| TM1 | Mega Punch |  |  | 80 | 85% | Inflicts regular damage with no additional effect. |
| TM2 | Razor Wind |  |  | 80 | 100% | Requires a turn to charge before attacking. |
| TM3 | Swords Dance |  |  | -- | -- | Raises the user's Attack by two stages. |
| TM4 | Whirlwind |  |  | -- | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM5 | Mega Kick |  |  | 120 | 75% | Inflicts regular damage with no additional effect. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Horn Drill |  |  | 1 | 30% | Causes a one-hit KO. |
| TM8 | Body Slam |  |  | 85 | 100% | Has a 30% chance to paralyze the target. |
| TM9 | Take Down |  |  | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
| TM10 | Double-edge |  |  | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
| TM11 | Bubblebeam |  |  | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
| TM12 | Water Gun |  |  | 40 | 100% | Inflicts regular damage with no additional effect. |
| TM13 | Ice Beam |  |  | 95 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard |  |  | 120 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM16 | Pay Day |  |  | 40 | 100% | Scatters money on the ground worth five times the user's level. |
| TM17 | Submission |  |  | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
| TM18 | Counter |  |  | 1 | 100% | Inflicts twice the damage the user received from the last physical hit it took. |
| TM19 | Seismic Toss |  |  | 1 | 100% | Inflicts damage equal to the user's level. |
| TM20 | Rage |  |  | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
| TM21 | Mega Drain |  |  | 40 | 100% | Heals the user by half the damage inflicted. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM23 | Dragon Rage |  |  | 1 | 100% | Inflicts 40 points of damage. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake |  |  | 100 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Fissure |  |  | 1 | 30% | Causes a one-hit KO. |
| TM28 | Dig |  |  | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Teleport |  |  | -- | -- | Immediately ends wild battles. No effect otherwise. |
| TM31 | Mimic |  |  | -- | -- | Copies the target's last used move. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect |  |  | -- | -- | Reduces damage from physical attacks by half. |
| TM34 | Bide |  |  | 1 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
| TM35 | Metronome |  |  | -- | -- | Randomly selects and uses any move in the game. |
| TM36 | Selfdestruct |  |  | 200 | 100% | User faints. |
| TM37 | Egg Bomb |  |  | 100 | 75% | Inflicts regular damage with no additional effect. |
| TM38 | Fire Blast |  |  | 120 | 85% | Has a 10% chance to burn the target. |
| TM39 | Swift |  |  | 60 | -- | Never misses. |
| TM40 | Skull Bash |  |  | 100 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
| TM41 | Softboiled |  |  | -- | -- | Heals the user by half its max HP. |
| TM42 | Dream Eater |  |  | 100 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM43 | Sky Attack |  |  | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM46 | Psywave |  |  | 1 | 80% | Inflicts damage between 50% and 150% of the user's level. |
| TM47 | Explosion |  |  | 250 | 100% | User faints. |
| TM48 | Rock Slide |  |  | 75 | 90% | Has a 30% chance to make the target flinch. |
| TM49 | Tri Attack |  |  | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
| TM50 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM3 | Surf |  |  | 95 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM5 | Flash |  |  | -- | 100% | Lowers the target's accuracy by one stage. |