| TM6 | Toxic |  |  | -- | 90% | Badly poisons the target, inflicting more damage every turn. |
| TM8 | Bulk Up |  |  | -- | -- | Raises the user's Attack and Defense by one stage. |
| TM10 | Hidden Power |  |  | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM12 | Taunt |  |  | -- | 100% | For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM17 | Protect |  |  | -- | -- | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance |  |  | -- | -- | Changes the weather to rain for five turns. |
| TM21 | Frustration |  |  | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
| TM23 | Smack Down |  |  | 50 | 100% | Removes any immunity to Ground damage. |
| TM24 | Thunderbolt |  |  | 95 | 100% | Has a 10% chance to paralyze the target. |
| TM25 | Thunder |  |  | 120 | 70% | Has a 30% chance to paralyze the target. |
| TM27 | Return |  |  | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic |  |  | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break |  |  | 75 | 100% | Destroys Reflect and Light Screen. |
| TM32 | Double Team |  |  | -- | -- | Raises the user's evasion by one stage. |
| TM34 | Sludge Wave |  |  | 95 | 100% | Has a 10% chance to poison the target. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | Has a 30% chance to poison the target. |
| TM41 | Torment |  |  | -- | 100% | Prevents the target from using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest |  |  | -- | -- | User sleeps for two turns, completely healing itself. |
| TM45 | Attract |  |  | -- | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief |  |  | 40 | 100% | Takes the target's item. |
| TM48 | Round |  |  | 60 | 100% | Has double power if it's used more than once per turn. |
| TM52 | Focus Blast |  |  | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling |  |  | 1 | 100% | Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam |  |  | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
| TM58 | Sky Drop |  |  | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| TM59 | Incinerate |  |  | 30 | 100% | Destroys the target's held berry. |
| TM63 | Embargo |  |  | -- | 100% | Target cannot use held items. |
| TM66 | Payback |  |  | 50 | 100% | Power is doubled if the target has already moved this turn. |
| TM68 | Giga Impact |  |  | 150 | 90% | User foregoes its next turn to recharge. |
| TM72 | Volt Switch |  |  | 70 | 100% | User must switch out after attacking. |
| TM73 | Thunder Wave |  |  | -- | 100% | Paralyzes the target. |
| TM86 | Grass Knot |  |  | 1 | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger |  |  | -- | 90% | Raises the target's Attack by two stages and confuses the target. |
| TM89 | U-turn |  |  | 70 | 100% | User must switch out after attacking. |
| TM90 | Substitute |  |  | -- | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM91 | Flash Cannon |  |  | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
| TM93 | Wild Charge |  |  | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
| TM94 | Rock Smash |  |  | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
| HM2 | Fly |  |  | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
| HM4 | Strength |  |  | 80 | 100% | Inflicts regular damage with no additional effect. |