| TM2 | Dragon Claw |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM3 | Water Pulse |  |  | 60 | 100% | Has a 20% chance to confuse the target. |
| TM5 | Roar |  |  | -- | 100% | Immediately ends wild battles. Forces trainers to switch Pokemon. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM8 | Bulk Up |  |  | -- | -- | Raises the user's Attack and Defense by one stage. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM13 | Ice Beam |  |  | 95 | 100% | Has a 10% chance to freeze the target. |
| TM14 | Blizzard |  |  | 120 | 70% | Has a 10% chance to freeze the target. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance |  |  | -- | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM23 | Iron Tail |  |  | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM26 | Earthquake |  |  | 100 | 100% | Inflicts regular damage and can hit Dig users. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM31 | Brick Break |  |  | 75 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM34 | Shock Wave |  |  | 60 | -- | Never misses. |
| TM35 | Flamethrower |  |  | 95 | 100% | Has a 10% chance to burn the target. |
| TM37 | Sandstorm |  |  | -- | -- | Changes the weather to a sandstorm for five turns. |
| TM38 | Fire Blast |  |  | 120 | 85% | Has a 10% chance to burn the target. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace |  |  | 60 | -- | Never misses. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Secret Power |  |  | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM50 | Overheat |  |  | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
| TM52 | Focus Blast |  |  | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM53 | Energy Ball |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling |  |  | 1 | 100% | Throws held item at the target; power depends on the item. |
| TM58 | Endure |  |  | -- | -- | Prevents the user's HP from lowering below 1 this turn. |
| TM59 | Dragon Pulse |  |  | 90 | 100% | Inflicts regular damage with no additional effect. |
| TM65 | Shadow Claw |  |  | 70 | 100% | Has an increased chance for a critical hit. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM71 | Stone Edge |  |  | 100 | 80% | Has an increased chance for a critical hit. |
| TM72 | Avalanche |  |  | 60 | 100% | Inflicts double damage if the user takes damage before attacking this turn. |
| TM73 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM74 | Gyro Ball |  |  | 1 | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
| TM75 | Swords Dance |  |  | -- | -- | Raises the user's Attack by two stages. |
| TM77 | Psych Up |  |  | -- | -- | Discards the user's stat changes and copies the target's. |
| TM80 | Rock Slide |  |  | 75 | 90% | Has a 30% chance to make the target flinch. |
| TM82 | Sleep Talk |  |  | -- | -- | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
| TM83 | Natural Gift |  |  | 1 | 100% | Power and type depend on the held berry. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM3 | Surf |  |  | 95 | 100% | Inflicts regular damage and can hit Dive users. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| HM6 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM7 | Waterfall |  |  | 80 | 100% | Has a 20% chance to make the target flinch. |