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Thread: How Would One Find an Equation for this?

  1. #1
    princeso Kirby's Avatar
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    Default How Would One Find an Equation for this?

    I will messing around with eds thingy and noticed that if you lets say multiply a base 60 pokemon's stats by 1.5 (choice band) its equivilent base stat is no 90 but 115. Which is 1.92 times. I decided to test a few other base stats:

    5 -> 32 (lowest: Chansey)
    6.4 times
    80 -> 145
    1.81 times
    100 -> 175
    1.75 times
    180 -> 285
    1.64 times (Highest: Deoxys attack)

    It appears to be some sort of rational equation but so far online I have been unable to find a rational equation stat plotter program. Hopefully ed can help me out on this.

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    if i had a horse for every time i heard that, i'd have 2 horse Pants's Avatar
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    looks like a parabola, hitting its "multiplication" limit at about 1x in the graph.

    the progression suggests that since 285 is the base limit, so he used an exponent instead of multiplication while programming.

    i'll come up with a plot/equasion for you


    your welcome

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    In Soviet Russia, Editor is protected from YOU!! The Editor's Avatar
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    *thinks*

    Generally speaking, at level 100, base stats add 2 points, IVs 1 point, and EVs 0.25 points to your final stat. A choice item gives a 50% boost, which when multiplied through means base stats add 3 points, IVs 1.5 points, and EVs 0.375 points, plus an additional 2.5 points to the final stat. If we work backwards and do the math... Umm... Give me a minute...

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    princeso Kirby's Avatar
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    sounds insane :O

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    I'm not sure what results I'm getting now, so I'll have to run some numbers. I got a 3.0625 base stat multiplier at level 100, which I think is wrong.

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    princeso Kirby's Avatar
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    yeah...

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    *goes to add a base stat calculator to StatCalc2.jar*

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    lol don't I was just bored this equation serves no competitive purpose

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    In Soviet Russia, Editor is protected from YOU!! The Editor's Avatar
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    Too late, I've got it up and running.

    Some cursory results (level 100, IV 30, EV 252):

    5 > 32 (x6.40)

    10 > 39 (x3.90)

    20 > 54 (x2.70)

    30 > 69 (x2.30)

    40 > 84 (x2.10)

    50 > 99 (x1.98)

    60 > 114 (x1.90)

    70 > 129 (x1.84)

    80 > 144 (x1.80)

    90 > 159 (x1.77)

    100 > 174 (x1.74)

    150 > 249 (x1.66)

    200 > 324 (x1.62)

    250 > 399 (x1.60)

    285 > 452 (x1.59)

  10. #10
    if i had a horse for every time i heard that, i'd have 2 horse Pants's Avatar
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    parabola thats minimum limit is 1.5.

    i'm not sure about its maximum as of yet...

    and my graphing calculator cant do shit anymore


    your welcome

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    princeso Kirby's Avatar
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    it doesn't have a maximum becuase it apears to have an asymote the close you get to 0 base stat the move absurd the multiplication after choice band is

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    if i had a horse for every time i heard that, i'd have 2 horse Pants's Avatar
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    well... it sort of does the "e^x" effect... hm...


    your welcome

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    As the original base stat tends to 0 the multiplier tends to infinity. That's just a fact.

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    princeso Kirby's Avatar
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    so...

    its a rational formula

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    I'll run the algebra tomorrow, see what falls out.

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    if i had a horse for every time i heard that, i'd have 2 horse Pants's Avatar
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    as the stat gets closer to 0, the multiplier reaches its infinite limite, and the other limit is 1.5 vs infinity.

    it seems to be y= l(1/x+1.5)l

    thats where i would start looking


    your welcome

  17. #17
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    Okay, so, here's what I got:

    m = (150c - 3k) / (100c - 3k)

    m is the base stat multiplier, c = s/nl, and k = i/2 + e/8. s is the final stat, n the nature modifier, l the level, i the IV, and e the EV.

  18. #18
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    A possible use I've worked out for all of this is that it can tell you what you can outspeed with a choice scarf, rather than the usual "I think it's faster than [insert slow thing here]".

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    O_O

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    The -3k means that you'll always get more than 1.5 unless k=0, i.e. you have no IVs or EVs.

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