169 #169 Crobat #171 Lanturn 171

Chinchou Chinchou #170 - Angler Pokemon

Chinchou
Hear Chinchou's Cry
types WaterElectric
gender 50.0% Male50.0% Female
height 2'8" 0.5 m
weight 26.5 lb. 12.0 kg
generation
National: #170 | Johto: #174 | Hoenn: #181

Family Family

General170
#170 - Chinchou
Level171
#171 - Lanturn
Lv. 27

Breeding

Egg Groups Steps to Hatch
Water 2 5,100

Moves Moves

Abilities

Volt AbsorbAbsorbs Electric moves, healing for 1/4 max HP.
IlluminateIncreases the wild encounter rate.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1SupersonicNormalNone--2055%Confuses the target.
1Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
6Thunder WaveElectricNone--20100%Paralyzes the target.
9FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12BubbleWaterSpecial2030100%Has a 10% chance to lower the target's Speed by one stage.
17Confuse RayGhostNone--10100%Confuses the target.
20SparkElectricPhysical6520100%Has a 30% chance to paralyze the target.
23Take DownNormalPhysical902085%User receives 1/4 the damage it inflicts in recoil.
28Electro BallElectricSpecial110100%Power is higher when the user has greater Speed than the target, up to a maximum of 150.
31BubblebeamWaterSpecial6520100%Has a 10% chance to lower the target's Speed by one stage.
34Signal BeamBugSpecial7515100%Has a 10% chance to confuse the target.
39DischargeElectricSpecial8015100%Has a 30% chance to paralyze the target.
42Aqua RingWaterNone--20--Restores 1/16 of the user's max HP each turn.
45Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.
47Ion DelugeElectricNone--25--Changes all Normal moves to Electric moves for the rest of the turn.
50ChargeElectricNone--20--Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM72Volt SwitchElectricSpecial7020100%User must switch out after attacking.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM99Dazzling GleamFairySpecial8010100%Inflicts regular damage with no additional effect.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
MistIceNone--30--Protects the user's stats from being changed by enemy moves.
PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
AgilityPsychicNone--30--Raises the user's Speed by two stages.
ScreechNormalNone--4085%Lowers the target's Defense by two stages.
AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
WhirlpoolWaterSpecial351585%Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Shock WaveElectricSpecial6020--Never misses.
Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
BrineWaterSpecial6510100%Has double power against Pokemon that have less than half their max HP remaining.
SoakWaterNone--20100%Changes the target's type to Water.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP75
Statbar
260 - 354260 - 354260 - 354
Attack38
Statbar
72 - 15781 - 17589 - 192
Defense38
Statbar
72 - 15781 - 17589 - 192
Sp. Attack56
Statbar
105 - 189117 - 211128 - 232
Sp. Defense56
Statbar
105 - 189117 - 211128 - 232
Speed67
Statbar
125 - 209139 - 233152 - 256
TOTAL 330
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
90 1,250,000 190 70 HP: 1 point

Damage Taken

Normal 1x
Fighting 1x
Flying 0.5x
Poison 1x
Ground 2x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.25x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 1x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackChinchouChinchouChinchouChinchou
White
DiamondChinchouChinchouChinchouChinchou
Pearl
PlatinumChinchouChinchouChinchouChinchou
HeartGoldChinchouChinchouChinchouChinchou
SoulSilver
RubyChinchouChinchouChinchouChinchou
Sapphire
EmeraldChinchouChinchou
GoldChinchouChinchouChinchouChinchou
Silver
CrystalChinchouChinchouChinchouChinchou

Flavor Text Flavortext

Black 2It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilverOn the dark ocean floor, its only means of communication is its constantly flashing lights.
RubyCHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokemon flashes its electric lights to exchange signals with others.
Sapphire
Emerald
FireRedOn the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreenIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
GoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SilverOn the dark ocean floor, its only means of communi­ cation is its constantly flashing lights.
CrystalIts antennae, which evolved from a fin, have both po­ sitive and negative charges flowing through them.

Other Other

Name Etymology Chinchou (place in China where paper lanturns are famous)
169 #169 Crobat #171 Lanturn 171