Intro

What you should already know
-speed
-types
-general game play mechanics

Basic Info
-Attack vs Special Attack
-Defense vs Special Defense
-differences in generations
-STAB
-status moves
-effort values: EVs
  • called DVs in gen1 (work completely differently), in gen2 also work differently
  • how they work in game
  • 520 max, 252 max per stat
  • 4 points = 1 value
  • 'optimal' 252 / 252 / 4
-individual values: IVs
  • special to each pokemon
  • bred in game
  • max 31 to each stat
  • 1 iv = one stat point
  • due to the nature of online simulators, all are maxed usually
-Natures
  • what they do
  • bred in game
  • nature chart
  • how to use them
-Items
  • put on pokemon to boost performance in some way
  • list of common items

-online simulators vs real games

-Choosing Moves

-Chooses EVs, and Natures

-the makeup of a team

-standard rules

-misc
-common terminology
  • Bolt-Beam: Ice Beam + Thunderbolt, or generally an Electric type and Ice type move
  • EVs: Effort Values
  • IVs: Individual Values
  • Rocks: Stealth Rock
  • Sponge: specially defensive pokemon
  • STAB: Same Type Attack Bonus
  • Wall: defensive pokemon (typically physically defensive)