Results 1 to 2 of 2

Thread: doulbe battle teams

  1. #1
    im not making fun of you, its just the way it is scyther's Avatar
    Join Date
    Jun 2007
    Location
    were spionk fly
    Posts
    23

    Default doulbe battle teams

    this thread is for suggesting double battle teams. this is mine

    claydol
    item: heat rock
    ability: levitate
    moves:
    sunny day
    solarbeam
    icebeam
    psychic

    garchomp
    item: charcoal
    ability: any
    moves:
    flamethrower
    earthquake
    dragon rush
    crunch


    stratigy: claydol sunny days, and garchomp earthquakes. Sunny day powers up claydols solarbeam, garchomps flamethrower and takes away claydols water weaknes. use other moves to sweep through whats left. crunch on garchomp is for ghost types.
    Last edited by scyther; 10-14-2007 at 06:54 AM.
    the elite trainer

    scyther

  2. #2
    150% more manical than ever Noelle the Bubbly's Avatar
    Join Date
    Oct 2007
    Location
    Land of the slurpees
    Posts
    547

    Default

    Here's a strategy for anyone stuck on the Psychic twins in R/S/E

    A Mightyena with the ''Intimidate'' feature + Some dark attack

    And a Swampert that knows Muddy Water + Ice Beam
    We could all take a lesson from crayons:

    Some are sharp

    Some are beautiful

    And all are different colors

    But they learn to live in the same box

    You know where this is going;)

    Noelle pairs with no one:P

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •