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General Info # 063 - Abra - Psi Pokemon
Abra
View Abra's Images Hear Abra's Cry
type: Psychic
gender: 75% Male 25% Female
height: 3'11" 0.9 m
weight: 43.0 lb. 19.5 kg
generation: First Generation (Red/Blue/Yellow)
National: #063 | Johto: #089 | Hoenn: #039 | Sinnoh: #020
Images Images
View Abra's Images
Flavor Text Flavor Text
RedUsing its ability to read minds, it will identify impending danger and TELEPORT to safety.
Blue
YellowSleeps 18 hours a day. If it senses danger, it will teleport to safety even as it sleeps.
GoldIt senses impending attacks and TELEPORTS away to safety before the actual attacks can strike.
SilverIf it decides to TELEPORT randomly, it creates the illusion that it has created copies of itself.
CrystalIt hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
RubyABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this POKeMON immediately teleports to safety.
Sapphire
EmeraldA POKeMON that sleeps 18 hours a day. Observation revealed that it uses teleport to change its location once every hour.
DiamondIt sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Pearl
Family Family
#063 - Abra
#064 - Kadabra
Lv. 16
#065 - Alakazam
Trade
Breeding
Egg Groups Humanshape Steps to Hatch5,120
Moves Moves (4th Gen | 3rd Gen)
Abilities
SynchronizeWhen this POKeMON becomes Burned, Paralyzed, or Poisoned, the enemy does too.
Inner FocusThis POKeMON will not Flinch.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Teleport--100%Use it to flee from any wild POKeMON. It may also be used to warp to the last Poké Center visited.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20Safeguard--100%The user creates a protective field that prevents status problems for five turns.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail10075%The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment--100%The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief40100%The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap--100%The user employs its psychic power to exchange abilities with the foe.
TM49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
TM53Energy Ball80100%The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch60100%An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM63Embargo--100%It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67Recycle--100%The user recycles a single-use item that has been used in battle so it can be used again.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----%The user creates a bizarre area in which slower POKeMON get to move first for five turns.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Knock Off20100%The user slaps down the foe's held item, preventing the item from being used during the battle.
ThunderPunch75100%The foe is punched with an electrified fist. It may leave the target with paralysis.
Fire Punch75100%The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch75100%The foe is punched with an icy fist. It may leave the target frozen.
Encore--100%The user compels the foe to keep using only the move it last used for two to six turns.
Barrier--100%The user throws up a sturdy wall that sharply raises its Defense stat.
Power Trick----%The user employs its psychic power to switch its Attack with its Defense stat.
Guard Swap----%The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP25
160 - 254160 - 254160 - 254
Attack20
40 - 12545 - 13949 - 152
Defense15
31 - 11635 - 12938 - 141
Sp. Attack105
193 - 278215 - 309236 - 339
Sp. Defense55
103 - 188115 - 209126 - 229
Speed90
166 - 251185 - 279203 - 306
TOTAL310
Other Stats
Base Experience Max Experience Catch Rate Happiness
75 1,059,860 200 70
Effort Values Yields Special Attack: 1 point
Name Etymology As in a word many magicians use
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