So, basically, that's what happened. Jerriko won, Rhysode, the Commando capital, was destroyed, and the Brotherhood was disbanded and Kaan killed. Now it's time for:
The Crumbling of Jerriko
Jaws of Darkness II
Setting:
"In a lost age, in a universe not known to us, the universe was but a single planet, with islands ranging from ones that are the basic image of a deserted island to continents teeming with life. Strange creatures romaed the lands, and many were intelligent and recruited into armies The order enforcers of the universe, the Commandos, traveled by boat and kept the world in order... or at least they thought.
In this universe, an organization called The Order of the Shadowed Ones was the main cause of trouble. The Order was a large group of theives, Bounty Hunters, and Rouges, all with unique abilities. Drawn from even the far edges of the universe, they would take jobs for reward, regardless of the risk it imposed to them. Led by Dannik Jerriko, otherwise known as The Shadowed One, the Order gathered members from everywhere known and after much time, the Order believed that they had all of the members they would need to conquer the universe and launched all-out attacks to try and conquer as many islands as they could, hoping they would conquer enough to take the universe as their own. But there were complications...
Another organization, The Brotherhood of Darkness, which wasd an elite organization of beings of a... unique type of species. The members of the Brotherhood were...well.. you could say they had powers of great imangining, and you could call them sorcerers. Led by the mysteriousbeing only known as Kaan, they were working toward the same goal as the Order (Domination of the Universe), but in a more, subtle, quiet, and complex way. When they discovered the all-out attack made by the Order, they declared war, thinking that it would be a simple matter to eradicate the Order. But, once more, there were complications...
A massive earthquake had rocked the universe, and that had sent it into chaos. Entire continents had been ripped apart by the tremors, others had simply seperated from one another. Others still were raveged to the point of where nobody in their right mind would live there. The Brotherhood's attempts to conquer areas with their army of Ice Sharks, amphibious, intelligent creatures, had resulted in that army being disbanded and ending up who knows where. To make matters even more complicated, The Commandos had awoken to the threat and were lating seige to fortresses of both organizations
Nevertheless, The Order has still managed to get the better end of this three-way war. With all of the chaos ging on, they were still able to take more job requests and all of the jobs met with success. Many beings have tried to stop the war, and others have taken cover in their home islands."
SEE SYNOPSIS OF STORY ABOVE
With the Brotherhood now disbanded and the Commandos a traveling army, the Order has captured most of the Southern and Central universe. Dravis has left the Commandos and started his own successful nation, Litenacht, taken from Dravis's Shade-language for light and dark. It is now the only opposing nation to the Order, as the Commandos have lost their home. It's capital is in the northern seas, where a large technologically-advanced city lies. Litenacht's territory extends over the entire northern quarter as well as some of the eastern sea.
The Order is now composed of mroe than just operatives, and Jerriko is starting his own peoples, a people tainted with dark magic. Originally the inhabitants of captured lands, Jerriko's influence has spread a darkness that blackens the skin of his subjects. Jerriko also sends out scouts to hunt for children with unique talents through-out his lands, and he takes them in, changing them into "operatives", mutants with special powers.
The Commandos themselves are actually considerable in numbers. However, they have no base of operations. They have become sea-folk, and live on boats. Their head-quarters actually lie in their master ship, where Jorj resides. Also on the master ship is a larga library hosting most of the world's scripture that would otherwise be lost. The ship itself is actually a large, metal-plated galleon. Most Commandos travel in a large group of ships surrounding this master one, although a few travel from place to place. They generally keep to the autonomous area between Litenacht and Order territories.
Lastly there are the free-men. Few in number, they are actually Apostrians (yellow-skinned folk that originally comprised the Brotherhood, they excelled at magic). The Apostrians dwell on the shattered pieces of Kalkar, still floating in the air. The pieces are generally large enough to host one, maybe two house-holds, although there exist a few bigger ones that host small farms. The largest one even has a small town on it where the Apostrians meet to trade items and hold council. The only way to reach this "city in the sky" is by airship or levitation spell, a trick only known by the Apostrians and a few with exceptional mastership in spell-casting.
Sign-up
Name: (Duh)
Alias: (Nickname, also your codename if you work for the Order. Should be related to your power)
Age: (Duh)
Gender: (If you are a spirit or smoething, you may not have one. In that case just state you may have mroe feminine or masculine qualities)
Species: (Give me a brief description of your species if you create a new one. Please make it at least somewhat humanoid)
Position: (Order, Commando, Litenacht, Freeman, Don't Care, Divine Mission, etc.)
Appearance: (Pic or paragraph, choose)
Equipment: List your weapons. You may include other things as well.
Skills/Powers: (This includes your Order specialization as well as any basic skills)
History: (Brief, please)
I DO NOT want your personality. i find it comes out much better when you actually post.