221 #221 Piloswine #223 Remoraid 223

Corsola Corsola #222 - Coral Pokemon

Corsola
Hear Corsola's Cry
types WaterRock
gender 25.0% Male75.0% Female
height 2'0" 0.6 m
weight 11.0 lb. 5.0 kg
generation
National: #222 | Johto: #171 | Hoenn: #180

Family Family

General222
#222 - Corsola

Breeding

Egg Groups Steps to Hatch
Water 1 | Water 3 5,100

Moves Moves

Abilities

HustleStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Natural CureCures any major status ailment upon leaving battle.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
4HardenNormalNone--30--Raises the user's Defense by one stage.
8BubbleWaterSpecial2030100%Has a 10% chance to lower the target's Speed by one stage.
10RecoverNormalNone--10--Heals the user by half its max HP.
13RefreshNormalNone--20--Cleanses the user of a burn, paralysis, or poison.
17BubblebeamWaterSpecial6520100%Has a 10% chance to lower the target's Speed by one stage.
20AncientpowerRockSpecial605100%Has a 10% chance to raise all of the user's stats by one stage.
23Lucky ChantNormalNone--30--Prevents the target from scoring critical hits for five turns.
27Spike CannonNormalPhysical2015100%Hits 2-5 times in one turn.
29Iron DefenseSteelNone--15--Raises the user's Defense by two stages.
31Rock BlastRockPhysical251090%Hits 2-5 times in one turn.
35EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
38Aqua RingWaterNone--20--Restores 1/16 of the user's max HP each turn.
41Power GemRockSpecial7020100%Inflicts regular damage with no additional effect.
45Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.
47Earth PowerGroundSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
50FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM37SandstormRockNone--10--Changes the weather to a sandstorm for five turns.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM64ExplosionNormalPhysical2505100%User faints.
TM69Rock PolishRockNone--20--Raises the user's Speed by two stages.
TM71Stone EdgeRockPhysical100580%Has an increased chance for a critical hit.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM96Nature PowerNormalNone--20--Uses a move which depends upon the terrain.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
MistIceNone--30--Protects the user's stats from being changed by enemy moves.
ScreechNormalNone--4085%Lowers the target's Defense by two stages.
Confuse RayGhostNone--10100%Confuses the target.
BarrierPsychicNone--30--Raises the user's Defense by two stages.
BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Nature PowerNormalNone--20--Uses a move which depends upon the terrain.
IngrainGrassNone--20--Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
CamouflageNormalNone--20--User's type changes to match the terrain.
Icicle SpearIcePhysical2530100%Hits 2-5 times in one turn.
Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
Aqua RingWaterNone--20--Restores 1/16 of the user's max HP each turn.
Head SmashRockPhysical150580%User receives 1/2 the damage inflicted in recoil.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP55
Statbar
220 - 314220 - 314220 - 314
Attack55
Statbar
103 - 188115 - 209126 - 229
Defense85
Statbar
157 - 242175 - 269192 - 295
Sp. Attack65
Statbar
121 - 206135 - 229148 - 251
Sp. Defense85
Statbar
157 - 242175 - 269192 - 295
Speed35
Statbar
67 - 15275 - 16982 - 185
TOTAL 380
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
113 800,000 60 70 Defense: 1 point
Special Defense: 1 point

Damage Taken

Normal 0.5x
Fighting 2x
Flying 0.5x
Poison 0.5x
Ground 2x
Rock 1x
Bug 1x
Ghost 1x
Steel 1x
Fire 0.25x
Water 1x
Grass 4x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackCorsolaCorsolaCorsolaCorsola
White
DiamondCorsolaCorsolaCorsolaCorsola
Pearl
PlatinumCorsolaCorsolaCorsolaCorsola
HeartGoldCorsolaCorsolaCorsolaCorsola
SoulSilver
RubyCorsolaCorsolaCorsolaCorsola
Sapphire
EmeraldCorsolaCorsola
GoldCorsolaCorsolaCorsolaCorsola
Silver
CrystalCorsolaCorsolaCorsolaCorsola

Flavor Text Flavortext

Black 2They prefer unpolluted southern seas. Their coral branches lose their color and deteriorate in dirty water.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt continuously sheds and grows. The tip of its head is prized as a treasure because of its beauty.
SoulSilverIn a south-sea nation, the people live in communities that are built on groups of these Pokemon.
RubyCORSOLA's branches glitter very beautifully in seven colors when they catch sunlight. If any branch breaks off, this Pokemon grows it back in just one night.
Sapphire
Emerald
FireRedIn a south sea nation, the people live in communities that are built on groups of these Pokemon.
LeafGreenIt continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.
GoldIt continuously sheds and grows. The tip of its head is prized as a treasure for its beauty.
SilverIn a south sea nation, the people live in communi­ ties that are built on groups of these Pokemon.
CrystalThe points on its head absorb nutrients from clean water. They cannot survive in polluted water.

Other Other

Name Etymology Coral + solar
221 #221 Piloswine #223 Remoraid 223