227 #227 Skarmory #229 Houndoom 229

Houndour Houndour #228 - Dark Pokemon

Houndour
Hear Houndour's Cry
types DarkFire
gender 50.0% Male50.0% Female
height 2'0" 0.6 m
weight 23.8 lb. 10.8 kg
generation
National: #228 | Johto: #209

Family Family

General228
#228 - Houndour
Level229
#229 - Houndoom
Lv. 24

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

Early BirdHalves the duration of sleep.
Flash FireProtects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1EmberFireSpecial4025100%Has a 10% chance to burn the target.
7RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
13SmogPoisonSpecial202070%Has a 40% chance to poison the target.
20BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
27Faint AttackDarkPhysical6020--Never misses.
35FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
43CrunchDarkPhysical8015100%Has a 20% chance to lower the target's Defense by one stage.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM2HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3CurseGhostNone--10--Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM13SnoreNormalSpecial4015100%Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM20EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM23Iron TailSteelPhysical1001575%Has a 30% chance to lower the target's Defense by one stage.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Mud-slapGroundSpecial2010100%Has a 100% chance to lower the target's accuracy by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM34SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM35Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36Sludge BombPoisonSpecial9010100%Has a 30% chance to poison the target.
TM38Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM39SwiftNormalSpecial6020--Never misses.
TM42Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM43DetectFightingNone--5--Prevents any moves from hitting the user this turn.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM50NightmareGhostNone--15100%Target loses 1/4 its max HP every turn as long as it's asleep.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
Fire SpinFireSpecial351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
SpiteGhostNone--10100%Lowers the PP of the target's last used move by 4.
PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Beat UpDarkPhysical110100%Hits once for every conscious Pokemon the trainer has.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP45
Statbar
200 - 294200 - 294200 - 294
Attack60
Statbar
112 - 197125 - 219137 - 240
Defense30
Statbar
58 - 14365 - 15971 - 174
Sp. Attack80
Statbar
148 - 233165 - 259181 - 284
Sp. Defense50
Statbar
94 - 179105 - 199115 - 218
Speed65
Statbar
121 - 206135 - 229148 - 251
TOTAL 330
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
114 1,250,000 120 35 Special Attack: 1 point

Damage Taken

Normal 1x
Fighting 2x
Flying 1x
Poison 1x
Ground 2x
Rock 2x
Bug 1x
Ghost 0.5x
Steel 0.5x
Fire 0.5x
Water 2x
Grass 0.5x
Electric 1x
Psychic 0x
Ice 0.5x
Dragon 1x
Dark 0.5x
Fairy 1x

Images Images

BlackHoundourHoundourHoundourHoundour
White
DiamondHoundourHoundourHoundourHoundour
Pearl
PlatinumHoundourHoundourHoundourHoundour
HeartGoldHoundourHoundourHoundourHoundour
SoulSilver
RubyHoundourHoundourHoundourHoundour
Sapphire
EmeraldHoundourHoundour
GoldHoundourHoundourHoundourHoundour
Silver
CrystalHoundourHoundourHoundourHoundour

Flavor Text Flavortext

Black 2It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
SoulSilverTo corner prey, they check each other's location using barks that only they can understand.
RubyHOUNDOUR hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokemon's remarkable teamwork is unparalleled.
Sapphire
Emerald
FireRedTo corner prey, they check each other's location using barks that only they can understand.
LeafGreenIt uses different kinds of cries for communicating with others of its kind and for pursuing prey.
GoldIt uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
SilverTo corner prey, they check each other's location using barks that only they can understand.
CrystalAround dawn, its ominous howl echoes through the area to announce that this is its territory.

Other Other

Name Etymology Hound + dour (gloomy)
227 #227 Skarmory #229 Houndoom 229