121 #121 Starmie #123 Scyther 123

Mr. Mime Mr. Mime #122 - Barrier Pokemon

Mr. Mime
Hear Mr. Mime's Cry
type Psychic
gender 50.0% Male50.0% Female
height 4'3" 1.3 m
weight 120.2 lb. 54.5 kg
generation
National: #122 | Johto: #156 | Sinnoh: #095

Family Family

General439
#439 - Mime Jr.
Move122
#122 - Mr. Mime
Move

Breeding

Egg Groups Steps to Hatch
Humanshape 6,375

Moves Moves

Abilities

SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1BarrierPsychicNone--30--Raises the user's Defense by two stages.
5ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
9SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
13MeditatePsychicNone--40--Raises the user's Attack by one stage.
17DoubleslapNormalPhysical151085%Hits 2-5 times in one turn.
21ReflectPsychicNone--20--Reduces damage from physical attacks by half.
21Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
25EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
29PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
33RecycleNormalNone--10--User recovers the item it last used up.
37TrickPsychicNone--10100%User and target swap items.
41Role PlayPsychicNone--10--Copies the target's ability.
45PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
49Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
53SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM34Shock WaveElectricSpecial6020--Never misses.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48Skill SwapPsychicNone--10--User and target swap abilities.
TM49SnatchDarkNone--10--Steals the target's move, if it's self-targeted.
HM5FlashNormalNone--20100%Lowers the target's accuracy by one stage.

Egg Moves

MoveTypeClassPow.PPAcc.Effect

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP40
Statbar
190 - 284190 - 284190 - 284
Attack45
Statbar
85 - 17095 - 189104 - 207
Defense65
Statbar
121 - 206135 - 229148 - 251
Sp. Attack100
Statbar
184 - 269205 - 299225 - 328
Sp. Defense120
Statbar
220 - 305245 - 339269 - 372
Speed90
Statbar
166 - 251185 - 279203 - 306
TOTAL 460
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
136 1,000,000 45 70 Special Defense: 2 points

Images Images

BlackMr. MimeMr. MimeMr. MimeMr. Mime
White
DiamondMr. MimeMr. MimeMr. MimeMr. Mime
Pearl
PlatinumMr. MimeMr. MimeMr. MimeMr. Mime
HeartGoldMr. MimeMr. MimeMr. MimeMr. Mime
SoulSilver
RubyMr. MimeMr. MimeMr. MimeMr. Mime
Sapphire
EmeraldMr. MimeMr. Mime
FireRedMr. MimeMr. MimeMr. MimeMr. Mime
LeafGreen
GoldMr. MimeMr. MimeMr. MimeMr. Mime
Silver
CrystalMr. MimeMr. MimeMr. MimeMr. Mime
RedMr. MimeMr. Mime
Blue
YellowMr. MimeMr. Mime

Flavor Text Flavortext

Black 2It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Black
White
DiamondIt is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl
Platinum
HeartGoldA skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilverIts fingertips emit a peculiar force field that hardens air to create an actual wall.
RubyMR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald
FireRedIt is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreenIf interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
GoldA skilled mime from birth, it gains the ability to create invisible objects as it matures.
SilverIts fingertips emit a peculiar force field that hardens air to create an actual wall.
CrystalIt uses the mysterious power it has in its fingers to solidify air into an invisible wall.
RedIf interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
YellowAlways practices its pantomime act. It makes enemies believe something exists that really doesn't.

Other Other

Name Etymology As in mime
121 #121 Starmie #123 Scyther 123