Not gonna wait for 7k. It is what it says.
Not gonna wait for 7k. It is what it says.
JOIN AN RP YOU SLACKERS!
i dont get it but my ego obligates me to post in all 'post here' threads
Kirby True Neutral Gnome Summoner 1
Str: 13 (+1)
Dex: 12 (+1)
Con: 15 (+2)
Int: 16 (+3)
Wis: 8 (-1)
Cha: 12 (+1)
Hp: 13
Armor Class: 14 Flat Footed: 13 Touch: 12
Base Attack: +0
Saving throws
Fortitude: +2
Reflex +1
Will +1
Skills:
Spellcraft: +4
Use Magic Device: +2
Knowledge: Engineering: +4
Knowledge: The Planes: +4
Perception: 0
Feats: Toughness
Abilities: Cantrips, Eidolon, Lifelink, Summon Monster I'
Spells Per Day: 1
Spells Known:
0 level - detect magic, read magic, light, open/close
1 level - Mage Armor, Expeditious Retreat
Eidolon: Jake (Quadraped Base form)
str: 14 (+2)
Dex:14 (+2)
con:13 (+1)
int:7 (-2)
wis:10 (0)
cha:13 (1)
Base attack +1 Melee Bite +3 (1d8 +2) Melee Claws +1 (1d4+1)
AC: 15
Not gonna bother calculating your monster's skills.
Kirby the Summoner Class fits you best I think... not gonna give any detailed reason why, because I don't fucking have to. Summoner's get a few spells, the ability to summon monsters, and an Eidolon which is really just a more powerful summoned monster that usually sticks with the summoner at all times. If played well, Summoners can be one of the most power classes in the game.
Last edited by Qoorl; 04-13-2012 at 03:46 PM. Reason: forgot to give Kirby Feats!
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damn, I'm out of practice on statting up characters. THis may take a little longer than I thought, but don't worry Rayne's up next.
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Rayne Lawful Neutral Human Wizard(Transmuter) 1
Str: 10 (0)
Dex: 12 (+1)
Con: 10 (0)
Int: 17 (+3)
Wis 12 (+1)
Cha 12 (+1)
Hp: 6
Ac: 11 Flat Footed: 10 Touch: 11
Ba: +0
Saving Throws:
Fortitude +0
Reflex +1
Will + 3
skills
Spellcraft: +4
Perform (Stringed Instrument): +2
Knowledge: Arcana +4
Knowledge: Engineering +4
Linguistics: +4
Perception: + 2
Feats: Spell Focus (Transmutation), Scribe Scroll,
Abilities: Cantrips
Spells per Day
0 - 3
1 - 2
Spell book
0: all (not bothering to type the entire level 0 spell list)
1: Mage Armor, Feather Fall, Enlarge Person, Magic Missile, Obscuring Mist, Burning Hands
Rayne You're a wizard. Wizards ARE the most powerful characters later in the game. First couple of levels, you'll struggle. I need to add another feat to your character but I'll get to it. Now it's off to RP!
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I'll find paths.
flat footed... your AC, if you are unable to move/unaware you're being attacked etc.
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Don't know what this is, but hi![]()
Originally made by LM:
~ I have said nothing because there is nothing I can say that would describe how I feel as perfectly as you deserve it. -- Kyle Schmidt ~
~Silence is one of the hardest arguments to refute. -- Josh Billings ~
* dragon_berry**Fallen_Wings*
Tim Neutral Good Half-Orc wizard (Conjuror) 1
Str: 14 (+2)
Dex: 13 (+1)
Con: 14 (+2)
Int: 16 (+3)
Wis: 12 (+1)
Cha: 12 (+1)
HP: 11
BA: +0
AC: 11 FF: 10 Touch: 11
Saving Throws
Fortitude: +2
Reflex: +1
Will: +3
skills:
knowledge History 4
knowledge nobility 4
spellcraft 4
knowledge Arcana 4
feats: Scribe Scroll, Toughness
SPD
0: 3
1: 2
Spellbook
0Level: All
1 level: Grease, Obscuring Mist, Mage Armor, Alarm, Burning Hands, Summon Monster I
I strongly considered making Tim here a Fighter, but eventually went with wizard. Same class as Rayne but different Subschool. While Rayne's spell list will ultimately be focused on making himself or allies stronger (or turning enemies into goldfish) God's spell selection t3ends to run more toward general battlefield control.
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Hi Qoorl!![]()
Hey Yvonne!
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