307 #307 Meditite #309 Electrike 309

Medicham Medicham #308 - Meditate Pokemon

Medicham
Hear Medicham's Cry
types FightingPsychic
gender 50.0% Male50.0% Female
height 4'3" 1.3 m
weight 69.5 lb. 31.5 kg
generation
National: #308 | Hoenn: #077 | Sinnoh: #087

Family Family

General307
#307 - Meditite
Level308
#308 - Medicham
Lv. 37

Breeding

Egg Groups Steps to Hatch
Humanshape 5,100

308 Locations

Where to catch Medicham in Pokemon Diamond and Pearl

AreaLevelsMethodRarity
Mt. Coronet (2f)37Walking in tall grass or a cave10%
Mt. Coronet (3f)37Walking in tall grass or a cave10%
Mt. Coronet (Snowfall)39-40Walking in tall grass or a cave30%
Mt. Coronet (Blizzard)39-40Walking in tall grass or a cave30%
Mt. Coronet (4f)39Walking in tall grass or a cave10%
Mt. Coronet (5f)39Walking in tall grass or a cave10%
Mt. Coronet (6f)41Walking in tall grass or a cave10%
Mt. Coronet (7f)41Walking in tall grass or a cave10%
Acuity Lakefront35-36Walking in tall grass or a cave52%
Victory Road (1f)44-46Walking in tall grass or a cave15%
Victory Road (2f)45-47Walking in tall grass or a cave15%
Victory Road (B1f)44-46Walking in tall grass or a cave15%
Victory Road (Inside B1f)50-52Walking in tall grass or a cave15%
Victory Road (Inside)50-52Walking in tall grass or a cave15%
Victory Road (Inside Exit)50-52Walking in tall grass or a cave15%
Mt. Coronet (Cave)40Walking in tall grass or a cave10%
Route 21735-36Walking in tall grass or a cave52%

Where to catch Medicham in Pokemon Platinum

AreaLevelsMethodRarity
Mt. Coronet (2f)37-39Walking in tall grass or a cave30%
Mt. Coronet (3f)37-39Walking in tall grass or a cave31%
Mt. Coronet (Snowfall)38-40Walking in tall grass or a cave30%
Mt. Coronet (Blizzard)38-40Walking in tall grass or a cave30%
Mt. Coronet (4f)37-39Walking in tall grass or a cave30%
Mt. Coronet (5f)37-39Walking in tall grass or a cave30%
Mt. Coronet (6f)37-39Walking in tall grass or a cave30%
Mt. Coronet (7f)37-39Walking in tall grass or a cave30%
Mt. Coronet (Cave)37-39Walking in tall grass or a cave30%

Moves Moves

Abilities

Pure PowerDoubles Attack in battle.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
1BideNormalPhysical110--User waits for 2-3 turns, then hits back for twice the damage it took.
1MeditatePsychicNone--40--Raises the user's Attack by one stage.
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1ThunderpunchElectricPhysical7515100%Has a 10% chance to paralyze the target.
1Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
1DetectFightingNone--5--Prevents any moves from hitting the user this turn.
4MeditatePsychicNone--40--Raises the user's Attack by one stage.
8ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
11DetectFightingNone--5--Prevents any moves from hitting the user this turn.
15Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
18Mind ReaderNormalNone--5--Ensures that the user's next move will hit the target.
22FeintNormalPhysical3010100%Only works if the target uses Protect or Detect on this turn.
25Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
29Force PalmFightingPhysical6010100%Has a 30% chance to paralyze the target.
32Hi Jump KickFightingPhysical1301090%If the user misses, it takes half the damage it would have inflicted in recoil.
36Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
42Power TrickPsychicNone--10--User swaps Attack and Defense.
49ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
55RecoverNormalNone--10--Heals the user by half its max HP.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM58EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM60Drain PunchFightingPhysical7510100%Heals the user by half the damage inflicted.
TM67RecycleNormalNone--10--User recovers the item it last used up.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM78CaptivateNormalNone--20100%Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM82Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83Natural GiftNormalPhysical115100%Power and type depend on the held berry.
TM84Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.
HM6Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
Bullet PunchSteelPhysical4030100%Inflicts regular damage with no additional effect.
Guard SwapPsychicNone--10--User swaps Defense and Special Defense changes with the target.
Power SwapPsychicNone--10--User swaps Attack and Special Attack changes with the target.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
DynamicpunchFightingPhysical100550%Has a 100% chance to confuse the target.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
ThunderpunchElectricPhysical7515100%Has a 10% chance to paralyze the target.
Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
Psycho CutPsychicPhysical7020100%Has an increased chance for a critical hit.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP60
Statbar
230 - 324230 - 324230 - 324
Attack60
Statbar
112 - 197125 - 219137 - 240
Defense75
Statbar
139 - 224155 - 249170 - 273
Sp. Attack60
Statbar
112 - 197125 - 219137 - 240
Sp. Defense75
Statbar
139 - 224155 - 249170 - 273
Speed80
Statbar
148 - 233165 - 259181 - 284
TOTAL 410
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
153 1,000,000 90 70 Speed: 2 points

Damage Taken

Normal 1x
Fighting 0.5x
Flying 2x
Poison 1x
Ground 1x
Rock 0.5x
Bug 1x
Ghost 2x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 1x
Ice 1x
Dragon 1x
Dark 1x
Fairy 2x

Images Images

BlackMedichamMedichamMedichamMedicham
White
DiamondMedichamMedichamMedichamMedicham
Pearl
PlatinumMedichamMedichamMedichamMedicham
HeartGoldMedichamMedichamMedichamMedicham
SoulSilver
RubyMedichamMedichamMedichamMedicham
Sapphire
EmeraldMedichamMedicham

Flavor Text Flavortext

Black 2It gains the ability to see the aura of its opponents by honing its mind through starvation.
White 2
Black
White
Diamond
Pearl
Platinum
HeartGoldThrough yoga training, it gained the psychic power to predict its foe's next move.
SoulSilver
RubyIt is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This Pokemon hides its presence by merging itself with fields and mountains.
SapphireThrough the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokemon is known to meditate for a whole month without eating.
EmeraldThrough crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance- like movement.
FireRedIt elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion.
LeafGreen

Other Other

Name Etymology Meditate + champ
307 #307 Meditite #309 Electrike 309