| TM2 | Dragon Claw |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM4 | Calm Mind |  |  | -- | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM5 | Roar |  |  | -- | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance |  |  | -- | -- | Changes the weather to rain for five turns. |
| TM20 | Safeguard |  |  | -- | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Iron Tail |  |  | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake |  |  | 100 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM34 | Shock Wave |  |  | 60 | -- | Never misses. |
| TM40 | Aerial Ace |  |  | 60 | -- | Never misses. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power |  |  | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM47 | Steel Wing |  |  | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
| TM53 | Energy Ball |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM57 | Charge Beam |  |  | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM58 | Endure |  |  | -- | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM59 | Dragon Pulse |  |  | 90 | 100% | Inflicts regular damage with no additional effect. |
| TM61 | Will-o-wisp |  |  | -- | 75% | Burns the target. |
| TM62 | Silver Wind |  |  | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
| TM65 | Shadow Claw |  |  | 70 | 100% | Has an increased chance for a critical hit. |
| TM66 | Payback |  |  | 50 | 100% | Power is doubled if the target has already moved this turn. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM71 | Stone Edge |  |  | 100 | 80% | Has an increased chance for a critical hit. |
| TM73 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM77 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM79 | Dark Pulse |  |  | 80 | 100% | Has a 20% chance to make the target flinch. |
| TM82 | Sleep Talk |  |  | -- | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM83 | Natural Gift |  |  | 1 | 100% | Power and type depend on the held berry. |
| TM85 | Dream Eater |  |  | 100 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM6 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM8 | Rock Climb |  |  | 90 | 85% | Has a 20% chance to confuse the target. |