| TM1 | Hone Claws |  |  | -- | -- | Raises the user's Attack and accuracy by one stage. |
| TM2 | Dragon Claw |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |
| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day |  |  | -- | -- | Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM16 | Light Screen |  |  | -- | -- | Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard |  |  | -- | -- | Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solarbeam |  |  | 120 | 100% | Requires a turn to charge before attacking. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball |  |  | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM33 | Reflect |  |  | -- | -- | Reduces damage from physical attacks by half. |
| TM35 | Flamethrower |  |  | 95 | 100% | Has a 10% chance to burn the target. |
| TM38 | Fire Blast |  |  | 120 | 85% | Has a 10% chance to burn the target. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Flame Charge |  |  | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM48 | Round |  |  | 60 | 100% | Has double power if it's used more than once per turn. |
| TM49 | Echoed Voice |  |  | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokemon, to a maximum of 200. |
| TM50 | Overheat |  |  | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
| TM52 | Focus Blast |  |  | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling |  |  | 1 | 100% | Throws held item at the target; power depends on the item. |
| TM59 | Incinerate |  |  | 30 | 100% | Destroys the target's held berry. |
| TM61 | Will-o-wisp |  |  | -- | 75% | Burns the target. |
| TM65 | Shadow Claw |  |  | 70 | 100% | Has an increased chance for a critical hit. |
| TM66 | Payback |  |  | 50 | 100% | Power is doubled if the target has already moved this turn. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM71 | Stone Edge |  |  | 100 | 80% | Has an increased chance for a critical hit. |
| TM80 | Rock Slide |  |  | 75 | 90% | Has a 30% chance to make the target flinch. |
| TM82 | Dragon Tail |  |  | 60 | 90% | Ends wild battles. Forces trainers to switch Pokemon. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM1 | Cut |  |  | 50 | 95% | Inflicts regular damage with no additional effect. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |