122 #122 Mr. Mime #124 Jynx 124

Scyther Scyther #123 - Mantis Pokemon

Scyther
Hear Scyther's Cry
types BugFlying
gender 50.0% Male50.0% Female
height 5'11" 1.5 m
weight 123.5 lb. 56.0 kg
generation
National: #123 | Johto: #110

Family Family

Breeding

Egg Groups Steps to Hatch
Bug 6,375

Moves Moves

Abilities

SwarmStrengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
TechnicianStrengthens moves of 60 base power or less to inflict 1.5× damage.

Level-up Moves

Lv.MoveTypeClassPow.PPAcc.Effect
1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
1Vacuum WaveFightingSpecial4030100%Inflicts regular damage with no additional effect.
5Focus EnergyNormalNone--30--Increases the user's chance to score a critical hit.
9PursuitDarkPhysical4020100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
13False SwipeNormalPhysical4040100%Cannot lower the target's HP below 1.
17AgilityPsychicNone--30--Raises the user's Speed by two stages.
21Wing AttackFlyingPhysical6035100%Inflicts regular damage with no additional effect.
25Fury CutterBugPhysical202095%Power doubles every turn this move is used in succession after the first, maxing out after five turns.
29SlashNormalPhysical7020100%Has an increased chance for a critical hit.
33Razor WindNormalSpecial8010100%Requires a turn to charge before attacking.
37Double TeamNormalNone--15--Raises the user's evasion by one stage.
41X-scissorBugPhysical8015100%Inflicts regular damage with no additional effect.
45Night SlashDarkPhysical7015100%Has an increased chance for a critical hit.
49Double HitNormalPhysical351090%Hits twice in one turn.
53Air SlashFlyingSpecial752095%Has a 30% chance to make the target flinch.
57Swords DanceNormalNone--30--Raises the user's Attack by two stages.
61FeintNormalPhysical3010100%Only works if the target uses Protect or Detect on this turn.

TMs/HMs

#MoveTypeClassPow.PPAcc.Effect
TM6ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial115100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone--5--Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone--10--Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone--5--Changes the weather to rain for five turns.
TM20SafeguardNormalNone--25--Protects the user's field from major status ailments and confusion for five turns.
TM21FrustrationNormalPhysical120100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical120100%Power increases with happiness, up to a maximum of 102.
TM31Brick BreakFightingPhysical7515100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone--15--Raises the user's evasion by one stage.
TM40Aerial AceFlyingPhysical6020--Never misses.
TM42FacadeNormalPhysical7020100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--15100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical4010100%Takes the target's item.
TM48RoundNormalSpecial6015100%Has double power if it's used more than once per turn.
TM54False SwipeNormalPhysical4040100%Cannot lower the target's HP below 1.
TM68Giga ImpactNormalPhysical150590%User foregoes its next turn to recharge.
TM75Swords DanceNormalNone--30--Raises the user's Attack by two stages.
TM76Struggle BugBugSpecial3020100%Has a 100% chance to lower the target's Special Attack by one stage.
TM81X-scissorBugPhysical8015100%Inflicts regular damage with no additional effect.
TM87SwaggerNormalNone--1590%Raises the target's Attack by two stages and confuses the target.
TM89U-turnBugPhysical7020100%User must switch out after attacking.
TM90SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical4015100%Has a 50% chance to lower the target's Defense by one stage.
HM1CutNormalPhysical503095%Inflicts regular damage with no additional effect.

Egg Moves

MoveTypeClassPow.PPAcc.Effect
Razor WindNormalSpecial8010100%Requires a turn to charge before attacking.
CounterFightingPhysical120100%Inflicts twice the damage the user received from the last physical hit it took.
ReversalFightingPhysical115100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
EndureNormalNone--10--Prevents the user's HP from lowering below 1 this turn.
Steel WingSteelPhysical702590%Has a 10% chance to raise the user's Defense by one stage.
Baton PassNormalNone--40--Allows the trainer to switch out the user and pass effects along to its replacement.
Silver WindBugSpecial605100%Has a 10% chance to raise all of the user's stats by one stage.
Night SlashDarkPhysical7015100%Has an increased chance for a critical hit.
Bug BuzzBugSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
DefogFlyingNone--15--Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
Statbar
250 - 344250 - 344250 - 344
Attack110
Statbar
202 - 287225 - 319247 - 350
Defense80
Statbar
148 - 233165 - 259181 - 284
Sp. Attack55
Statbar
103 - 188115 - 209126 - 229
Sp. Defense80
Statbar
148 - 233165 - 259181 - 284
Speed105
Statbar
193 - 278215 - 309236 - 339
TOTAL 500
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
187 1,000,000 45 70 Attack: 1 point

Damage Taken

Normal 1x
Fighting 0.25x
Flying 2x
Poison 1x
Ground 0x
Rock 4x
Bug 0.5x
Ghost 1x
Steel 1x
Fire 2x
Water 1x
Grass 0.25x
Electric 2x
Psychic 1x
Ice 2x
Dragon 1x
Dark 1x
Fairy 1x

Images Images

BlackScytherScytherScytherScyther
White
DiamondScytherScytherScytherScyther
Pearl
PlatinumScytherScytherScytherScyther
HeartGoldScytherScytherScytherScyther
SoulSilver
RubyScytherScytherScytherScyther
Sapphire
EmeraldScytherScyther
FireRedScytherScytherScytherScyther
LeafGreen
GoldScytherScytherScytherScyther
Silver
CrystalScytherScytherScytherScyther
RedScytherScyther
Blue
YellowScytherScyther

Flavor Text Flavortext

Black 2The sharp scythes on its forearms become increasingly sharp by cutting through hard objects.
White 2
Black
White
DiamondIt is nearly impossible to parry its attacking scythes. Its movements are like a ninja's.
Pearl
Platinum
HeartGoldIt slashes through grass with its sharp scythes, moving too fast for the human eye to track.
SoulSilverWhen it moves, it leaves only a blur. If it hides in grass, its protective coloration makes it invisible.
RubySCYTHER is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This Pokemon's scythes are so effective, they can slice through thick logs in one wicked stroke.
Sapphire
Emerald
FireRedIt tears and shreds prey with its wickedly sharp scythes. It very rarely spreads its wings to fly.
LeafGreenWith ninja-like agility and speed, it can create the illusion that there is more than one of itself.
GoldIt slashes through grass with its sharp scythes, moving too fast for the human eye to track.
SilverWhen it moves, it leaves only a blur. If it hides in grass, its protective colors make it invisible.
CrystalIt's very proud of its speed. It moves so fast that its opponent does not even know what knocked it down.
RedWith ninja-like agility and speed, it can create the illusion that there is more than one.
Blue
YellowLeaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.

Other Other

Name Etymology As in a scythe, a large blade
122 #122 Mr. Mime #124 Jynx 124