← #590 Foongus | #592 Frillish → |
Amoonguss #591 - Mushroom Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 2'0" | 0.6 m | |
weight | 23.2 lb. | 10.5 kg | |
generation |
5th (Black & White) National: #591 | Unova: #097
|
591
Moves
Abilities
Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokemon on contact. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Absorb | 20 | 25 | 100% | Heals the user by half the damage inflicted. | ||
1 | Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
1 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
1 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
6 | Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
8 | Astonish | 30 | 15 | 100% | Has a 30% chance to make the target flinch. | ||
12 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
15 | Mega Drain | 40 | 15 | 100% | Heals the user by half the damage inflicted. | ||
18 | Ingrain | -- | 20 | -- | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | ||
20 | Faint Attack | 60 | 20 | -- | Never misses. | ||
24 | Sweet Scent | -- | 20 | 100% | Lowers the target's evasion by one stage. | ||
28 | Giga Drain | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
32 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
35 | Synthesis | -- | 5 | -- | Heals the user by half its max HP. Affected by weather. | ||
43 | Clear Smog | 50 | 15 | -- | Removes all of the target's stat modifiers. | ||
49 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
54 | Rage Powder | -- | 20 | -- | Redirects the target's single-target effects to the user for this turn. | ||
62 | Spore | -- | 15 | 100% | Puts the target to sleep. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM9 | Venoshock | 65 | 10 | 100% | Inflicts double damage if the target is Poisoned. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM22 | Solarbeam | 120 | 10 | 100% | Requires a turn to charge before attacking. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM36 | Sludge Bomb | 90 | 10 | 100% | Has a 30% chance to poison the target. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM66 | Payback | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM96 | Nature Power | -- | 20 | -- | Uses a move which depends upon the terrain. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Body Slam | 85 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
Growth | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. | ||
Poisonpowder | -- | 35 | 75% | Poisons the target. | ||
Stun Spore | -- | 30 | 75% | Paralyzes the target. | ||
Defense Curl | -- | 40 | -- | Raises user's Defense by one stage. | ||
Endure | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. | ||
Rollout | 30 | 20 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||
Gastro Acid | -- | 10 | 100% | Nullifies target's ability until it leaves battle. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 114 | 338 - 432 | 338 - 432 | 338 - 432 |
Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Defense | 70 | 130 - 215 | 145 - 239 | 159 - 262 |
Sp. Attack | 85 | 157 - 242 | 175 - 269 | 192 - 295 |
Sp. Defense | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
Speed | 30 | 58 - 143 | 65 - 159 | 71 - 174 |
TOTAL | 464 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
162 | 1,000,000 | 75 | 70 | HP: 2 points |
Damage Taken
1x
0.5x
2x
1x
1x
1x
1x
1x
1x
2x
0.5x
0.25x
0.5x
2x
2x
1x
1x
0.5x
|
Images
Black | |
White |
Flavortext
Black 2 | It moves the caps on both arms and does a dance to lure prey. It prefers damp places. |
White 2 | |
Black | It lures prey close by dancing and waving its arm caps, which resemble Poke Balls, in a swaying motion. |
White |
← #590 Foongus | #592 Frillish → |