081 #081 Magnemite #083 Farfetch'd 083

Magneton Magneton #082 - Magnet Pokemon

Magneton
Hear Magneton's Cry
types ElectricSteel
gender Genderless
height 3'3" 1.0 m
weight 132.3 lb. 60.0 kg
generation
National: #082 | Johto: #119 | Hoenn: #083

Family Family

Breeding

Egg Groups Steps to Hatch
Mineral 5,100

082 Locations

Where to catch Magneton in Pokemon Black 2 and White 2

AreaLevelsMethodRarity
P2 Laboratory57-59Walking in tall grass or a cave15%

Moves Moves

Abilities

Magnet PullPrevents Steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1SupersonicNormalNone--2055%Confuses the target.
1SonicboomNormalSpecial12090%Inflicts 20 points of damage.
1ThundershockElectricSpecial4030100%Has a 10% chance to paralyze the target.
1Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
4SupersonicNormalNone--2055%Confuses the target.
7ThundershockElectricSpecial4030100%Has a 10% chance to paralyze the target.
11SonicboomNormalSpecial12090%Inflicts 20 points of damage.
15Thunder WaveElectricNone--20100%Paralyzes the target.
18Magnet BombSteelPhysical6020--Never misses.
21SparkElectricPhysical6520100%Has a 30% chance to paralyze the target.
25Mirror ShotSteelSpecial651085%Has a 30% chance to lower the target's accuracy by one stage.
29Metal SoundSteelNone--4085%Lowers the target's Special Defense by two stages.
34Electro BallElectricSpecial110100%Power is higher when the user has greater Speed than the target, up to a maximum of 150.
39Flash CannonSteelSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
45ScreechNormalNone--4085%Lowers the target's Defense by two stages.
51DischargeElectricSpecial8015100%Has a 30% chance to paralyze the target.
56Lock-onNormalNone--5--Ensures that the user's next move will hit the target.
62Magnet RiseElectricNone--10--User is immune to Ground moves and effects for five turns.
67Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
73Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM64ExplosionNormalPhysical2505100%User faints.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM72Volt SwitchElectricSpecial7020100%User must switch out after attacking.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM74Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash CannonSteelSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP50
Statbar
210 - 304210 - 304210 - 304
Attack60
Statbar
112 - 197125 - 219137 - 240
Defense95
Statbar
175 - 260195 - 289214 - 317
Sp. Attack120
Statbar
220 - 305245 - 339269 - 372
Sp. Defense70
Statbar
130 - 215145 - 239159 - 262
Speed70
Statbar
130 - 215145 - 239159 - 262
TOTAL 465
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
161 1,000,000 60 70 Special Attack: 2 points

Damage Taken

Normal 0.5x
Fighting 2x
Flying 0.25x
Poison 0x
Ground 4x
Rock 0.5x
Bug 0.5x
Ghost 1x
Steel 0.25x
Fire 2x
Water 1x
Grass 0.5x
Electric 0.5x
Psychic 0.5x
Ice 0.5x
Dragon 0.5x
Dark 1x
Fairy 0.5x

Images Images

BlackMagnetonMagnetonMagnetonMagneton
White
DiamondMagnetonMagnetonMagnetonMagneton
Pearl
PlatinumMagnetonMagnetonMagnetonMagneton
HeartGoldMagnetonMagnetonMagnetonMagneton
SoulSilver
RubyMagnetonMagnetonMagnetonMagneton
Sapphire
EmeraldMagnetonMagneton
FireRedMagnetonMagnetonMagnetonMagneton
LeafGreen
GoldMagnetonMagnetonMagnetonMagneton
Silver
CrystalMagnetonMagnetonMagnetonMagneton
RedMagnetonMagneton
Blue
YellowMagnetonMagneton

Flavor Text Flavortext

Black 2The stronger electromagnetic waves from the three linked Magnemite are enough to dry out surrounding moisture.
White 2
Black
White
DiamondIt is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.
Pearl
Platinum
HeartGoldThree MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
SoulSilverThe MAGNEMITE are united by a magnetism so powerful, it dries all moisture in its vicinity.
RubyMAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokemon.
Sapphire
Emerald
FireRedA linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.
LeafGreenFormed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.
GoldThree MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.
SilverThe MAGNEMITE are united by a magnetism so power­ ful, it dries all moisture in its vicinities.
CrystalWhen many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.
RedFormed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.
Blue
YellowGenerates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

Other Other

Name Etymology As in magnetron, an electron tube
081 #081 Magnemite #083 Farfetch'd 083