← #053 Persian | #055 Golduck → |
Psyduck
#054
- Duck Pokemon
|
type | ![]() |
|
|---|---|---|---|
| gender | 50.0% ![]() | 50.0% ![]() |
|
| height | 3'7" | 0.8 m | |
| weight | 43.2 lb. | 19.6 kg | |
| generation |
1st (Red, Blue, Yellow) National: #054 | Johto: #138 | Hoenn: #158 | Sinnoh: #043
|
||
054
Family
![]() ![]() #054 - Psyduck | ![]() ![]() #055 - Golduck Lv. 33 |
Locations
Where to catch Psyduck in Pokemon Ruby and Sapphire
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Safari Zone | 20-35 | Surfing | 95% |
| Safari Zone | 20-35 | Surfing | 100% |
Where to catch Psyduck in Pokemon Emerald
| Area | Levels | Method | Rarity |
|---|---|---|---|
| Safari Zone | 20-35 | Surfing | 100% |
| Safari Zone | 20-35 | Surfing | 95% |
Where to catch Psyduck in Pokemon FireRed
| Area | Levels | Method | Rarity |
|---|---|---|---|
| S.S. Anne | 25-35 | Fishing with a Super Rod | 1% |
| Safari Zone | 15-40 | Fishing with a Super Rod | 104% |
| Safari Zone | 15-40 | Fishing with a Super Rod | 104% |
| Safari Zone | 15-40 | Fishing with a Super Rod | 104% |
| Safari Zone | 15-40 | Fishing with a Super Rod | 104% |
| Cerulean Cave | 15-50 | Fishing with a Super Rod | 70% |
| Cerulean Cave | 15-60 | Fishing with a Super Rod | 69% |
| Seafoam Islands | 26-33 | Walking in tall grass or a cave | 55% |
| Seafoam Islands | 29-31 | Walking in tall grass or a cave | 40% |
| Seafoam Islands | 30-32 | Walking in tall grass or a cave | 40% |
| Seafoam Islands | 15-40 | Fishing with a Super Rod | 28% |
| Seafoam Islands | 15-40 | Fishing with a Super Rod | 18% |
| Berry Forest | 5-40 | Fishing with a Super Rod | 105% |
| Icefall Cave | 5-41 | Fishing with a Super Rod | 40% |
| Icefall Cave | 25-41 | Fishing with a Super Rod | 6% |
| Kindle Road | 25-35 | Fishing with a Super Rod | 6% |
| Treasure Beach | 25-35 | Fishing with a Super Rod | 6% |
| Cape Brink | 5-40 | Fishing with a Super Rod | 105% |
| Bond Bridge | 25-35 | Fishing with a Super Rod | 6% |
| Resort Gorgeous | 25-35 | Fishing with a Super Rod | 1% |
| Water Labyrinth | 25-35 | Fishing with a Super Rod | 1% |
| Five Isle Meadow | 25-41 | Fishing with a Super Rod | 6% |
| Memorial Pillar | 25-35 | Fishing with a Super Rod | 1% |
| Outcast Island | 25-35 | Fishing with a Super Rod | 1% |
| Green Path | 25-35 | Fishing with a Super Rod | 1% |
| Water Path | 25-41 | Fishing with a Super Rod | 6% |
| Pallet Town | 25-35 | Fishing with a Super Rod | 1% |
| Trainer Tower | 25-35 | Fishing with a Super Rod | 1% |
| Canyon Entrance | 41 | Walking in tall grass or a cave | 5% |
| Tanoby Ruins | 25-35 | Fishing with a Super Rod | 1% |
| Five Island | 25-35 | Fishing with a Super Rod | 1% |
| Four Island | 5-35 | Fishing with a Super Rod | 35% |
| One Island | 25-35 | Fishing with a Super Rod | 1% |
| Cinnabar Island | 25-35 | Fishing with a Super Rod | 1% |
| Fuchsia City | 15-40 | Fishing with a Super Rod | 105% |
| Celadon City | 5-40 | Surfing | 99% |
| Vermillion City | 25-35 | Fishing with a Super Rod | 1% |
| Cerulean City | 25-35 | Fishing with a Super Rod | 1% |
| Viridian City | 15-40 | Fishing with a Super Rod | 105% |
| Ruin Valley | 15-41 | Fishing with a Super Rod | 10% |
| Route 4 | 25-35 | Fishing with a Super Rod | 1% |
| Route 6 | 15-40 | Fishing with a Super Rod | 105% |
| Route 10 | 25-35 | Fishing with a Super Rod | 1% |
| Route 11 | 25-35 | Fishing with a Super Rod | 1% |
| Route 12 | 25-35 | Fishing with a Super Rod | 1% |
| Route 13 | 25-35 | Fishing with a Super Rod | 1% |
| Route 19 | 25-35 | Fishing with a Super Rod | 1% |
| Route 20 | 25-35 | Fishing with a Super Rod | 1% |
| Route 21 | 25-35 | Fishing with a Super Rod | 1% |
| Route 22 | 15-40 | Fishing with a Super Rod | 105% |
| Route 23 | 15-40 | Fishing with a Super Rod | 105% |
| Route 24 | 25-35 | Fishing with a Super Rod | 1% |
| Route 25 | 15-40 | Fishing with a Super Rod | 105% |
Moves
Abilities
| Damp | Prevents Selfdestruct, Explosion, and Aftermath from working while the Pokemon is in battle. |
| Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
Level-up Moves
| Lv. | Move | Type | Class | Pow. | Acc. | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | ![]() | ![]() | 40 | 100% | Inflicts regular damage with no additional effect. |
| 1 | Water Sport | ![]() | ![]() | -- | -- | All damage from Fire moves is halved until the end of the battle. |
| 5 | Tail Whip | ![]() | ![]() | -- | 100% | Lowers the target's Defense by one stage. |
| 10 | Disable | ![]() | ![]() | -- | 100% | Disables the target's last used move for 1-8 turns. |
| 16 | Confusion | ![]() | ![]() | 50 | 100% | Has a 10% chance to confuse the target. |
| 23 | Screech | ![]() | ![]() | -- | 85% | Lowers the target's Defense by two stages. |
| 31 | Psych Up | ![]() | ![]() | -- | -- | Discards the user's stat changes and copies the target's. |
| 40 | Fury Swipes | ![]() | ![]() | 18 | 80% | Hits 2-5 times in one turn. |
| 50 | Hydro Pump | ![]() | ![]() | 120 | 80% | Inflicts regular damage with no additional effect. |
TMs/HMs
| # | Move | Type | Class | Pow. | Acc. | Effect |
|---|---|---|---|---|---|---|
| TM1 | Focus Punch | ![]() | ![]() | 150 | 100% | If the user takes damage before attacking, the attack is canceled. |
| TM3 | Water Pulse | ![]() | ![]() | 60 | 100% | Has a 20% chance to confuse the target. |
| TM4 | Calm Mind | ![]() | ![]() | -- | -- | Raises the user's Special Attack and Special Defense by one stage. |
| TM6 | Toxic | ![]() | ![]() | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM7 | Hail | ![]() | ![]() | -- | -- | Changes the weather to a hailstorm for five turns. |
| TM10 | Hidden Power | ![]() | ![]() | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM13 | Ice Beam | ![]() | ![]() | 95 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard | ![]() | ![]() | 120 | 70% | Has a 10% chance to freeze the target. |
| TM17 | Protect | ![]() | ![]() | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | ![]() | ![]() | -- | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration | ![]() | ![]() | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Iron Tail | ![]() | ![]() | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM27 | Return | ![]() | ![]() | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | ![]() | ![]() | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Brick Break | ![]() | ![]() | 75 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team | ![]() | ![]() | -- | -- | Raises the user's evasion by one stage. |
| TM40 | Aerial Ace | ![]() | ![]() | 60 | -- | Never misses. |
| TM42 | Facade | ![]() | ![]() | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | ![]() | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest | ![]() | ![]() | -- | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | ![]() | ![]() | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| HM3 | Surf | ![]() | ![]() | 95 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength | ![]() | ![]() | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM5 | Flash | ![]() | ![]() | -- | 100% | Lowers the target's accuracy by one stage. |
| HM6 | Rock Smash | ![]() | ![]() | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM7 | Waterfall | ![]() | ![]() | 80 | 100% | Has a 20% chance to make the target flinch. |
| HM8 | Dive | ![]() | ![]() | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
Stats
| at level 100 | Base | Hindering (90%) | Neutral (100%) | Beneficial (110%) |
|---|---|---|---|---|
| HP | 50 | 210 - 304 | 210 - 304 | 210 - 304 |
| Attack | 52 | 98 - 182 | 109 - 203 | 119 - 223 |
| Defense | 48 | 90 - 175 | 101 - 195 | 111 - 214 |
| Sp. Attack | 65 | 121 - 206 | 135 - 229 | 148 - 251 |
| Sp. Defense | 50 | 94 - 179 | 105 - 199 | 115 - 218 |
| Speed | 55 | 103 - 188 | 115 - 209 | 126 - 229 |
| TOTAL | 320 | |||
Other Stats
| Base Experience | Max Experience | Catch Rate | Happiness | EV Yields |
|---|---|---|---|---|
| 80 | 1,000,000 | 190 | 70 | Special Attack: 1 point |
Images
| Black | ![]() ![]() ![]() ![]() |
| White | |
| Diamond | ![]() ![]() ![]() ![]() |
| Pearl | |
| Platinum | ![]() ![]() ![]() ![]() |
| HeartGold | ![]() ![]() ![]() ![]() |
| SoulSilver | |
| Ruby | ![]() ![]() ![]() ![]() |
| Sapphire | |
| Emerald | ![]() ![]() |
| FireRed | ![]() ![]() ![]() ![]() |
| LeafGreen | |
| Gold | ![]() ![]() ![]() ![]() |
| Silver | |
| Crystal | ![]() ![]() ![]() ![]() |
| Red | ![]() ![]() |
| Blue | |
| Yellow | ![]() ![]() |
Flavortext
| Black 2 | When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power. |
| White 2 | |
| Black | |
| White | |
| Diamond | If its usual headache worsens, it starts exhibiting odd powers. It can't remember doing so, however. |
| Pearl | |
| Platinum | |
| HeartGold | It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled. |
| SoulSilver | If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode. |
| Ruby | PSYDUCK uses a mysterious power. When it does so, this POKeMON generates brain waves that aresupposedly only seen in sleepers. This discovery spurred controversy among scholars. |
| Sapphire | |
| Emerald | |
| FireRed | It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers. |
| LeafGreen | While lulling its enemies with its vacant look, this wily POKeMON will use psychokinetic powers. |
| Gold | It has mystical powers but doesn't recall that it hasused them. That is why it always looks puzzled. |
| Silver | If its chronic headache peaks, it may exhibit oddpowers. It seems unable to recall such an episode. |
| Crystal | The only time it can use its psychic power is whenits sleeping brain cells happen to wake. |
| Red | While lulling its enemies with its vacant look, thiswily POKeMON will use psychokinetic powers. |
| Blue | |
| Yellow | Always tormented by headaches. It uses psychicpowers, but it is not known if it intends to do so. |
Other
| Name Etymology | Psy (as in psychic) + duck |
|---|
← #053 Persian | #055 Golduck → |

#053 Persian
→





















































