461 #461 Weavile #463 Lickilicky 463

Magnezone Magnezone #462 - Magnet Area Pokemon

Magnezone
Hear Magnezone's Cry
types ElectricSteel
gender Genderless
height 4'11" 1.2 m
weight 396.9 lb. 180.0 kg
generation
National: #462

Family Family

General081
#081 - Magnemite
Level082
#082 - Magneton
Lv. 30
Location462
#462 - Magnezone
Level up @ Mt. Coronet

Breeding

Egg Groups Steps to Hatch
Mineral 5,100

Moves Moves

Abilities

Magnet PullPrevents Steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1TackleNormalPhysical5035100%Inflicts regular damage with no additional effect.
1SupersonicNormalNone--2055%Confuses the target.
1SonicboomNormalSpecial12090%Inflicts 20 points of damage.
1BarrierPsychicNone--30--Raises the user's Defense by two stages.
1Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.
1Mirror CoatPsychicSpecial120100%Inflicts twice the damage the user received from the last special hit it took.
1Magnetic FluxElectricNone--20--Raises the Defense and Special Defense of all friendly Pokemon with Plus or Minus by one stage.
4SupersonicNormalNone--2055%Confuses the target.
7ThundershockElectricSpecial4030100%Has a 10% chance to paralyze the target.
11Electric TerrainElectricNone--10--For five turns, prevents all Pokemon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
15Thunder WaveElectricNone--20100%Paralyzes the target.
18Magnet BombSteelPhysical6020--Never misses.
21SparkElectricPhysical6520100%Has a 30% chance to paralyze the target.
25Mirror ShotSteelSpecial651085%Has a 30% chance to lower the target's accuracy by one stage.
29Metal SoundSteelNone--4085%Lowers the target's Special Defense by two stages.
34Electro BallElectricSpecial110100%Power is higher when the user has greater Speed than the target, up to a maximum of 150.
39Flash CannonSteelSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
45ScreechNormalNone--4085%Lowers the target's Defense by two stages.
51DischargeElectricSpecial8015100%Has a 30% chance to paralyze the target.
56Lock-onNormalNone--5--Ensures that the user's next move will hit the target.
62Magnet RiseElectricNone--10--User is immune to Ground moves and effects for five turns.
67Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
73Zap CannonElectricSpecial120550%Has a 100% chance to paralyze the target.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM64ExplosionNormalPhysical2505100%User faints.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM72Volt SwitchElectricSpecial7020100%User must switch out after attacking.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM74Gyro BallSteelPhysical15100%Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash CannonSteelSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM93Wild ChargeElectricPhysical9015100%User receives 1/4 the damage it inflicts in recoil.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
Statbar
250 - 344250 - 344250 - 344
Attack70
Statbar
130 - 215145 - 239159 - 262
Defense115
Statbar
211 - 296235 - 329258 - 361
Sp. Attack130
Statbar
238 - 323265 - 359291 - 394
Sp. Defense90
Statbar
166 - 251185 - 279203 - 306
Speed60
Statbar
112 - 197125 - 219137 - 240
TOTAL 535
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
211 1,000,000 30 70 Special Attack: 3 points

Damage Taken

Normal 0.5x
Fighting 2x
Flying 0.25x
Poison 0x
Ground 4x
Rock 0.5x
Bug 0.5x
Ghost 1x
Steel 0.25x
Fire 2x
Water 1x
Grass 0.5x
Electric 0.5x
Psychic 0.5x
Ice 0.5x
Dragon 0.5x
Dark 1x
Fairy 0.5x

Images Images

BlackMagnezoneMagnezoneMagnezoneMagnezone
White
DiamondMagnezoneMagnezoneMagnezoneMagnezone
Pearl
PlatinumMagnezoneMagnezoneMagnezoneMagnezone
HeartGoldMagnezoneMagnezoneMagnezoneMagnezone
SoulSilver

Flavor Text Flavortext

Black 2Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.
White 2
Black
White
DiamondIt evolved from exposure to a special magnetic field. Three units generate magnetism.
PearlIt evolved from exposure to a special magnetic field. Three units generate magnetism.
HeartGoldExposure to a special magnetic field changed MAGNETON's molecular structure, turning it into MAGNEZONE.
SoulSilver
461 #461 Weavile #463 Lickilicky 463