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Thread: Pokemon Black and White

  1. #1
    Don't leave flowers after I'm dead. Arta Lorraine's Avatar
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    Default Pokemon Black and White

    Is anyone else bothered by the way the Pokemon Sprite move? It seems kind of off putting, I mean, the skills look cooler but it reminds me of Spores DS, and I wasn't very fond of the sprites in that game either.

  2. #2
    Heart of Gold, Soul of Silver. Midnight the dark Espeon's Avatar
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    I haven't seen any B/W game-play, but I think I may be disappointed, based on your post.
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  3. #3
    *wink* leo33wii's Avatar
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    Well, you have to consider that they're are more than 500 Pokémon in this game, so you have to make a moving animation for each of them, a "coming out of the Pokéball" animation, and other animations. So it's like 6 animations for each Pokémon, along with a 3D background, and online features.
    So of course they will look like cheap Flash paper cutout animations. It's really disappointing, I know.
    I don't want new Pokémon, I want the game play to improve to something better then turn based game. That's just me.
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  4. #4
    Don't leave flowers after I'm dead. Arta Lorraine's Avatar
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    I totally agree with you, I'd rather just update Gameplay mechanics.

    It looks like cheap sprites, well, I'll probably get used to it. It's not like it's a deal breaker or anything..

    Also Espeon:

    Gameplay

    I'm exaggerating a bit, it's not as bad as I described. I guess it's just that I prefer stationery sprites.

  5. #5
    *wink* leo33wii's Avatar
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    I for one hate the generic backgrounds. In red and blue version, I think I liked it more then, just a plain white background.
    They should try to put real backgrounds, and not just one for each type of terrain, but different location.
    maybe they should change to a new map when battling. You know how in HeartGold/SoulSilver when the guy took pictures how it zoomed into the over world map? I think battles should do similar! That would make the game feel a lot better.
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  6. #6
    *wink* leo33wii's Avatar
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    Default A Reason for Pokémon Looking Weird

    The designs are a lot more complex than usual. Some of them aren't bad, but they don't mesh very well with a lot of the older ones. :/

    Also, on the topic of how the monsters are made: So, there's a team of people that is in charge of monster design.

    http://bulbapedia.bulbagarden.net/wi..._Red_and_Green

    They're listed under "Pokemon Design." They come up with the ideas. They decide which ones are the best, and refine them. Then, Sugimori-san draws those designs. In the first gen, it was a group of four (Sugimori-san being one of them), and Tajiri-san's role in creating the monsters was basically to approve them, and suggest changes after the basic ideas were being designed. He's the only one under "Director" and "Game Design" which means that he was in charge of pulling everything together and the overall experience of playing the game.

    Nowadays... well, the truth is that in R/S, Masuda-san took over. Ever since R/S/E, Tajiri-san has not been working on the games at all. He's listed as "Executive Director" in most games. What does this mean? "Ex. Director" is a fancy way of saying "this is the original creator, he approved this game but was not an active part of development." Occasionally he's listed as an "Ex. Producer" which, from what I can gather, means he funded it but was still not an active member in developing it. Finally, in Pokemon Rumble (surprisingly enough), only Sugimori-san and Masuda-san are listed in the credits as "advisors" for the spin-off game. Tajiri-san is not listed at all.

    So, he's not really putting his mind into the monsters anymore. However, there is another part of why the monsters look different. The "Pokemon Design" of D/P/Pt was held by thirteen people. Ten of these people did not work on R/G's mons; Morimoto-san (he's the guy who put Mew into the game) also stopped doing monster design during D/P/Pt. What does this mean? The people coming up with the ideas are, mostly, different each Gen. R/S hired a ton of people, and that's why Gen III's style was so different. B/W has also hired more people (GF was recruiting graphic designers - remember? They're usually the ones in charge of monster design too) so the designs will be very different.

    TLDR; version: The main reason why the B/W mons look weird is because the design team has some new people on it. Also, Tajiri-san hasn't worked on the games for a looooong time (G/S). Thus, the reason why Gen III and Gen IV looked so different from Gen I and Gen II. And now Gen V is going to be very different as well.
    Original Post by Azure Dragon of Bulbagarden Forums.
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  7. #7
    Don't leave flowers after I'm dead. Arta Lorraine's Avatar
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    They really dopn't mesh with the old ones, it's like.. It looks really Anime now.

    I mean, before I just saw it as a Cartoon, now I see it as Japanese. Probably because of the cuteness, well like, lots of cuteness.

  8. #8
    Heart of Gold, Soul of Silver. Midnight the dark Espeon's Avatar
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    Where can I find a list of confirmed 'mons? I'm lazy and my dial up sucks.
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  9. #9
    princeso Kirby's Avatar
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    Bulbapedia. Just click the link that says pokemon then go to the bottom of that page to "list of pokemon" at the bottom are all the new pokemon.

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