427 #427 Buneary #429 Mismagius 429

Lopunny Lopunny #428 - Rabbit Pokemon

Hear Lopunny's Cry
type Normal
gender 50.0% Male50.0% Female
height 4'11" 1.2 m
weight 73.4 lb. 33.3 kg
National: #428 | Sinnoh: #068

Family Family

#427 - Buneary
#428 - Lopunny


Egg Groups Steps to Hatch
Ground | Humanshape 5,100

428 Locations

Where to catch Lopunny in Pokemon Black 2

Castelia City18Walking in rustling grass5%

Moves Moves


Cute CharmHas a 30% chance of infatuating attacking Pokemon on contact.
KlutzPrevents the Pokemon from using its held item in battle.

Level-up Moves

1PoundNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Magic CoatPsychicNone--15--Reflects back the first effect move used on the user this turn.
1ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1SplashNormalNone--40--Does nothing.
1Defense CurlNormalNone--40--Raises user's Defense by one stage.
1Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.
6EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
13ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
16Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
23Jump KickFightingPhysical1001095%If the user misses, it takes half the damage it would have inflicted in recoil.
26Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
33AgilityPsychicNone--30--Raises the user's Speed by two stages.
36Dizzy PunchNormalPhysical7010100%Has a 20% chance to confuse the target.
43After YouNormalNone--15--Makes the target act next this turn.
46CharmNormalNone--20100%Lowers the target's Attack by two stages.
53EntrainmentNormalNone--15100%Copies the user's ability onto the target.
56BounceFlyingPhysical85585%User bounces high into the air, dodging all attacks, and hits next turn.
63Healing WishPsychicNone--10--User faints. Its replacement has its HP fully restored and any major status effect removed.


TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM13Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low SweepFightingPhysical6020100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM83Work UpNormalNone--30--Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
Double HitNormalPhysical351090%Hits twice in one turn.
SwitcherooDarkNone--10100%User and target swap items.
CopycatNormalNone--20--Uses the target's last used move.
Sky UppercutFightingPhysical851590%Inflicts regular damage and can hit Bounce and Fly users.
Fake TearsDarkNone--20100%Lowers the target's Special Defense by two stages.
Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sweet KissNormalNone--1075%Confuses the target.
FlailNormalPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
ThunderpunchElectricPhysical7515100%Has a 10% chance to paralyze the target.
Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
Circle ThrowFightingPhysical601090%Ends wild battles. Forces trainers to switch Pokemon.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
240 - 334240 - 334240 - 334
141 - 225157 - 251172 - 276
155 - 240173 - 267190 - 293
Sp. Attack54
101 - 186113 - 207124 - 227
Sp. Defense96
177 - 261197 - 291216 - 320
193 - 278215 - 309236 - 339

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
178 1,000,000 60 140 Speed: 2 points

Damage Taken

Normal 1x
Fighting 2x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 1x
Ghost 0x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 1x

Images Images


Flavor Text Flavortext

Black 2Extremely cautious, it quickly bounds off when it senses danger.
White 2
DiamondAn extremely cautious Pokemon. It cloaks its body with its fluffy ear fur when it senses danger.
PearlIt is very conscious of its looks and never fails to groom its ears. It runs with sprightly jumps.
HeartGoldIt sheds its fur twice a year. Its winter fur is soft and fluffy.
427 #427 Buneary #429 Mismagius 429