← #307 Meditite | #309 Electrike → |
Medicham #308 - Meditate Pokemon
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types | ||
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gender | 50.0% | 50.0% | |
height | 4'3" | 1.3 m | |
weight | 69.5 lb. | 31.5 kg | |
generation |
3rd (Ruby, Sapphire, Emerald) National: #308 | Hoenn: #077 | Sinnoh: #087
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308
Moves
Abilities
Pure Power | Doubles Attack in battle. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
1 | Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
1 | Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
1 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
1 | Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
1 | Bide | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. | ||
1 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
1 | Zen Headbutt | 80 | 15 | 90% | Has a 20% chance to make the target flinch. | ||
4 | Meditate | -- | 40 | -- | Raises the user's Attack by one stage. | ||
8 | Confusion | 50 | 25 | 100% | Has a 10% chance to confuse the target. | ||
11 | Detect | -- | 5 | -- | Prevents any moves from hitting the user this turn. | ||
15 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
18 | Mind Reader | -- | 5 | -- | Ensures that the user's next move will hit the target. | ||
22 | Feint | 30 | 10 | 100% | Only works if the target uses Protect or Detect on this turn. | ||
25 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
29 | Force Palm | 60 | 10 | 100% | Has a 30% chance to paralyze the target. | ||
32 | Hi Jump Kick | 130 | 10 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. | ||
36 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
42 | Acupressure | -- | 30 | -- | Raises one of a friendly Pokemon's stats at random by two stages. | ||
49 | Power Trick | -- | 10 | -- | User swaps Attack and Defense. | ||
55 | Reversal | 1 | 15 | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||
62 | Recover | -- | 10 | -- | Heals the user by half its max HP. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM3 | Psyshock | 80 | 10 | 100% | Inflicts damage based on the target's Defense, not Special Defense. | ||
TM4 | Calm Mind | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. | ||
TM6 | Toxic | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. | ||
TM8 | Bulk Up | -- | 20 | -- | Raises the user's Attack and Defense by one stage. | ||
TM10 | Hidden Power | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM11 | Sunny Day | -- | 5 | -- | Changes the weather to sunny for five turns. | ||
TM15 | Hyper Beam | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM16 | Light Screen | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. | ||
TM17 | Protect | -- | 10 | -- | Prevents any moves from hitting the user this turn. | ||
TM18 | Rain Dance | -- | 5 | -- | Changes the weather to rain for five turns. | ||
TM21 | Frustration | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. | ||
TM27 | Return | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. | ||
TM29 | Psychic | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM30 | Shadow Ball | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. | ||
TM31 | Brick Break | 75 | 15 | 100% | Destroys Reflect and Light Screen. | ||
TM32 | Double Team | -- | 15 | -- | Raises the user's evasion by one stage. | ||
TM33 | Reflect | -- | 20 | -- | Reduces damage from physical attacks by half. | ||
TM39 | Rock Tomb | 50 | 10 | 80% | Has a 100% chance to lower the target's Speed by one stage. | ||
TM42 | Facade | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. | ||
TM44 | Rest | -- | 10 | -- | User sleeps for two turns, completely healing itself. | ||
TM45 | Attract | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||
TM47 | Low Sweep | 60 | 20 | 100% | Lowers the target's Speed by one stage. | ||
TM48 | Round | 60 | 15 | 100% | Has double power if it's used more than once per turn. | ||
TM52 | Focus Blast | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM53 | Energy Ball | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. | ||
TM56 | Fling | 1 | 10 | 100% | Throws held item at the target; power depends on the item. | ||
TM67 | Retaliate | 70 | 5 | 100% | Has double power if a friendly Pokemon fainted last turn. | ||
TM68 | Giga Impact | 150 | 5 | 90% | User foregoes its next turn to recharge. | ||
TM70 | Flash | -- | 20 | 100% | Lowers the target's accuracy by one stage. | ||
TM77 | Psych Up | -- | 10 | -- | Discards the user's stat changes and copies the target's. | ||
TM80 | Rock Slide | 75 | 10 | 90% | Has a 30% chance to make the target flinch. | ||
TM84 | Poison Jab | 80 | 20 | 100% | Has a 30% chance to poison the target. | ||
TM85 | Dream Eater | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. | ||
TM86 | Grass Knot | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||
TM87 | Swagger | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. | ||
TM88 | Sleep Talk | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||
TM90 | Substitute | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||
TM94 | Rock Smash | 40 | 15 | 100% | Has a 50% chance to lower the target's Defense by one stage. | ||
TM98 | Power-up Punch | 40 | 20 | 100% | Has a 100% chance to raise the user's Attack by one stage. | ||
TM100 | Confide | -- | 20 | -- | Lowers the target's Special Attack by one stage. | ||
HM4 | Strength | 80 | 15 | 100% | Inflicts regular damage with no additional effect. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Fire Punch | 75 | 15 | 100% | Has a 10% chance to burn the target. | ||
Ice Punch | 75 | 15 | 100% | Has a 10% chance to freeze the target. | ||
Thunderpunch | 75 | 15 | 100% | Has a 10% chance to paralyze the target. | ||
Foresight | -- | 40 | -- | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||
Dynamicpunch | 100 | 5 | 50% | Has a 100% chance to confuse the target. | ||
Baton Pass | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. | ||
Fake Out | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
Secret Power | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||
Power Swap | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. | ||
Guard Swap | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. | ||
Drain Punch | 75 | 10 | 100% | Heals the user by half the damage inflicted. | ||
Bullet Punch | 40 | 30 | 100% | Inflicts regular damage with no additional effect. | ||
Psycho Cut | 70 | 20 | 100% | Has an increased chance for a critical hit. | ||
Quick Guard | -- | 15 | -- | Prevents any priority moves from hitting friendly Pokemon this turn. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 60 | 230 - 324 | 230 - 324 | 230 - 324 |
Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Sp. Attack | 60 | 112 - 197 | 125 - 219 | 137 - 240 |
Sp. Defense | 75 | 139 - 224 | 155 - 249 | 170 - 273 |
Speed | 80 | 148 - 233 | 165 - 259 | 181 - 284 |
TOTAL | 410 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
153 | 1,000,000 | 90 | 70 | Speed: 2 points |
Damage Taken
1x
0.5x
2x
1x
1x
0.5x
1x
2x
1x
1x
1x
1x
1x
1x
1x
1x
1x
2x
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Images
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | |
SoulSilver | |
Ruby | |
Sapphire | |
Emerald |
Flavortext
Black 2 | It gains the ability to see the aura of its opponents by honing its mind through starvation. |
White 2 | |
Black | |
White | |
Diamond | |
Pearl | |
Platinum | |
HeartGold | Through yoga training, it gained the psychic power to predict its foe's next move. |
SoulSilver | |
Ruby | It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense.This Pokemon hides its presence by merging itself with fields and mountains. |
Sapphire | Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to usepsychokinetic powers. This Pokemon is known to meditate for a whole month without eating. |
Emerald | Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance- like movement. |
FireRed | It elegantly avoids attacks with dance- like steps, then launches a devastating blow in the same motion. |
LeafGreen |
Other
Name Etymology | Meditate + champ |
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← #307 Meditite | #309 Electrike → |