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A Novice's Beginer Guide to Competitive Battling
Intro
What you should already know
-speed
-types
-general game play mechanics
Basic Info
-Attack vs Special Attack
-Defense vs Special Defense
-differences in generations
-STAB
-status moves
-effort values: EVs
- called DVs in gen1 (work completely differently), in gen2 also work differently
- how they work in game
- 520 max, 252 max per stat
- 4 points = 1 value
- 'optimal' 252 / 252 / 4
-individual values: IVs
- special to each pokemon
- bred in game
- max 31 to each stat
- 1 iv = one stat point
- due to the nature of online simulators, all are maxed usually
-Natures
- what they do
- bred in game
- nature chart
- how to use them
-Items
- put on pokemon to boost performance in some way
- list of common items
-online simulators vs real games
-Choosing Moves
-Chooses EVs, and Natures
-the makeup of a team
-standard rules
-misc
-common terminology
- Bolt-Beam: Ice Beam + Thunderbolt, or generally an Electric type and Ice type move
- EVs: Effort Values
- IVs: Individual Values
- Rocks: Stealth Rock
- Sponge: specially defensive pokemon
- STAB: Same Type Attack Bonus
- Wall: defensive pokemon (typically physically defensive)
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