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Thread: Normal Mono-Team

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    Registered Users Regular waterise's Avatar
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    Jun 2011

    Post Normal Mono-Team

    Changes in RED

    I made this team since my friends and I are making mono-type teams for a tournament we made, just for fun and just to do it. What would be some better replacements, if any, to the Pokémon I currently have?
    Note:No legendaries, please.

    Ambipom @ Normal Gem -- Anti-Lead/Fast physical attacker
    4 HP / 252 Atk / 252 Spe

    ~ Fake Out
    ~ Return
    ~ Low Kick
    ~ Acrobatics

    Ambipomb is one of the most annoying anti-leads in the game thanks to his high Attack and Speed, great ability in Technician, and Fake Out. He also boasts solid coverage and utility moves such as Low Kick and U-Turn, which lets him keep momentum on his user's side.

    Kangaskan @ Silk Scarf -- Physical sweeper
    252 Atk / 4 SpD / 252 Spe

    ~ Double-Edge
    ~ Drain Punch
    ~ Fake Out
    ~ Sucker Punch

    Kangaskhan is probably the best pure-normal Physical Sweeper. She has great stats, a good Physical moveset, and most importantly a very exclusive ability in Scrappy. This lets her forego a coverage move just for Ghosts since she can pound them with a mighty STAB Return. She also has access to a good priority move in Sucker Punch.

    Chansey @ Eviolite -- Special wall/support
    Natural Cure
    252 HP / 252 Def / 4 Spe

    ~ Softboiled
    ~ Stealth Rock
    ~ Seismic Toss
    ~ Toxic

    Chansey is probably the most notable Normal type, and it serves a great purpose. Its massive Special bulk makes it one of the best walls in the game, and it provides incredible team support thanks to Wish and Stealth Rocks. Chansey has better overall bulk than Blissey, but both are fine choices for any team.

    Porygon-Z @ Choice Scarf -- Special attacker/sweeper
    4 HP / 252 SpA / 252 Spe

    ~ Tri Attack
    ~ Dark Pulse
    ~ Hidden Power Fighting
    ~ Trick

    Porygon-Z boasts some of the most powerful moves in the game thanks to his ridiculous Special Attack and amazing abilities in Adaptability and Download. He's easily the best special sweeper and wall breaker among the normals.

    Sawsbuck @ Life Orb -- Physical Attacker
    Sap Sipper
    4 HP / 252 Atk / 252 Spe

    ~ Return
    ~ Horn Leech
    ~ Nature Power
    ~ Wild Charge

    My strategy here is to just be an all-out attacker with Sawsbuck, but I'm unsure of DE/Return & WC/Megahorn. Sawsbuck is the only dual-typed Normals (besides Normal/Flying) that's actually usable. Thanks to two stellar abilities in Sap Sipper and Chlorophyll, he can potentially become a potent weapon against opposing weather. His grass typing gives him a resistance to Water, Sun teams must be weary of Chlorophyll, and Tyranitar fears his mighty Jump Kick.

    Smeargle @ Focus Sash -- Smash Passer
    Own Tempo
    4 HP / 252 Def / 252 Spe

    ~ Shell Smash
    ~ Baton Pass
    ~ Spore
    ~ Ingrain

    Smeargle is very strange and has horrible stats, but is notable because he learns basically every move in the game. This can lead to some awesome set ups, such as passing, Status spreading, or spiking. He is also the only Normal with access to Spikes or Toxic Spikes, making him a valuable asset to teams that require multiple hazards, although, this set is to use Shell Smash on my first turn, then Spore, then Ingrain. After that, I'll pass to either Kangaskhan or Sawsbuck.

    Last edited by waterise; 05-15-2013 at 10:10 AM.
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    Name: Branden
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