056 #056 Mankey #058 Growlithe 058

Primeape Primeape #057 - Pig Monkey Pokemon

Primeape
Hear Primeape's Cry
type Fighting
gender 50.0% Male50.0% Female
height 3'3" 1.0 m
weight 70.6 lb. 32.0 kg
generation
National: #057 | Johto: #135

Family Family

General056
#056 - Mankey
Level057
#057 - Primeape
Lv. 28

Breeding

Egg Groups Steps to Hatch
Ground 5,100

Moves Moves

Abilities

Vital SpiritPrevents sleep.
Anger PointRaises Attack to the maximum of six stages upon receiving a critical hit.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
1Final GambitFightingSpecial15100%Inflicts damage equal to the user's remaining HP. User faints.
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
1FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
1Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
9Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
13Karate ChopFightingPhysical5025100%Has an increased chance for a critical hit.
17Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
21ScreechNormalNone--4085%Lowers the target's Defense by two stages.
25AssuranceDarkPhysical5010100%Power is doubled if the target has already received damage this turn.
28RageNormalPhysical2020100%If the user is hit after using this move, its Attack rises by one stage.
35SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
41Cross ChopFightingPhysical100580%Has an increased chance for a critical hit.
47ThrashNormalPhysical12010100%Hits every turn for 2-3 turns, then confuses the user.
53PunishmentDarkPhysical15100%Power increases against targets with more raised stats, up to a maximum of 200.
59Close CombatFightingPhysical1205100%Lowers the user's Defense and Special Defense by one stage after inflicting damage.
63Final GambitFightingSpecial15100%Inflicts damage equal to the user's remaining HP. User faints.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM1Hone ClawsDarkNone--15--Raises the user's Attack and accuracy by one stage.
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM8Bulk UpFightingNone--20--Raises the user's Attack and Defense by one stage.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM12TauntDarkNone--20100%For the next few turns, the target can only use damaging moves.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM23Smack DownRockPhysical5015100%Removes any immunity to Ground damage.
TM24ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial1201070%Has a 30% chance to paralyze the target.
TM26EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM39Rock TombRockPhysical501080%Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM47Low SweepFightingPhysical6020100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM50OverheatFireSpecial140590%Lowers the user's Special Attack by two stages after inflicting damage.
TM52Focus BlastFightingSpecial120570%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical110100%Throws held item at the target; power depends on the item.
TM62AcrobaticsFlyingPhysical5515100%Has double power if the user has no held item.
TM66PaybackDarkPhysical5010100%Power is doubled if the target has already moved this turn.
TM67RetaliateNormalPhysical705100%Has double power if a friendly Pokemon fainted last turn.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM71Stone EdgeRockPhysical100580%Has an increased chance for a critical hit.
TM78BulldozeGroundPhysical6020100%Has a 100% chance to lower the target's Speed by one stage.
TM80Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM84Poison JabPoisonPhysical8020100%Has a 30% chance to poison the target.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM88Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
TM98Power-up PunchFightingPhysical4020100%Has a 100% chance to raise the user's Attack by one stage.
TM100ConfideNormalNone--20--Lowers the target's Special Attack by one stage.
HM4StrengthNormalPhysical8015100%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
Close CombatFightingPhysical1205100%Lowers the user's Defense and Special Defense by one stage after inflicting damage.
RevengeFightingPhysical6010100%Inflicts double damage if the user takes damage before attacking this turn.
SmellingsaltNormalPhysical6010100%If the target is paralyzed, inflicts double damage and cures the paralysis.
Focus PunchFightingPhysical15020100%If the user takes damage before attacking, the attack is canceled.
Beat UpDarkPhysical110100%Hits once for every conscious Pokemon the trainer has.
EncoreNormalNone--5100%Forces the target to repeat its last used move every turn for 2 to 6 turns.
Sleep TalkNormalNone--10--Randomly uses one of the user's other three moves. Only works if the user is sleeping.
ForesightNormalNone--40--Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
MeditatePsychicNone--40--Raises the user's Attack by one stage.
Night SlashDarkPhysical7015100%Has an increased chance for a critical hit.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP65
Statbar
240 - 334240 - 334240 - 334
Attack105
Statbar
193 - 278215 - 309236 - 339
Defense60
Statbar
112 - 197125 - 219137 - 240
Sp. Attack60
Statbar
112 - 197125 - 219137 - 240
Sp. Defense70
Statbar
130 - 215145 - 239159 - 262
Speed95
Statbar
175 - 260195 - 289214 - 317
TOTAL 455
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
149 1,000,000 75 70 Attack: 2 points

Damage Taken

Normal 1x
Fighting 1x
Flying 2x
Poison 1x
Ground 1x
Rock 0.5x
Bug 0.5x
Ghost 1x
Steel 1x
Fire 1x
Water 1x
Grass 1x
Electric 1x
Psychic 2x
Ice 1x
Dragon 1x
Dark 0.5x
Fairy 2x

Images Images

BlackPrimeapePrimeapePrimeapePrimeape
White
DiamondPrimeapePrimeapePrimeapePrimeape
Pearl
PlatinumPrimeapePrimeapePrimeapePrimeape
HeartGoldPrimeapePrimeapePrimeapePrimeape
SoulSilver
RubyPrimeapePrimeapePrimeapePrimeape
Sapphire
EmeraldPrimeapePrimeape
FireRedPrimeapePrimeapePrimeapePrimeape
LeafGreen
GoldPrimeapePrimeapePrimeapePrimeape
Silver
CrystalPrimeapePrimeapePrimeapePrimeape
RedPrimeapePrimeape
Blue
YellowPrimeapePrimeape

Flavor Text Flavortext

Black 2It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
White 2
Black
White
DiamondIt grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Pearl
Platinum
HeartGoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SoulSilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
RubyWhen PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Sapphire
Emerald
FireRedIt is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreenAlways furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
GoldIf approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SilverIt becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
CrystalIt will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
RedAlways furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Blue
YellowIt stops being angry only when nobody else is around. To view this moment is very difficult.

Other Other

Name Etymology Prime (as in being first/important) + ape
056 #056 Mankey #058 Growlithe 058