121 #121 Starmie #123 Scyther 123

Mr. Mime Mr. Mime #122 - Barrier Pokemon

Mr. Mime
Hear Mr. Mime's Cry
type Psychic
gender 50.0% Male50.0% Female
height 4'3" 1.3 m
weight 120.2 lb. 54.5 kg
generation
National: #122 | Johto: #156 | Sinnoh: #095

Family Family

General439
#439 - Mime Jr.
Move122
#122 - Mr. Mime
Move

Breeding

Egg Groups Steps to Hatch
Humanshape 6,375

122 Locations

Where to catch Mr. Mime in Pokemon Diamond

AreaLevelsMethodRarity
Route 21829-30Walking in tall grass or a cave15%
Route 22241-42Walking in tall grass or a cave15%

Where to catch Mr. Mime in Pokemon Platinum

AreaLevelsMethodRarity
Route 21829-31Walking in tall grass or a cave25%

Where to catch Mr. Mime in Pokemon HeartGold and SoulSilver

AreaLevelsMethodRarity
Sea Route 2128-30Walking in tall grass or a cave10%

Moves Moves

Abilities

SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1Guard SwapPsychicNone--10--User swaps Defense and Special Defense changes with the target.
1Power SwapPsychicNone--10--User swaps Attack and Special Attack changes with the target.
1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
1Magical LeafGrassSpecial6020--Never misses.
1BarrierPsychicNone--30--Raises the user's Defense by two stages.
4CopycatNormalNone--20--Uses the target's last used move.
8MeditatePsychicNone--40--Raises the user's Attack by one stage.
11EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
15DoubleslapNormalPhysical151085%Hits 2-5 times in one turn.
18MimicNormalNone--10--Copies the target's last used move.
22ReflectPsychicNone--20--Reduces damage from physical attacks by half.
22Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
25PsybeamPsychicSpecial6520100%Has a 10% chance to confuse the target.
29SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
32RecycleNormalNone--10--User recovers the item it last used up.
36TrickPsychicNone--10100%User and target swap items.
39PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
43Role PlayPsychicNone--10--Copies the target's ability.
46Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
50SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
TM4Calm MindPsychicNone--20--Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM22SolarbeamGrassSpecial12010100%Requires a turn to charge before attacking.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM29PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow BallGhostSpecial8015100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM33ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM34Shock WaveElectricSpecial6020--Never misses.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM41TormentDarkNone--15100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret PowerNormalPhysical7020100%Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48Skill SwapPsychicNone--10--User and target swap abilities.
TM49SnatchDarkNone--10--Steals the target's move, if it's self-targeted.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM53Energy BallGrassSpecial8010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM57Charge BeamElectricSpecial501090%Has a 70% chance to raise the user's Special Attack by one stage.
TM58EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
TM60Drain PunchFightingPhysical7510100%Heals the user by half the damage inflicted.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM67RecycleNormalNone--10--User recovers the item it last used up.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM70FlashNormalNone--20100%Lowers the target's accuracy by one stage.
TM73Thunder WaveElectricNone--20100%Paralyzes the target.
TM77Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
TM78CaptivateNormalNone--20100%Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83Natural GiftNormalPhysical115100%Power and type depend on the held berry.
TM85Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM86Grass KnotGrassSpecial120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick RoomPsychicNone--5--For five turns, slower Pokemon will act before faster Pokemon.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
HypnosisPsychicNone--2060%Puts the target to sleep.
Healing WishPsychicNone--10--User faints. Its replacement has its HP fully restored and any major status effect removed.
Wake-up SlapFightingPhysical6010100%If the target is asleep, has double power and wakes it up.
Teeter DanceNormalNone--20100%Confuses the target.
TrickPsychicNone--10100%User and target swap items.
Fake OutNormalPhysical4010100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
Future SightPsychicSpecial10010100%Hits the target two turns later.
Psych UpNormalNone--10--Discards the user's stat changes and copies the target's.
CharmNormalNone--20100%Lowers the target's Attack by two stages.
Confuse RayGhostNone--10100%Confuses the target.
MimicNormalNone--10--Copies the target's last used move.
Nasty PlotDarkNone--20--Raises the user's Special Attack by two stages.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP40
Statbar
190 - 284190 - 284190 - 284
Attack45
Statbar
85 - 17095 - 189104 - 207
Defense65
Statbar
121 - 206135 - 229148 - 251
Sp. Attack100
Statbar
184 - 269205 - 299225 - 328
Sp. Defense120
Statbar
220 - 305245 - 339269 - 372
Speed90
Statbar
166 - 251185 - 279203 - 306
TOTAL 460
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
136 1,000,000 45 70 Special Defense: 2 points

Damage Taken

Normal 1x
Fighting 0.5x
Flying 1x
Poison 1x
Ground 1x
Rock 1x
Bug 2x
Ghost 2x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 0.5x
Ice 1x
Dragon 1x
Dark 2x
Fairy 1x

Images Images

BlackMr. MimeMr. MimeMr. MimeMr. Mime
White
DiamondMr. MimeMr. MimeMr. MimeMr. Mime
Pearl
PlatinumMr. MimeMr. MimeMr. MimeMr. Mime
HeartGoldMr. MimeMr. MimeMr. MimeMr. Mime
SoulSilver
RubyMr. MimeMr. MimeMr. MimeMr. Mime
Sapphire
EmeraldMr. MimeMr. Mime
FireRedMr. MimeMr. MimeMr. MimeMr. Mime
LeafGreen
GoldMr. MimeMr. MimeMr. MimeMr. Mime
Silver
CrystalMr. MimeMr. MimeMr. MimeMr. Mime
RedMr. MimeMr. Mime
Blue
YellowMr. MimeMr. Mime

Flavor Text Flavortext

Black 2It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
White 2
Black
White
DiamondIt is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl
Platinum
HeartGoldA skilled mime from birth, it gains the ability to create invisible objects as it matures.
SoulSilverIts fingertips emit a peculiar force field that hardens air to create an actual wall.
RubyMR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
Sapphire
Emerald
FireRedIt is adept at conning people. It is said to be able to create walls out of thin air by miming.
LeafGreenIf interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
GoldA skilled mime from birth, it gains the ability to create invisible objects as it matures.
SilverIts fingertips emit a peculiar force field that hardens air to create an actual wall.
CrystalIt uses the mysterious power it has in its fingers to solidify air into an invisible wall.
RedIf interrupted while it is miming, it will slap around the offender with its broad hands.
Blue
YellowAlways practices its pantomime act. It makes enemies believe something exists that really doesn't.

Other Other

Name Etymology As in mime
121 #121 Starmie #123 Scyther 123