189 #189 Jumpluff #191 Sunkern 191

Aipom Aipom #190 - Long Tail Pokemon

Aipom
Hear Aipom's Cry
type Normal
gender 50.0% Male50.0% Female
height 3'7" 0.8 m
weight 25.4 lb. 11.5 kg
generation
National: #190 | Johto: #122 | Sinnoh: #063

Family Family

General190
#190 - Aipom
Move424
#424 - Ambipom
Move

Breeding

Egg Groups Steps to Hatch
Ground 5,100
#

190 Locations

Where to catch Aipom in Pokemon Emerald

AreaLevelsMethodRarity
Safari Zone34Walking in tall grass or a cave10%
Safari Zone33-35Walking in tall grass or a cave30%
Altering Cave18-28Walking in tall grass or a cave100%

Where to catch Aipom in Pokemon FireRed and LeafGreen

AreaLevelsMethodRarity
Altering Cave18-28Walking in tall grass or a cave100%

Moves Moves

Abilities

Run AwayEnsures success fleeing from wild battles.
PickupPicks up other Pokemon's used and Flung held items. May also pick up an item after battle.
#

Level-up Moves

Lv.MoveTypeClassPow.Acc.Effect
1ScratchNormalPhysical40100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--100%Lowers the target's Defense by one stage.
6Sand-attackGroundNone--100%Lowers the target's accuracy by one stage.
13AstonishGhostPhysical30100%Has a 30% chance to make the target flinch.
18Baton PassNormalNone----Allows the trainer to switch out the user and pass effects along to its replacement.
25TickleNormalNone--100%Lowers the target's Attack and Defense by one stage.
31Fury SwipesNormalPhysical1880%Hits 2-5 times in one turn.
38SwiftNormalSpecial60--Never misses.
43ScreechNormalNone--85%Lowers the target's Defense by two stages.
50AgilityPsychicNone----Raises the user's Speed by two stages.
#

TMs/HMs

#MoveTypeClassPow.Acc.Effect
TM1Focus PunchFightingPhysical150100%If the user takes damage before attacking, the attack is canceled.
TM3Water PulseWaterSpecial60100%Has a 20% chance to confuse the target.
TM6ToxicPoisonNone--90%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial1100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone----Changes the weather to sunny for five turns.
TM12TauntDarkNone--100%For the next few turns, the target can only use damaging moves.
TM17ProtectNormalNone----Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone----Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical1100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial120100%Requires a turn to charge before attacking.
TM23Iron TailSteelPhysical10075%Has a 30% chance to lower the target's Defense by one stage.
TM24ThunderboltElectricSpecial95100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial12070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical1100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical80100%User digs underground, dodging all attacks, and hits next turn.
TM30Shadow BallGhostSpecial80100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical75100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone----Raises the user's evasion by one stage.
TM34Shock WaveElectricSpecial60--Never misses.
TM40Aerial AceFlyingPhysical60--Never misses.
TM42FacadeNormalPhysical70100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical70100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone----User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical40100%Takes the target's item.
TM49SnatchDarkNone----Steals the target's move, if it's self-targeted.
HM1CutNormalPhysical5095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical80100%Inflicts regular damage with no additional effect.
HM6Rock SmashFightingPhysical40100%Has a 50% chance to lower the target's Defense by one stage.
#

Egg Moves

MoveTypeClassPow.Acc.Effect
#

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP55
Statbar
220 - 314220 - 314220 - 314
Attack70
Statbar
130 - 215145 - 239159 - 262
Defense55
Statbar
103 - 188115 - 209126 - 229
Sp. Attack40
Statbar
76 - 16185 - 17993 - 196
Sp. Defense55
Statbar
103 - 188115 - 209126 - 229
Speed85
Statbar
157 - 242175 - 269192 - 295
TOTAL 360
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
94 800,000 45 70 Speed: 1 point

Images Images

BlackAipomAipomAipomAipom
White
DiamondAipomAipomAipomAipom
Pearl
PlatinumAipomAipomAipomAipom
HeartGoldAipomAipomAipomAipom
SoulSilver
RubyAipomAipomAipomAipom
Sapphire
EmeraldAipomAipom
GoldAipomAipomAipomAipom
Silver
CrystalAipomAipomAipomAipom

Flavor Text Flavortext

Black 2It lives high among the treetops. It can use its tail as freely and cleverly as its hands.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIts tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
SoulSilverIt lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
RubyAIPOM's tail ends in a hand-like appendage that can be cleverly manipulated. However, because the POKeMON uses its tail so much, its real hands have become rather clumsy.
Sapphire
Emerald
FireRedIt lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
LeafGreenIts tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
GoldIts tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.
SilverIt lives atop tall trees. When leaping from branch to branch, it deftly uses its tail for balance.
CrystalIt uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.

Other Other

Name Etymology Ai (ape) + pom (palm)
189 #189 Jumpluff #191 Sunkern 191