054 #054 Psyduck #056 Mankey 056

Golduck Golduck #055 - Duck Pokemon

Golduck
Hear Golduck's Cry
type Water
gender 50.0% Male50.0% Female
height 6'7" 1.7 m
weight 168.9 lb. 76.6 kg
generation
National: #055 | Johto: #139 | Hoenn: #159 | Sinnoh: #044

Family Family

General054
#054 - Psyduck
Level055
#055 - Golduck
Lv. 33

Breeding

Egg Groups Steps to Hatch
Water 1 | Ground 5,100

055 Locations

Where to catch Golduck in Pokemon Black and White

AreaLevelsMethodRarity
Village Bridge47-49Walking in tall grass or a cave25%
Village Bridge57-59Walking in dark grass25%
Route 1147Walking in tall grass or a cave20%
Route 1157Walking in dark grass20%
Route 1447Walking in tall grass or a cave20%
Route 1457Walking in dark grass20%

Where to catch Golduck in Pokemon Black 2

AreaLevelsMethodRarity
Village Bridge36-38Walking in tall grass or a cave35%
Village Bridge40-42Walking in dark grass35%
Nature Sanctuary65Walking in dark grass10%
Nature Sanctuary57Walking in tall grass or a cave10%
Seaside Cave (B1f)40Walking in tall grass or a cave20%
Abundant Shrine38Walking in dark grass10%
Abundant Shrine34Walking in tall grass or a cave10%
Seaside Cave (1f)34-36Walking in tall grass or a cave35%
Route 1140Walking in dark grass20%
Route 1136Walking in tall grass or a cave20%
Route 1437-39Walking in dark grass25%
Route 1434-35Walking in tall grass or a cave25%
Route 2245Walking in dark grass10%
Route 2240Walking in tall grass or a cave10%
Route 2350Walking in tall grass or a cave10%
Route 2355Walking in dark grass10%

Where to catch Golduck in Pokemon White 2

AreaLevelsMethodRarity
Village Bridge36-38Walking in tall grass or a cave35%
Village Bridge40-42Walking in dark grass35%
Nature Sanctuary65Walking in dark grass10%
Nature Sanctuary57Walking in tall grass or a cave10%
Seaside Cave (B1f)40Walking in tall grass or a cave20%
Abundant Shrine38Walking in dark grass10%
Abundant Shrine34Walking in tall grass or a cave10%
Seaside Cave (1f)34-36Walking in tall grass or a cave35%
Route 1140Walking in dark grass20%
Route 1136Walking in tall grass or a cave20%
Route 1438-39Walking in dark grass25%
Route 1434-35Walking in tall grass or a cave25%
Route 2245Walking in dark grass10%
Route 2240Walking in tall grass or a cave10%
Route 2350Walking in tall grass or a cave10%
Route 2355Walking in dark grass10%

Moves Moves

Abilities

DampPrevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle.
Cloud NineNegates all effects of weather, but does not prevent the weather itself.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
1Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
1Aqua JetWaterPhysical4020100%Inflicts regular damage with no additional effect.
1Water SportWaterNone--15--All damage from Fire moves is halved until the end of the battle.
4Tail WhipNormalNone--30100%Lowers the target's Defense by one stage.
8Water GunWaterSpecial4025100%Inflicts regular damage with no additional effect.
11DisableNormalNone--20100%Disables the target's last used move for 1-8 turns.
15ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
18Water PulseWaterSpecial6020100%Has a 20% chance to confuse the target.
22Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
25ScreechNormalNone--4085%Lowers the target's Defense by two stages.
29Zen HeadbuttPsychicPhysical801590%Has a 20% chance to make the target flinch.
32Aqua TailWaterPhysical901090%Inflicts regular damage with no additional effect.
38SoakWaterNone--20100%Changes the target's type to Water.
43Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
49AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
54Hydro PumpWaterSpecial120580%Inflicts regular damage with no additional effect.
60Wonder RoomPsychicNone--10--All Pokemon's Defense and Special Defense are swapped for 5 turns.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM3PsyshockPsychicSpecial8010100%Inflicts damage based on the target's Defense, not Special Defense.
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone--10--Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM19TelekinesisPsychicNone--15--Moves have 100% accuracy against the target for three turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low SweepFightingPhysical6020100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM55ScaldWaterSpecial8015100%Has a 30% chance to burn the target.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM65Shadow ClawGhostPhysical7015100%Has an increased chance for a critical hit.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM3SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM5WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
HM6DiveWaterPhysical8010100%User dives underwater, dodging all attacks, and hits next turn.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
Mud BombGroundSpecial651085%Has a 30% chance to lower the target's accuracy by one stage.
Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
RefreshNormalNone--20--Cleanses the user of a burn, paralysis, or poison.
YawnNormalNone--10--Target sleeps at the end of the next turn.
Future SightPsychicSpecial10010100%Hits the target two turns later.
Cross ChopFightingPhysical100580%Has an increased chance for a critical hit.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Confuse RayGhostNone--10100%Confuses the target.
HypnosisPsychicNone--2060%Puts the target to sleep.
SynchronoisePsychicSpecial7015100%Hits any Pokemon that shares a type with the user.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP80
Statbar
270 - 364270 - 364270 - 364
Attack82
Statbar
152 - 236169 - 263185 - 289
Defense78
Statbar
144 - 229161 - 255177 - 280
Sp. Attack95
Statbar
175 - 260195 - 289214 - 317
Sp. Defense80
Statbar
148 - 233165 - 259181 - 284
Speed85
Statbar
157 - 242175 - 269192 - 295
TOTAL 500
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
174 1,000,000 75 70 Special Attack: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 1x
Steel 0.5x
Fire 0.5x
Water 0.5x
Grass 2x
Electric 2x
Psychic 1x
Ice 0.5x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackGolduckGolduckGolduckGolduck
White
DiamondGolduckGolduckGolduckGolduck
Pearl
PlatinumGolduckGolduckGolduckGolduck
HeartGoldGolduckGolduckGolduckGolduck
SoulSilver
RubyGolduckGolduckGolduckGolduck
Sapphire
EmeraldGolduckGolduck
FireRedGolduckGolduckGolduckGolduck
LeafGreen
GoldGolduckGolduckGolduckGolduck
Silver
CrystalGolduckGolduckGolduckGolduck
RedGolduckGolduck
Blue
YellowGolduckGolduck

Flavor Text Flavortext

Black 2When its forehead shines mysteriously, Golduck can use the full extent of its power.
White 2
Black
White
DiamondA Pokemon that lives in lakes. It swims faster than any human swimming champion.
Pearl
Platinum
HeartGoldWhen it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
SoulSilverIt appears by waterways at dusk. It may use telekinetic powers if its forehead glows mysteriously.
RubyThe webbed flippers on its forelegs and hind legs and the streamlined body of GOLDUCK give it frightening speed. This Pokemon is definitely much faster than even the most athletic swimmer.
Sapphire
Emerald
FireRedThe forelegs are webbed, helping to make it an adept swimmer. It can be seen swimming elegantly in lakes, etc.
LeafGreenOften seen swimming elegantly by lakeshores. It is often mistaken for the Japanese monster Kappa.
GoldWhen it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.
SilverIt appears by waterways at dusk. It may use tele­ kinetic powers if its forehead glows mysteriously.
CrystalIt swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.
RedOften seen swimming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
Blue
YellowIts slim and long limbs end in broad flippers. They are used for swimming gracefully in lakes.

Other Other

Name Etymology Gol (as in gold) + duck
054 #054 Psyduck #056 Mankey 056