Description
Think of it as sort of the television series Lost meets Cowboys and Indians...
This is a realistic modern roleplay turned classic western with a science fiction twist. It is intended to be lighthearted. Much of this is flexible, so if you have any ideas please PM me. It probably won't move terribly quickly, about one (1) post a day is all that is required.
Let's have a good time without taking ourselves too seriously.
Setting
In the year 1868, Tombstone, a small town in Oklahoma was frozen in time. The citizens cannot leave, do not age and if they should die, they wake up the next morning in a shallow grave in the local cemetery. Inexplicably, each citizen has their own gravesite with a shiny new tombstone above it, and they have since that first morning. The date of their birth is present, but there is no death date.
If they should stay in town, they wake up the next morning in their bed. But if they should try to stay up all night, they black out and wake up the next morning in their grave. They have long since lost track of time. Their calendars show September, 1868.
The town is stuck in time. If changes are made, the next morning it is as it was on that final day, in 1868. Broken windows are whole again, wood does not rot, metal does not rust. It is as though time simply stopped flowing around the town.
The citizens have grown mentally, but they have not aged physically. Their memories are in tact. Some have spent the years learning all they could and advancing themselves. Some have found god, and others have lost their religion. Others have lost their mind completely. Those who commit suicide wake up the next morning in their grave, covered in loose, dry dirt. Most people try to live their days as best they can, ignoring the fact that nothing ever changes no matter what they do. Some few are in denial, and live each day as though it were still 1868.
Some believe they are in hell, others believe it is purgatory, and others still claim no opinion.
Most have long since given up trying to find a way out.
Premise
You are on a team of archaeologists setting out to explore a ghost town in Oklahoma that satellite images portray as perfectly preserved. It is a once in a lifetime experience, and many different types of people have gotten on board for the adventure. You could be a cook, hired muscle, a scientist, a local expert, a history enthusiast, the husband, wife or child of one of the above, or nearly anything you can think of. If you wish to play more than one character, that is fine by me. If you wish to play a townsperson, that could work too.
The opening scene will be approaching the town for the first time on foot. For the remainder of the roleplay, you will only possess what you have on your person or in your backpack. The vehicles will disappear, including their contents.
The Plot
You are bound and determined to discover what is happening to you, and to find a way out. When you begin to snoop around, strange things happen. Unexplainable things. Terrible THINGS!
The Area
Exactly how large their borders are, no one knows. If one should set out on foot, by horse, by train, or by boat, they can travel in whichever direction they desire and though it seems they cover ground, they get no where. Though they lose sight of the town, they do not seem to make ground. If they go to sleep outside of their beds, they wake up the next morning in their graves.
The town is some few miles from the Native American camp. A small mine, a lake and a river are included in the time locked territory.
A railroad depot is present, and a train arrives every day at 1pm, and leaves promptly at 1:15pm. It is possible for citizens to board the train, even to leave, but not far outside of the city limits they black out and wake up the next morning in their grave.
Backstory
A small village of Native Americans live nearby, but the two cultures have not shared much over the years. The villagers simply avoid them. In the past, the two civilizations blamed each other and warred, but now they have each settled into a tentative peace. Several wars have been waged, some lasting days, some fighting to the last man. Everyone woke up the next morning in their graves.
In 1968 a van of hippies found the town by accident. For years, they tried to explain what happened, change what happened, but all their efforts were for naught.
When a new citizen is added to the town, they too obtain a gravesite in the local cemetery. The date of their birth is present, but there is no death date...
Non-Person Characters
The Mayor - Patrick MacBhán is 41 years old, bold and blustering, he drinks heavily and has a florid Irish complexion. Bright blue eyes stare penetratingly from a round face. Rotund and genial, his black hair is peppered with white and gray strands. The Mayor's Daughter is Máire Elizabeth MacBhán, called Beth or MaryBeth (description in my profile)
The Sherrif - Sam Grady - A picture
Shopkeepers - Details to come (suggestions welcome)
The Citizens - Details to come (suggestions welcome)
The Hillside Bandits - A gang of former Confederate soldiers who had taken to robbing banks to support their families. On the day the town froze, they were planning to stick up the local bank the next day.
The Hippies - They have long since given up trying to find a way out and spend their days getting baked in a van down by the river and enjoying the peace. They ignore the village, the aborigines, and they are in turn ignored. They say it's all part of their journey.
The Native Americans - Details to come (suggestions welcome)
Profile
Name: Please include any nicknames
Age:
Gender:
Personality:
History:
Inventory: Please be realistic
Appearance: Picture or detailed description, please





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