227 #227 Skarmory #229 Houndoom 229

Houndour Houndour #228 - Dark Pokemon

Houndour
Hear Houndour's Cry
types DarkFire
gender 50.0% Male50.0% Female
height 2'0" 0.6 m
weight 23.8 lb. 10.8 kg
generation
National: #228 | Johto: #209

Family Family

General228
#228 - Houndour
Level229
#229 - Houndoom
Lv. 24

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

Early BirdHalves the duration of sleep.
Flash FireProtects against Fire moves. Once one has been blocked, the Pokemon's own Fire moves inflict 1.5× damage until it leaves battle.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1EmberFireSpecial4025100%Has a 10% chance to burn the target.
4HowlNormalNone--40--Raises the user's Attack by one stage.
8SmogPoisonSpecial202070%Has a 40% chance to poison the target.
13RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
16BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
20Odor SleuthNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25Beat UpDarkPhysical110100%Hits once for every conscious Pokemon the trainer has.
28Fire FangFirePhysical651595%Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch.
32Faint AttackDarkPhysical6020--Never misses.
37EmbargoDarkNone--15100%Target cannot use held items.
40Foul PlayDarkPhysical9515100%Calculates damage with the target's attacking stat.
44FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
49CrunchDarkPhysical8015100%Has a 20% chance to lower the target's Defense by one stage.
52Nasty PlotDarkNone--20--Raises the user's Special Attack by two stages.
56InfernoFireSpecial100550%Has a 100% chance to burn the target.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM5RoarNormalNone--20100%Immediately ends wild battles. Forces trainers to switch Pokemon.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM35FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM36Sludge BombPoisonSpecial9010100%Has a 30% chance to poison the target.
TM38Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame ChargeFirePhysical5020100%Inflicts regular damage. Raises the user's Speed by one stage.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM50OverheatFireSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.
TM59IncinerateFireSpecial3015100%Destroys the target's held berry.
TM61Will-o-wispFireNone--1575%Burns the target.
TM63EmbargoDarkNone--15100%Target cannot use held items.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM95SnarlDarkSpecial551595%Has a 100% chance to lower the target's Special Attack by one stage.
TM97Dark PulseDarkSpecial8015100%Has a 20% chance to make the target flinch.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
Fire SpinFireSpecial351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
SpiteGhostNone--10100%Lowers the PP of the target's last used move by 4.
Destiny BondGhostNone--5--If the user faints this turn, the target automatically will, too.
PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Beat UpDarkPhysical110100%Hits once for every conscious Pokemon the trainer has.
FeintNormalPhysical3010100%Only works if the target uses Protect or Detect on this turn.
PunishmentDarkPhysical15100%Power increases against targets with more raised stats, up to a maximum of 200.
Sucker PunchDarkPhysical805100%Only works if the target is about to use a damaging move.
Nasty PlotDarkNone--20--Raises the user's Special Attack by two stages.
Thunder FangElectricPhysical651595%Has a 10% chance to paralyze the target and a $effect_chance% chance to make the target flinch.
Fire FangFirePhysical651595%Has a 10% chance to burn the target and a $effect_chance% chance to make the target flinch.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP45
Statbar
200 - 294200 - 294200 - 294
Attack60
Statbar
112 - 197125 - 219137 - 240
Defense30
Statbar
58 - 14365 - 15971 - 174
Sp. Attack80
Statbar
148 - 233165 - 259181 - 284
Sp. Defense50
Statbar
94 - 179105 - 199115 - 218
Speed65
Statbar
121 - 206135 - 229148 - 251
TOTAL 330
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
114 1,250,000 120 35 Special Attack: 1 point

Images Images

BlackHoundourHoundourHoundourHoundour
White
DiamondHoundourHoundourHoundourHoundour
Pearl
PlatinumHoundourHoundourHoundourHoundour
HeartGoldHoundourHoundourHoundourHoundour
SoulSilver
RubyHoundourHoundourHoundourHoundour
Sapphire
EmeraldHoundourHoundour
GoldHoundourHoundourHoundourHoundour
Silver
CrystalHoundourHoundourHoundourHoundour

Flavor Text Flavortext

Black 2It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldIt uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
SoulSilverTo corner prey, they check each other's location using barks that only they can understand.
RubyHOUNDOUR hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokemon's remarkable teamwork is unparalleled.
Sapphire
Emerald
FireRedTo corner prey, they check each other's location using barks that only they can understand.
LeafGreenIt uses different kinds of cries for communicating with others of its kind and for pursuing prey.
GoldIt uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
SilverTo corner prey, they check each other's location using barks that only they can understand.
CrystalAround dawn, its ominous howl echoes through the area to announce that this is its territory.

Other Other

Name Etymology Hound + dour (gloomy)
227 #227 Skarmory #229 Houndoom 229