Lanturn #171
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← #170 Chinchou | #172 Pichu → |
Lanturn #171 - Light Pokemon
|
types | ||
---|---|---|---|
gender | 50.0% | 50.0% | |
height | 4'11" | 1.2 m | |
weight | 49.6 lb. | 22.5 kg | |
generation |
2nd (Gold, Silver, Crystal) National: #171 | Johto: #175 | Hoenn: #182
|
171
Moves
Abilities
Volt Absorb | Absorbs Electric moves, healing for 1/4 max HP. |
Illuminate | Increases the wild encounter rate. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Supersonic | -- | 20 | 55% | Confuses the target. | ||
1 | Water Gun | 40 | 25 | 100% | Inflicts regular damage with no additional effect. | ||
1 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
1 | Eerie Impulse | -- | 15 | 100% | Lowers the target's Attack by two stages. | ||
6 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
9 | Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
12 | Bubble | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
17 | Confuse Ray | -- | 10 | 100% | Confuses the target. | ||
20 | Spark | 65 | 20 | 100% | Has a 30% chance to paralyze the target. | ||
23 | Take Down | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. | ||
27 | Stockpile | -- | 20 | -- | Stores energy up to three times for use with Spit Up and Swallow. | ||
27 | Spit Up | 1 | 10 | 100% | Power is 100 times the amount of energy Stockpiled. | ||
27 | Swallow | -- | 10 | -- | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | ||
30 | Electro Ball | 1 | 10 | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||
35 | Bubblebeam | 65 | 20 | 100% | Has a 10% chance to lower the target's Speed by one stage. | ||
40 | Signal Beam | 75 | 15 | 100% | Has a 10% chance to confuse the target. | ||
47 | Discharge | 80 | 15 | 100% | Has a 30% chance to paralyze the target. | ||
52 | Aqua Ring | -- | 20 | -- | Restores 1/16 of the user's max HP each turn. | ||
57 | Hydro Pump | 120 | 5 | 80% | Inflicts regular damage with no additional effect. | ||
60 | Ion Deluge | -- | 25 | -- | Changes all Normal moves to Electric moves for the rest of the turn. | ||
64 | Charge | -- | 20 | -- | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM7 | Hail | -- | 10 | -- | Changes the weather to a hailstorm for five turns. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM13 | Ice Beam | 95 | 10 | 100% | Has a 10% chance to freeze the target. | ||
TM14 | Blizzard | 120 | 5 | 70% | Has a 10% chance to freeze the target. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM24 | Thunderbolt | 95 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
TM25 | Thunder | 120 | 10 | 70% | Has a 30% chance to paralyze the target. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM55 | Scald | 80 | 15 | 100% | Has a 30% chance to burn the target. | ||
TM57 | Charge Beam | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM72 | Volt Switch | 70 | 20 | 100% | User must switch out after attacking. | ||
TM73 | Thunder Wave | -- | 20 | 100% | Paralyzes the target. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM93 | Wild Charge | 90 | 15 | 100% | User receives 1/4 the damage it inflicts in recoil. | ||
TM99 | Dazzling Gleam | 80 | 10 | 100% | Inflicts regular damage with no additional effect. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM3 | Surf | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. | ||
HM5 | Waterfall | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Mist | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. | ||
Psybeam | 65 | 20 | 100% | Has a 10% chance to confuse the target. | ||
Agility | -- | 30 | -- | Raises the user's Speed by two stages. | ||
Screech | -- | 40 | 85% | Lowers the target's Defense by two stages. | ||
Amnesia | -- | 20 | -- | Raises the user's Special Defense by two stages. | ||
Flail | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
Whirlpool | 35 | 15 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | ||
Shock Wave | 60 | 20 | -- | Never misses. | ||
Water Pulse | 60 | 20 | 100% | Has a 20% chance to confuse the target. | ||
Brine | 65 | 10 | 100% | Has double power against Pokemon that have less than half their max HP remaining. | ||
Soak | -- | 20 | 100% | Changes the target's type to Water. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 125 | 360 - 454 | 360 - 454 | 360 - 454 |
Attack | 58 | 108 - 193 | 121 - 215 | 133 - 236 |
Defense | 58 | 108 - 193 | 121 - 215 | 133 - 236 |
Sp. Attack | 76 | 141 - 225 | 157 - 251 | 172 - 276 |
Sp. Defense | 76 | 141 - 225 | 157 - 251 | 172 - 276 |
Speed | 67 | 125 - 209 | 139 - 233 | 152 - 256 |
TOTAL | 460 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
156 | 1,250,000 | 75 | 70 | HP: 2 points |
Damage Taken
1x
1x
0.5x
1x
2x
1x
1x
1x
0.25x
0.5x
0.5x
2x
1x
1x
0.5x
1x
1x
1x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald | |
Gold | |
Silver | |
Crystal |
Flavortext
Black 2 | Lanturn's light can shine up from great depths. It is nicknamed “The Deep-Sea Star.” |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
SoulSilver | It blinds prey with an intense burst of light. With the prey incapacitated, the Pokemon swallows it in a single gulp. |
Ruby | LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This Pokemon produces light bycausing a chemical reaction between bacteria and its bodily fluids inside the antenna. |
Sapphire | |
Emerald | |
FireRed | It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp. |
LeafGreen | The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles. |
Gold | The light it emits is so bright that it can illuminatethe sea's surface from a depth of over three miles. |
Silver | It blinds prey with an intense burst of light,then swallows the immobilized prey in a single gulp. |
Crystal | This Pokemon uses the bright part of its body, whichchanged from a dorsal fin, to lure prey. |
Other
Name Etymology | As in lanturn |
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← #170 Chinchou | #172 Pichu → |