| TM1 | Hone Claws |  |  | -- | -- | Raises the user's Attack and accuracy by one stage. |
| TM4 | Calm Mind |  |  | -- | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM5 | Roar |  |  | -- | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM12 | Taunt |  |  | -- | 100% | For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard |  |  | -- | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect |  |  | -- | -- | Reduces damage from physical attacks by half. |
| TM37 | Sandstorm |  |  | -- | -- | Changes the weather to a sandstorm for five turns. |
| TM40 | Aerial Ace |  |  | 60 | -- | Never misses. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM48 | Round |  |  | 60 | 100% | Has double power if it's used more than once per turn. |
| TM52 | Focus Blast |  |  | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM54 | False Swipe |  |  | 40 | 100% | Cannot lower the target's HP below 1. |
| TM67 | Retaliate |  |  | 70 | 100% | Has double power if a friendly Pokemon fainted last turn. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM69 | Rock Polish |  |  | -- | -- | Raises the user's Speed by two stages. |
| TM71 | Stone Edge |  |  | 100 | 80% | Has an increased chance for a critical hit. |
| TM72 | Volt Switch |  |  | 70 | 100% | User must switch out after attacking. |
| TM73 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM75 | Swords Dance |  |  | -- | -- | Raises the user's Attack by two stages. |
| TM77 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM81 | X-scissor |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM83 | Work Up |  |  | -- | -- | Raises the user's Attack and Special Attack by one stage each. |
| TM84 | Poison Jab |  |  | 80 | 100% | Has a 30% chance to poison the target. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM91 | Flash Cannon |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM94 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |