs and be a direct subordinate of the Cardinal himself.


    Ability:

    -Karma is a master of mind-games and human nature. He can see through charades and other cheap lies.
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)

    Disability:

    -Karma has very little patience and pain tolerance, and cannot remain sane if tortured too long. He suffers from mild schizophrenia and every so often suffers from hallucinations, usually religious ones
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)
    Last edited by Solly; 03-06-2010 at 09:39 PM.

  3. #3
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    Name: Aldis Lenet

    Age: 31

    Status: Reject

    Appearance:



    Personality: hathatehatehateHATE towards the accepts. He is nice towards the rejects though, and by no means has a cold personality. Uses unconventional methods to defeat the hunters, and is considered to be either odd or insane. He is hopeful that the rejects can finally win the war against the accepts.

    History: His ancestors were some of the first rejects. When he was younger he tried to make peace with the king. Nobody knows what happened to that day, but when he came back about two weeks later, he was wearing his mask which he hasn’t taken off since. Since that incident he has been strictly against peace with the accepts. Now he is the leader of a rebel force in the rejects.

    Ability: Able to make weapons out of energy, these only last a half an hour or so, however.
    -xxxxxxxxx
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)

    Disability: Has a scar on his back that causes immense pain. This pain almost always causes him to go in to shock from a day to weeks, and can possibly die from it.

    -xxxxxxxxx
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)
    Last edited by Jason854; 01-29-2010 at 06:49 PM.

  4. #4
    Beginning Trainer
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    Going to give it a shot.

    Name: Ethan Lursbury

    Age: 17

    Status: Reject

    Appearance: About 6 feet tall with a medium build. His Green eyes seem to stare into the soul of whoever he is looking at, as well as giving him a cold heartless look with his mouth always either in a frown or showing no emotion at all. With brown hair about shoulder lenght as well. He usually wears a black robe usually without the hood perfering his targets to see his face as they die.

    Personality: A nonforgiving personality. He believes if you can't do it yourself don't bother trying. He doesn't rely on anybody else and doesn't ever want to. He believes that if he wants to put a dent in the accepted societies role in life and change his own for the better he needs to aim for the leader of the Church or the leader of the royal family. He wants to kill the accepted till there is no one left but the rejects, but if any rejects get in the way of his cause then so be it. He perfers to work alone believeing that team mates would just slow him down or get him killed in the end.

    History: A reject since age 8 when his grandfather made remarks about the king and branded them all rejects. He used to have friends till they were killed by a common criminal of the accepted. In anger a month or two later he found and killed the criminal and dropped the remains in front of the kings guards in front of the palace to prove his point. He has become a hated reject to the accepted but to other rejects he is highly respected or even feared because of his no mercy tactics towards rejects who get in the way. He is also considered a gifted curse among the rejects for the fact he could be a key part to winning the war against the accepted but he could also be the one that causes there downfall.

    Ability: Can turn his bodies natural energy into a concentrated beam that can cut through most materials.

    -xxxxxxxxx
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)

    Disability: As a result of his power he is left often hungry and his body only has a certain amount of energy it can expel before it tires or dies. The energy he uses in his beams takes out of the available energy he has to do everyday tasks like walking.

    -xxxxxxxxx
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)
    Last edited by T-King; 01-31-2010 at 11:12 AM.

  5. #5
    Please dont smile, it makes me jealous dragon_berry's Avatar
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    Name: Archrain Abbysaltic
    Age: 17
    Status: Rejected, although he was from the royal family bloodline.
    Appearance: http://i207.photobucket.com/albums/b...bysaltic-1.jpg

    Personality: Born from the royal family made Arc risk-taking yet well mannered for his age. Arc enjoys keeping secrets but realizing he can’t hide most of his secret due to his ability, Arc chose to use his ability a few days before the full moon to make sure he didn’t shared too much. The fact that Arc still won’t accept his rejection and believed he was still part of the royal family give Arc a lust for money. Although, Arc had a sentimental part he hide for himself.

    History: Arc was rejected when he was 10. Arc accidentally announced the government secret he found through his bond ability. Arc was rejected ever since and was thrown away from the royal palace. Searching for help, Arc tried to get sympathy from the church but was banished when the church noticed his real nature.

    Ability:

    -Arc has the ability to summon an arrow that bond the emotion of anyone who pierced by the projectile with himself. The bound allow Arc to share and receive info about their personality, emotions and sometimes memories. The bond itself was excluded from Arc’s power control. Bond break upon full moon.
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)

    Disability:

    -Being able to bond with any living creature, Arc can accidentally let other access his memories to gain his secrets.
    -xxxxxxxxx (To be left for Ninetails or Xion to fill)
    Fallen_wings, my oldest friend(?) :P
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    All hail google

  6. #6
    This pic is definitely of me!! Solly's Avatar
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    When's this gonna happen?

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