460 #460 Abomasnow #462 Magnezone 462

Weavile Weavile #461 - Sharp Claw Pokemon

Weavile
Hear Weavile's Cry
types DarkIce
gender 50.0% Male50.0% Female
height 4'7" 1.1 m
weight 75.0 lb. 34.0 kg
generation
National: #461 | Sinnoh: #145

Family Family

General215
#215 - Sneasel
Night461
#461 - Weavile
Razor Claw (night)

Breeding

Egg Groups Steps to Hatch
Ground 5,100
#

Moves Moves

Abilities

PressureIncreases the PP cost of moves targetting the Pokemon by one.
#

Level-up Moves

Lv.MoveTypeClassPow.Acc.Effect
1ScratchNormalPhysical40100%Inflicts regular damage with no additional effect.
1EmbargoDarkNone--100%Target cannot use held items.
1AssuranceDarkPhysical50100%Power is doubled if the target has already received damage this turn.
1RevengeFightingPhysical60100%Inflicts double damage if the user takes damage before attacking this turn.
1TauntDarkNone--100%For the next few turns, the target can only use damaging moves.
1Quick AttackNormalPhysical40100%Inflicts regular damage with no additional effect.
1LeerNormalNone--100%Lowers the target's Defense by one stage.
8Quick AttackNormalPhysical40100%Inflicts regular damage with no additional effect.
10Faint AttackDarkPhysical60--Never misses.
14Icy WindIceSpecial5595%Has a 100% chance to lower the target's Speed by one stage.
16Fury SwipesNormalPhysical1880%Hits 2-5 times in one turn.
20Nasty PlotDarkNone----Raises the user's Special Attack by two stages.
22Metal ClawSteelPhysical5095%Has a 10% chance to raise the user's Attack by one stage.
25Hone ClawsDarkNone----Raises the user's Attack and accuracy by one stage.
28FlingDarkPhysical1100%Throws held item at the target; power depends on the item.
32ScreechNormalNone--85%Lowers the target's Defense by two stages.
35Night SlashDarkPhysical70100%Has an increased chance for a critical hit.
40SnatchDarkNone----Steals the target's move, if it's self-targeted.
44PunishmentDarkPhysical1100%Power increases against targets with more raised stats, up to a maximum of 200.
47Dark PulseDarkSpecial80100%Has a 20% chance to make the target flinch.
#

TMs/HMs

#MoveTypeClassPow.Acc.Effect
TM1Hone ClawsDarkNone----Raises the user's Attack and accuracy by one stage.
TM4Calm MindPsychicNone----Raises the user's Special Attack and Special Defense by one stage.
TM6ToxicPoisonNone--90%Badly poisons the target, inflicting more damage every turn.
TM7HailIceNone----Changes the weather to a hailstorm for five turns.
TM10Hidden PowerNormalSpecial1100%Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayFireNone----Changes the weather to sunny for five turns.
TM12TauntDarkNone--100%For the next few turns, the target can only use damaging moves.
TM13Ice BeamIceSpecial95100%Has a 10% chance to freeze the target.
TM14BlizzardIceSpecial12070%Has a 10% chance to freeze the target.
TM15Hyper BeamNormalSpecial15090%User foregoes its next turn to recharge.
TM17ProtectNormalNone----Prevents any moves from hitting the user this turn.
TM18Rain DanceWaterNone----Changes the weather to rain for five turns.
TM21FrustrationNormalPhysical1100%Power increases as happiness decreases, up to a maximum of 102.
TM27ReturnNormalPhysical1100%Power increases with happiness, up to a maximum of 102.
TM28DigGroundPhysical80100%User digs underground, dodging all attacks, and hits next turn.
TM30Shadow BallGhostSpecial80100%Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick BreakFightingPhysical75100%Destroys Reflect and Light Screen.
TM32Double TeamNormalNone----Raises the user's evasion by one stage.
TM33ReflectPsychicNone----Reduces damage from physical attacks by half.
TM40Aerial AceFlyingPhysical60--Never misses.
TM41TormentDarkNone--100%Prevents the target from using the same move twice in a row.
TM42FacadeNormalPhysical70100%Power doubles if user is burned, paralyzed, or poisoned.
TM44RestPsychicNone----User sleeps for two turns, completely healing itself.
TM45AttractNormalNone--100%Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46ThiefDarkPhysical40100%Takes the target's item.
TM47Low SweepFightingPhysical60100%Lowers the target's Speed by one stage.
TM48RoundNormalSpecial60100%Has double power if it's used more than once per turn.
TM52Focus BlastFightingSpecial12070%Has a 10% chance to lower the target's Special Defense by one stage.
TM54False SwipeNormalPhysical40100%Cannot lower the target's HP below 1.
TM56FlingDarkPhysical1100%Throws held item at the target; power depends on the item.
TM63EmbargoDarkNone--100%Target cannot use held items.
TM65Shadow ClawGhostPhysical70100%Has an increased chance for a critical hit.
TM66PaybackDarkPhysical50100%Power is doubled if the target has already moved this turn.
TM67RetaliateNormalPhysical70100%Has double power if a friendly Pokemon fainted last turn.
TM68Giga ImpactNormalPhysical15090%User foregoes its next turn to recharge.
TM75Swords DanceNormalNone----Raises the user's Attack by two stages.
TM77Psych UpNormalNone----Discards the user's stat changes and copies the target's.
TM81X-scissorBugPhysical80100%Inflicts regular damage with no additional effect.
TM84Poison JabPoisonPhysical80100%Has a 30% chance to poison the target.
TM85Dream EaterPsychicSpecial100100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
TM87SwaggerNormalNone--90%Raises the target's Attack by two stages and confuses the target.
TM90SubstituteNormalNone----Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock SmashFightingPhysical40100%Has a 50% chance to lower the target's Defense by one stage.
TM95SnarlDarkSpecial5595%Has a 100% chance to lower the target's Special Attack by one stage.
HM1CutNormalPhysical5095%Inflicts regular damage with no additional effect.
HM3SurfWaterSpecial95100%Inflicts regular damage and can hit Dive users.
HM4StrengthNormalPhysical80100%Inflicts regular damage with no additional effect.
#

Egg Moves

MoveTypeClassPow.Acc.Effect
Ice PunchIcePhysical75100%Has a 10% chance to freeze the target.
BiteDarkPhysical60100%Has a 30% chance to make the target flinch.
CounterFightingPhysical1100%Inflicts twice the damage the user received from the last physical hit it took.
SpiteGhostNone--100%Lowers the PP of the target's last used move by 4.
ForesightNormalNone----Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
PursuitDarkPhysical40100%If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Fake OutNormalPhysical40100%Can only be used as the first move after the user enters battle. Causes the target to flinch.
AssistNormalNone----Randomly selects and uses one of the trainer's other Pokemon's moves.
Crush ClawNormalPhysical7595%Has a 50% chance to lower the target's Defense by one stage.
FeintNormalPhysical30100%Only works if the target uses Protect or Detect on this turn.
PunishmentDarkPhysical1100%Power increases against targets with more raised stats, up to a maximum of 200.
AvalancheIcePhysical60100%Inflicts double damage if the user takes damage before attacking this turn.
Ice ShardIcePhysical40100%Inflicts regular damage with no additional effect.
Double HitNormalPhysical3590%Hits twice in one turn.
#

Stats Stats

at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
Statbar
250 - 344250 - 344250 - 344
Attack120
Statbar
220 - 305245 - 339269 - 372
Defense65
Statbar
121 - 206135 - 229148 - 251
Sp. Attack45
Statbar
85 - 17095 - 189104 - 207
Sp. Defense85
Statbar
157 - 242175 - 269192 - 295
Speed125
Statbar
229 - 314255 - 349280 - 383
TOTAL 510
Statbar

Other Stats

Base Experience Max Experience Catch Rate Happiness EV Yields
199 1,059,860 45 35 Attack: 1 point
Speed: 1 point

Images Images

BlackWeavileWeavileWeavileWeavile
White
DiamondWeavileWeavileWeavileWeavile
Pearl
PlatinumWeavileWeavileWeavileWeavile
HeartGoldWeavileWeavileWeavileWeavile
SoulSilver

Flavor Text Flavortext

Black 2They communicate by clawing signs in boulders and work together to surround enemies.
White 2
Black
White
DiamondThey live in cold regions, forming groups of four or five that hunt prey with impressive coordination.
PearlIt sends signals to others by carving odd patterns in frost- covered trees and ice.
HeartGoldIt lives in snowy regions. It carves patterns in trees with its claws as a signal to others.
SoulSilver
460 #460 Abomasnow #462 Magnezone 462