Lanturn #171
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← ![]() | #172 Pichu ![]() |
Lanturn
#171
- Light Pokemon
![]() ![]() |
types | ![]() | ![]() |
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 4'11" | 1.2 m | |
weight | 49.6 lb. | 22.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #171 | Johto: #175 | Hoenn: #182
|
171
Moves
Abilities
Volt Absorb | Absorbs Electric moves, healing for 1/4 max HP. |
Illuminate | Increases the wild encounter rate. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Supersonic | ![]() | ![]() | -- | 20 | 55% | Confuses the target. |
1 | Water Gun | ![]() | ![]() | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
1 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
1 | Eerie Impulse | ![]() | ![]() | -- | 15 | 100% | Lowers the target's Attack by two stages. |
6 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
9 | Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
12 | Bubble | ![]() | ![]() | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
17 | Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
20 | Spark | ![]() | ![]() | 65 | 20 | 100% | Has a 30% chance to paralyze the target. |
23 | Take Down | ![]() | ![]() | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
27 | Stockpile | ![]() | ![]() | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. |
27 | Spit Up | ![]() | ![]() | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. |
27 | Swallow | ![]() | ![]() | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
30 | Electro Ball | ![]() | ![]() | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
35 | Bubblebeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
40 | Signal Beam | ![]() | ![]() | 75 | 15 | 100% | Has a 10% chance to confuse the target. |
47 | Discharge | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to paralyze the target. |
52 | Aqua Ring | ![]() | ![]() | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. |
57 | Hydro Pump | ![]() | ![]() | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
60 | Ion Deluge | ![]() | ![]() | -- | 25 | -- | Changes all Normal moves to Electric moves for the rest of the turn. |
64 | Charge | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM7 | Hail | ![]() | ![]() | -- | 10 | -- | Changes the weather to a hailstorm for five turns. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 | Ice Beam | ![]() | ![]() | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM14 | Blizzard | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM48 | Round | ![]() | ![]() | 60 | 15 | 100% | Has double power if it's used more than once per turn. |
TM55 | Scald | ![]() | ![]() | 80 | 15 | 100% | Has a 30% chance to burn the target. |
TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM72 | Volt Switch | ![]() | ![]() | 70 | 20 | 100% | User must switch out after attacking. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM88 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM93 | Wild Charge | ![]() | ![]() | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. |
TM99 | Dazzling Gleam | ![]() | ![]() | 80 | 10 | 100% | Inflicts regular damage with no additional effect. |
TM100 | Confide | ![]() | ![]() | -- | 20 | -- | Lowers the target's Special Attack by one stage. |
HM3 | Surf | ![]() | ![]() | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
HM5 | Waterfall | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mist | ![]() | ![]() | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. |
Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
Agility | ![]() | ![]() | -- | 30 | -- | Raises the user's Speed by two stages. |
Screech | ![]() | ![]() | -- | 40 | 85% | Lowers the target's Defense by two stages. |
Amnesia | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Defense by two stages. |
Flail | ![]() | ![]() | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
Whirlpool | ![]() | ![]() | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
Water Pulse | ![]() | ![]() | 60 | 20 | 100% | Has a 20% chance to confuse the target. |
Brine | ![]() | ![]() | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. |
Soak | ![]() | ![]() | -- | 20 | 100% | Changes the target's type to Water. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 125 | 360 - 454 | 360 - 454 | 360 - 454 |
Attack | 58 | 108 - 193 | 121 - 215 | 133 - 236 |
Defense | 58 | 108 - 193 | 121 - 215 | 133 - 236 |
Sp. Attack | 76 | 141 - 225 | 157 - 251 | 172 - 276 |
Sp. Defense | 76 | 141 - 225 | 157 - 251 | 172 - 276 |
Speed | 67 | 125 - 209 | 139 - 233 | 152 - 256 |
TOTAL | 460 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
156 | 1,250,000 | 75 | 70 | HP: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Flavortext
Black 2 | Lanturn's light can shine up from great depths. It is nicknamed “The Deep-Sea Star.” |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
SoulSilver | It blinds prey with an intense burst of light. With the prey incapacitated, the Pokemon swallows it in a single gulp. |
Ruby | LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This Pokemon produces light bycausing a chemical reaction between bacteria and its bodily fluids inside the antenna. |
Sapphire | |
Emerald | |
FireRed | It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp. |
LeafGreen | The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
Gold | The light it emits is so bright that it can illuminatethe sea's surface from a depth of over three miles. |
Silver | It blinds prey with an intense burst of light,then swallows the immobilized prey in a single gulp. |
Crystal | This Pokemon uses the bright part of its body, whichchanged from a dorsal fin, to lure prey. |
Other
Name Etymology | As in lanturn |
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← ![]() | #172 Pichu ![]() |