504 #504 Patrat #506 Lillipup 506

Watchog Watchog #505 - Lookout Pokemon

Watchog
Hear Watchog's Cry
type Normal
gender 50.0% Male50.0% Female
height 4'7" 1.1 m
weight 59.5 lb. 27.0 kg
generation
National: #505 | Unova: #011

Family Family

General504
#504 - Patrat
Level505
#505 - Watchog
Lv. 20

Breeding

Egg Groups Steps to Hatch
Ground 5,100
#

505 Locations

Where to catch Watchog in Pokemon Black and White

AreaLevelsMethodRarity
Dreamyard47Walking in dark grass20%
P2 Laboratory28-31Walking in tall grass or a cave36%
Route 132-35Walking in dark grass36%
Route 727-33Walking in dark grass40%
Route 1560Walking in dark grass5%
Route 1828-34Walking in dark grass40%

Where to catch Watchog in Pokemon Black 2 and White 2

AreaLevelsMethodRarity
Dreamyard56-67Walking in dark grass50%
Dreamyard65Walking in dark grass10%
P2 Laboratory56Walking in tall grass or a cave20%
Route 156-67Walking in dark grass80%
Route 256-59Walking in tall grass or a cave30%
Route 355-63Walking in dark grass40%
Route 731-36Walking in dark grass50%
Route 1856-64Walking in dark grass20%

Moves Moves

Abilities

IlluminateIncreases the wild encounter rate.
Keen EyeProtects against accuracy drops.
#

Level-up Moves

Lv.MoveTypeClassPow.Acc.Effect
1TackleNormalPhysical50100%Inflicts regular damage with no additional effect.
1LeerNormalNone--100%Lowers the target's Defense by one stage.
1BiteDarkPhysical60100%Has a 30% chance to make the target flinch.
1Low KickFightingPhysical1100%Inflicts more damage to heavier targets, with a maximum of 120 power.
3LeerNormalNone--100%Lowers the target's Defense by one stage.
6BiteDarkPhysical60100%Has a 30% chance to make the target flinch.
8BideNormalPhysical1--User waits for 2-3 turns, then hits back for twice the damage it took.
11DetectFightingNone----Prevents any moves from hitting the user this turn.
13Sand-attackGroundNone--100%Lowers the target's accuracy by one stage.
16CrunchDarkPhysical80100%Has a 20% chance to lower the target's Defense by one stage.
18HypnosisPsychicNone--60%Puts the target to sleep.
20Confuse RayGhostNone--100%Confuses the target.
22Super FangNormalPhysical190%Inflicts damage equal to half the target's HP.
25After YouNormalNone----Makes the target act next this turn.
29Psych UpNormalNone----Discards the user's stat changes and copies the target's.
32Hyper FangNormalPhysical8090%Has a 10% chance to make the target flinch.
36Mean LookNormalNone----Prevents the target from leaving battle.
39Baton PassNormalNone----Allows the trainer to switch out the user and pass effects along to its replacement.
43SlamNormalPhysical8075%Inflicts regular damage with no additional effect.
#

TMs/HMs

#MoveTypeClassPow.Acc.Effect
TM6ToxicPoisonNone--90%Badly poisons the target, inflicting more damage every turn.
TM10Hidden PowerNormalSpecial1100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone----Changes the weather to sunny for five turns.
TM15Hyper BeamNormalSpecial15090%User foregoes its next turn to recharge.
TM16Light ScreenPsychicNone----Reduces damage from special attacks by 50% for five turns..
TM17ProtectNormalNone----Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone----Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical1100%Power increases as happiness decreases, up to a maximum of 102.
TM24ThunderboltElectricSpecial95100%Has a 10% chance to paralyze the target.
TM25ThunderElectricSpecial12070%Has a 30% chance to paralyze the target.
TM27ReturnNormalPhysical1100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical80100%User digs underground, dodging all attacks, and hits next turn.
TM30Shadow BallGhostSpecial80100%Has a 20% chance to lower the target's Special Defense by one stage.
TM32Double TeamNormalNone----Raises the user's evasion by one stage.
TM35FlamethrowerFireSpecial95100%Has a 10% chance to burn the target.
TM42FacadeNormalPhysical70100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone----User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48RoundNormalSpecial60100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial12070%Has a 10% chance to lower the target's Special Defense by one stage.
TM56FlingDarkPhysical1100%Throws held item at the target; power depends on the item.
TM67RetaliateNormalPhysical70100%Has double power if a friendly Pokemon fainted last turn.
TM68Giga ImpactNormalPhysical15090%User foregoes its next turn to recharge.
TM70FlashNormalNone--100%Lowers the target's accuracy by one stage.
TM73Thunder WaveElectricNone--100%Paralyzes the target.
TM75Swords DanceNormalNone----Raises the user's Attack by two stages.
TM77Psych UpNormalNone----Discards the user's stat changes and copies the target's.
TM83Work UpNormalNone----Raises the user's Attack and Special Attack by one stage each.
TM85Dream EaterPsychicSpecial100100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM86Grass KnotGrassSpecial1100%Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87SwaggerNormalNone--90%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone----Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical40100%Has a 50% chance to lower the target's Defense by one stage.
HM1CutNormalPhysical5095%Inflicts regular damage with no additional effect.
HM4StrengthNormalPhysical80100%Inflicts regular damage with no additional effect.
#

Egg Moves

MoveTypeClassPow.Acc.Effect
ScreechNormalNone--85%Lowers the target's Defense by two stages.
FlailNormalPhysical1100%Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
ForesightNormalNone----Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
PursuitDarkPhysical40100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Iron TailSteelPhysical10075%Has a 30% chance to lower the target's Defense by one stage.
RevengeFightingPhysical60100%Inflicts double damage if the user takes damage before attacking this turn.
AssuranceDarkPhysical50100%Power is doubled if the target has already received damage this turn.
#

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP60
Statbar
230 - 324230 - 324230 - 324
Attack85
Statbar
157 - 242175 - 269192 - 295
Defense69
Statbar
128 - 213143 - 237157 - 260
Sp. Attack60
Statbar
112 - 197125 - 219137 - 240
Sp. Defense69
Statbar
128 - 213143 - 237157 - 260
Speed77
Statbar
143 - 227159 - 253174 - 278
TOTAL 420
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
147 1,000,000 255 70 Attack: 1 point

Images Images

BlackWatchogWatchogWatchogWatchog
White

Flavor Text Flavortext

Black 2Using luminescent matter, it makes its eyes and body glow and stuns attacking opponents.
White 2
BlackWhen they see an enemy, their tails stand high, and they spit the seeds of berries stored in their cheek pouches.
White
504 #504 Patrat #506 Lillipup 506