| TM1 | Focus Punch |  |  | 150 | 100% | If the user takes damage before attacking, the attack is canceled. |
| TM2 | Dragon Claw |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM3 | Water Pulse |  |  | 60 | 100% | Has a 20% chance to confuse the target. |
| TM4 | Calm Mind |  |  | -- | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM5 | Roar |  |  | -- | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Hail |  |  | -- | -- | Changes the weather to a hailstorm for five turns. |
| TM8 | Bulk Up |  |  | -- | -- | Raises the user's Attack and Defense by one stage. |
| TM9 | Bullet Seed |  |  | 25 | 100% | Hits 2-5 times in one turn. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM12 | Taunt |  |  | -- | 100% | For the next few turns, the target can only use damaging moves. |
| TM13 | Ice Beam |  |  | 95 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard |  |  | 120 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM16 | Light Screen |  |  | -- | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance |  |  | -- | -- | Changes the weather to rain for five turns. |
| TM19 | Giga Drain |  |  | 75 | 100% | Heals the user by half the damage inflicted. |
| TM20 | Safeguard |  |  | -- | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM23 | Iron Tail |  |  | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake |  |  | 100 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig |  |  | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break |  |  | 75 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect |  |  | -- | -- | Reduces damage from physical attacks by half. |
| TM34 | Shock Wave |  |  | 60 | -- | Never misses. |
| TM35 | Flamethrower |  |  | 95 | 100% | Has a 10% chance to burn the target. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | Has a 30% chance to poison the target. |
| TM37 | Sandstorm |  |  | -- | -- | Changes the weather to a sandstorm for five turns. |
| TM38 | Fire Blast |  |  | 120 | 85% | Has a 10% chance to burn the target. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace |  |  | 60 | -- | Never misses. |
| TM41 | Torment |  |  | -- | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power |  |  | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract |  |  | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief |  |  | 40 | 100% | Takes the target's item. |
| TM47 | Steel Wing |  |  | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
| TM48 | Skill Swap |  |  | -- | -- | User and target swap abilities. |
| TM49 | Snatch |  |  | -- | -- | Steals the target's move, if it's self-targeted. |
| TM50 | Overheat |  |  | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM3 | Surf |  |  | 95 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM5 | Flash |  |  | -- | 100% | Lowers the target's accuracy by one stage. |
| HM6 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM7 | Waterfall |  |  | 80 | 100% | Has a 20% chance to make the target flinch. |
| HM8 | Dive |  |  | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |