| TM1 | Dynamicpunch |  |  | 100 | 50% | Has a 100% chance to confuse the target. |
| TM2 | Headbutt |  |  | 70 | 100% | Has a 30% chance to make the target flinch. |
| TM3 | Curse |  |  | -- | -- | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| TM4 | Rollout |  |  | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| TM5 | Roar |  |  | -- | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Zap Cannon |  |  | 120 | 50% | Has a 100% chance to paralyze the target. |
| TM8 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| TM9 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM12 | Sweet Scent |  |  | -- | 100% | Lowers the target's evasion by one stage. |
| TM13 | Snore |  |  | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| TM14 | Blizzard |  |  | 120 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM16 | Icy Wind |  |  | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance |  |  | -- | -- | Changes the weather to rain for five turns. |
| TM19 | Giga Drain |  |  | 75 | 100% | Heals the user by half the damage inflicted. |
| TM20 | Endure |  |  | -- | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM23 | Iron Tail |  |  | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM24 | Dragonbreath |  |  | 60 | 100% | Has a 30% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake |  |  | 100 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig |  |  | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Mud-slap |  |  | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM33 | Ice Punch |  |  | 75 | 100% | Has a 10% chance to freeze the target. |
| TM34 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM35 | Sleep Talk |  |  | -- | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | Has a 30% chance to poison the target. |
| TM37 | Sandstorm |  |  | -- | -- | Changes the weather to a sandstorm for five turns. |
| TM38 | Fire Blast |  |  | 120 | 85% | Has a 10% chance to burn the target. |
| TM39 | Swift |  |  | 60 | -- | Never misses. |
| TM40 | Defense Curl |  |  | -- | -- | Raises user's Defense by one stage. |
| TM41 | Thunderpunch |  |  | 75 | 100% | Has a 10% chance to paralyze the target. |
| TM42 | Dream Eater |  |  | 100 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
| TM43 | Detect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract |  |  | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief |  |  | 40 | 100% | Takes the target's item. |
| TM47 | Steel Wing |  |  | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
| TM48 | Fire Punch |  |  | 75 | 100% | Has a 10% chance to burn the target. |
| TM49 | Fury Cutter |  |  | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| TM50 | Nightmare |  |  | -- | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM3 | Surf |  |  | 95 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM5 | Flash |  |  | -- | 100% | Lowers the target's accuracy by one stage. |
| HM6 | Whirlpool |  |  | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| HM7 | Waterfall |  |  | 80 | 100% | Has a 20% chance to make the target flinch. |