| TM1 | Focus Punch |  |  | 150 | 100% | If the user takes damage before attacking, the attack is canceled. |
| TM4 | Calm Mind |  |  | -- | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt |  |  | -- | 100% | For the next few turns, the target can only use damaging moves. |
| TM13 | Ice Beam |  |  | 95 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard |  |  | 120 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance |  |  | -- | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break |  |  | 75 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM34 | Shock Wave |  |  | 60 | -- | Never misses. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | Has a 30% chance to poison the target. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace |  |  | 60 | -- | Never misses. |
| TM41 | Torment |  |  | -- | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power |  |  | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM46 | Thief |  |  | 40 | 100% | Takes the target's item. |
| TM49 | Snatch |  |  | -- | -- | Steals the target's move, if it's self-targeted. |
| TM52 | Focus Blast |  |  | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling |  |  | 1 | 100% | Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam |  |  | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM58 | Endure |  |  | -- | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM60 | Drain Punch |  |  | 75 | 100% | Heals the user by half the damage inflicted. |
| TM61 | Will-o-wisp |  |  | -- | 75% | Burns the target. |
| TM63 | Embargo |  |  | -- | 100% | Target cannot use held items. |
| TM65 | Shadow Claw |  |  | 70 | 100% | Has an increased chance for a critical hit. |
| TM66 | Payback |  |  | 50 | 100% | Power is doubled if the target has already moved this turn. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM70 | Flash |  |  | -- | 100% | Lowers the target's accuracy by one stage. |
| TM73 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM75 | Swords Dance |  |  | -- | -- | Raises the user's Attack by two stages. |
| TM77 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM79 | Dark Pulse |  |  | 80 | 100% | Has a 20% chance to make the target flinch. |
| TM80 | Rock Slide |  |  | 75 | 90% | Has a 30% chance to make the target flinch. |
| TM81 | X-scissor |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM82 | Sleep Talk |  |  | -- | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM83 | Natural Gift |  |  | 1 | 100% | Power and type depend on the held berry. |
| TM84 | Poison Jab |  |  | 80 | 100% | Has a 30% chance to poison the target. |
| TM85 | Dream Eater |  |  | 100 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM6 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM8 | Rock Climb |  |  | 90 | 85% | Has a 20% chance to confuse the target. |