Mr. Mime #122
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← ![]() | #123 Scyther ![]() |
Mr. Mime
#122
- Barrier Pokemon
![]() ![]() |
type | ![]() |
|
---|---|---|---|
gender | 50.0% ![]() | 50.0% ![]() |
|
height | 4'3" | 1.3 m | |
weight | 120.2 lb. | 54.5 kg | |
generation |
1st (Red, Blue, Yellow) National: #122 | Johto: #156 | Sinnoh: #095
|
122
Locations
Where to catch Mr. Mime in Pokemon Diamond
Area | Levels | Method | Rarity |
---|---|---|---|
Route 218 | 29-30 | Walking in tall grass or a cave | 15% |
Route 222 | 41-42 | Walking in tall grass or a cave | 15% |
Where to catch Mr. Mime in Pokemon Platinum
Area | Levels | Method | Rarity |
---|---|---|---|
Route 218 | 29-31 | Walking in tall grass or a cave | 25% |
Where to catch Mr. Mime in Pokemon HeartGold and SoulSilver
Area | Levels | Method | Rarity |
---|---|---|---|
Sea Route 21 | 28-30 | Walking in tall grass or a cave | 10% |
Moves
Abilities
Soundproof | Protects against sound-based moves. |
Filter | Decreases damage taken from super-effective moves by 1/4. |
Level-up Moves
Lv. | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
1 | Guard Swap | ![]() | ![]() | -- | 10 | -- | User swaps Defense and Special Defense changes with the target. |
1 | Power Swap | ![]() | ![]() | -- | 10 | -- | User swaps Attack and Special Attack changes with the target. |
1 | Confusion | ![]() | ![]() | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
1 | Magical Leaf | ![]() | ![]() | 60 | 20 | -- | Never misses. |
1 | Barrier | ![]() | ![]() | -- | 30 | -- | Raises the user's Defense by two stages. |
4 | Copycat | ![]() | ![]() | -- | 20 | -- | Uses the target's last used move. |
8 | Meditate | ![]() | ![]() | -- | 40 | -- | Raises the user's Attack by one stage. |
11 | Encore | ![]() | ![]() | -- | 5 | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
15 | Doubleslap | ![]() | ![]() | 15 | 10 | 85% | Hits 2-5 times in one turn. |
18 | Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
22 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
22 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
25 | Psybeam | ![]() | ![]() | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
29 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
32 | Recycle | ![]() | ![]() | -- | 10 | -- | User recovers the item it last used up. |
36 | Trick | ![]() | ![]() | -- | 10 | 100% | User and target swap items. |
39 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
43 | Role Play | ![]() | ![]() | -- | 10 | -- | Copies the target's ability. |
46 | Baton Pass | ![]() | ![]() | -- | 40 | -- | Allows the trainer to switch out the user and pass effects along to its replacement. |
50 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TMs/HMs
# | Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|---|
TM1 | Focus Punch | ![]() | ![]() | 150 | 20 | 100% | If the user takes damage before attacking, the attack is canceled. |
TM4 | Calm Mind | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack and Special Defense by one stage. |
TM6 | Toxic | ![]() | ![]() | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM10 | Hidden Power | ![]() | ![]() | 1 | 15 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | ![]() | ![]() | -- | 5 | -- | Changes the weather to sunny for five turns. |
TM12 | Taunt | ![]() | ![]() | -- | 20 | 100% | For the next few turns, the target can only use damaging moves. |
TM15 | Hyper Beam | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM16 | Light Screen | ![]() | ![]() | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM17 | Protect | ![]() | ![]() | -- | 10 | -- | Prevents any moves from hitting the user this turn. |
TM18 | Rain Dance | ![]() | ![]() | -- | 5 | -- | Changes the weather to rain for five turns. |
TM20 | Safeguard | ![]() | ![]() | -- | 25 | -- | Protects the user's field from major status ailments and confusion for five turns. |
TM21 | Frustration | ![]() | ![]() | 1 | 20 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
TM22 | Solarbeam | ![]() | ![]() | 120 | 10 | 100% | Requires a turn to charge before attacking. |
TM24 | Thunderbolt | ![]() | ![]() | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM25 | Thunder | ![]() | ![]() | 120 | 10 | 70% | Has a 30% chance to paralyze the target. |
TM27 | Return | ![]() | ![]() | 1 | 20 | 100% | Power increases with happiness, up to a maximum of 102. |
TM29 | Psychic | ![]() | ![]() | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | ![]() | ![]() | 80 | 15 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
TM31 | Brick Break | ![]() | ![]() | 75 | 15 | 100% | Destroys Reflect and Light Screen. |
TM32 | Double Team | ![]() | ![]() | -- | 15 | -- | Raises the user's evasion by one stage. |
TM33 | Reflect | ![]() | ![]() | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM34 | Shock Wave | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM40 | Aerial Ace | ![]() | ![]() | 60 | 20 | -- | Never misses. |
TM41 | Torment | ![]() | ![]() | -- | 15 | 100% | Prevents the target from using the same move twice in a row. |
TM42 | Facade | ![]() | ![]() | 70 | 20 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
TM43 | Secret Power | ![]() | ![]() | 70 | 20 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
TM44 | Rest | ![]() | ![]() | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM45 | Attract | ![]() | ![]() | -- | 15 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
TM46 | Thief | ![]() | ![]() | 40 | 10 | 100% | Takes the target's item. |
TM48 | Skill Swap | ![]() | ![]() | -- | 10 | -- | User and target swap abilities. |
TM49 | Snatch | ![]() | ![]() | -- | 10 | -- | Steals the target's move, if it's self-targeted. |
TM52 | Focus Blast | ![]() | ![]() | 120 | 5 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM53 | Energy Ball | ![]() | ![]() | 80 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM56 | Fling | ![]() | ![]() | 1 | 10 | 100% | Throws held item at the target; power depends on the item. |
TM57 | Charge Beam | ![]() | ![]() | 50 | 10 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
TM58 | Endure | ![]() | ![]() | -- | 10 | -- | Prevents the user's HP from lowering below 1 this turn. |
TM60 | Drain Punch | ![]() | ![]() | 75 | 10 | 100% | Heals the user by half the damage inflicted. |
TM66 | Payback | ![]() | ![]() | 50 | 10 | 100% | Power is doubled if the target has already moved this turn. |
TM67 | Recycle | ![]() | ![]() | -- | 10 | -- | User recovers the item it last used up. |
TM68 | Giga Impact | ![]() | ![]() | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM70 | Flash | ![]() | ![]() | -- | 20 | 100% | Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | ![]() | ![]() | -- | 20 | 100% | Paralyzes the target. |
TM77 | Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
TM78 | Captivate | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
TM82 | Sleep Talk | ![]() | ![]() | -- | 10 | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
TM83 | Natural Gift | ![]() | ![]() | 1 | 15 | 100% | Power and type depend on the held berry. |
TM85 | Dream Eater | ![]() | ![]() | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
TM86 | Grass Knot | ![]() | ![]() | 1 | 20 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
TM87 | Swagger | ![]() | ![]() | -- | 15 | 90% | Raises the target's Attack by two stages and confuses the target. |
TM90 | Substitute | ![]() | ![]() | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM92 | Trick Room | ![]() | ![]() | -- | 5 | -- | For five turns, slower Pokemon will act before faster Pokemon. |
Egg Moves
Move | Type | Class | Pow. | PP | Acc. | Effect |
---|---|---|---|---|---|---|
Hypnosis | ![]() | ![]() | -- | 20 | 60% | Puts the target to sleep. |
Healing Wish | ![]() | ![]() | -- | 10 | -- | User faints. Its replacement has its HP fully restored and any major status effect removed. |
Wake-up Slap | ![]() | ![]() | 60 | 10 | 100% | If the target is asleep, has double power and wakes it up. |
Teeter Dance | ![]() | ![]() | -- | 20 | 100% | Confuses the target. |
Trick | ![]() | ![]() | -- | 10 | 100% | User and target swap items. |
Fake Out | ![]() | ![]() | 40 | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
Future Sight | ![]() | ![]() | 100 | 10 | 100% | Hits the target two turns later. |
Psych Up | ![]() | ![]() | -- | 10 | -- | Discards the user's stat changes and copies the target's. |
Charm | ![]() | ![]() | -- | 20 | 100% | Lowers the target's Attack by two stages. |
Confuse Ray | ![]() | ![]() | -- | 10 | 100% | Confuses the target. |
Mimic | ![]() | ![]() | -- | 10 | -- | Copies the target's last used move. |
Nasty Plot | ![]() | ![]() | -- | 20 | -- | Raises the user's Special Attack by two stages. |
Stats
at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
---|---|---|---|---|
HP | 40 | 190 - 284 | 190 - 284 | 190 - 284 |
Attack | 45 | 85 - 170 | 95 - 189 | 104 - 207 |
Defense | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
Sp. Attack | 100 | 184 - 269 | 205 - 299 | 225 - 328 |
Sp. Defense | 120 | 220 - 305 | 245 - 339 | 269 - 372 |
Speed | 90 | 166 - 251 | 185 - 279 | 203 - 306 |
TOTAL | 460 |
Other Stats
Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
---|---|---|---|---|
136 | 1,000,000 | 45 | 70 | Special Defense: 2 points |
Damage Taken
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Images
Black | ![]() ![]() ![]() ![]() |
White | |
Diamond | ![]() ![]() ![]() ![]() |
Pearl | |
Platinum | ![]() ![]() ![]() ![]() |
HeartGold | ![]() ![]() ![]() ![]() |
SoulSilver | |
Ruby | ![]() ![]() ![]() ![]() |
Sapphire | |
Emerald | ![]() ![]() |
FireRed | ![]() ![]() ![]() ![]() |
LeafGreen | |
Gold | ![]() ![]() ![]() ![]() |
Silver | |
Crystal | ![]() ![]() ![]() ![]() |
Red | ![]() ![]() |
Blue | |
Yellow | ![]() ![]() |
Flavortext
Black 2 | It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air. |
White 2 | |
Black | |
White | |
Diamond | It is a pantomime expert that can create invisible but solid walls using miming gestures. |
Pearl | |
Platinum | |
HeartGold | A skilled mime from birth, it gains the ability to create invisible objects as it matures. |
SoulSilver | Its fingertips emit a peculiar force field that hardens air to create an actual wall. |
Ruby | MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeableactually exists. Once it is believed, it will exist as if it were a real thing. |
Sapphire | |
Emerald | |
FireRed | It is adept at conning people. It is said to be able to create walls out of thin air by miming. |
LeafGreen | If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands. |
Gold | A skilled mime from birth, it gains the abilityto create invisible objects as it matures. |
Silver | Its fingertips emit a peculiar force field thathardens air to create an actual wall. |
Crystal | It uses the mysterious power it has inits fingers to solidify air into an invisible wall. |
Red | If interrupted while it is miming, it willslap around the offender with its broad hands. |
Blue | |
Yellow | Always practices its pantomime act. It makes enemiesbelieve something exists that really doesn't. |
Other
Name Etymology | As in mime |
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← ![]() | #123 Scyther ![]() |