| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM02 | Dragon Claw |  |  | 80 | 100% | The user slashes the foe with huge, sharp claws. |
| TM03 | Water Pulse |  |  | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| TM04 | Calm Mind |  |  | -- | 100% | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM05 | Roar |  |  | -- | 100% | The foe is scared off, to be replaced by another POKeMON in its party. In the wild, the battle ends. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail |  |  | -- | 100% | The user summons a hailstorm lasting five turns. It damages all POKeMON except the Ice type. |
| TM09 | Bullet Seed |  |  | 10 | 100% | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam |  |  | 95 | 100% | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard |  |  | 120 | 70% | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM19 | Giga Drain |  |  | 60 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM20 | Safeguard |  |  | -- | 100% | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  |  | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 | Iron Tail |  |  | 100 | 75% | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM24 | Thunderbolt |  |  | 95 | 100% | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM25 | Thunder |  |  | 120 | 70% | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM26 | Earthquake |  |  | 100 | 100% | The user sets off an earthquake that hits all the POKeMON in the battle. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic |  |  | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | Brick Break |  |  | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect |  |  | -- | 100% | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM34 | Shock Wave |  |  | 60 | 100% | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
| TM35 | Flamethrower |  |  | 95 | 100% | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 | Sandstorm |  |  | -- | 100% | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 | Fire Blast |  |  | 120 | 85% | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM40 | Aerial Ace |  |  | 60 | 100% | The user confounds the foe with speed, then slashes. The attack lands without fail. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM50 | Overheat |  |  | 127 | 90% | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| TM52 | Focus Blast |  |  | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM53 | Energy Ball |  |  | 80 | 100% | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM55 | Brine |  |  | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. |
| TM57 | Charge Beam |  |  | 50 | 90% | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM59 | Dragon Pulse |  |  | 90 | 100% | The foe is attacked with a shock wave generated by the user's gaping mouth. |
| TM61 | Will-O-Wisp |  |  | -- | 75% | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM62 | Silver Wind |  |  | 60 | 100% | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
| TM65 | Shadow Claw |  |  | 70 | 100% | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM66 | Payback |  |  | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. |
| TM67 | Recycle |  |  | -- | 100% | The user recycles a single-use item that has been used in battle so it can be used again. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM71 | Stone Edge |  |  | 100 | 80% | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM72 | Avalanche |  |  | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM73 | Thunder Wave |  |  | -- | 100% | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM75 | Swords Dance |  |  | -- | 100% | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM76 | Stealth Rock |  |  | -- | --% | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
| TM77 | Psych Up |  |  | -- | 100% | The user hypnotizes itself into copying any stat change made by the foe. |
| TM79 | Dark Pulse |  |  | 80 | 100% | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM80 | Rock Slide |  |  | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM81 | X-Scissor |  |  | 80 | 100% | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  |  | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM85 | Dream Eater |  |  | 100 | 100% | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM86 | Grass Knot |  |  | -- | 100% | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 | Flash Cannon |  |  | 80 | 100% | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM92 | Trick Room |  |  | -- | --% | The user creates a bizarre area in which slower POKeMON get to move first for five turns. |
| HM01 | Cut |  |  | 50 | 95% | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM02 | Fly |  |  | 90 | 95% | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
| HM03 | Surf |  |  | 95 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
| HM04 | Strength |  |  | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM05 | Defog |  |  | -- | --% | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM07 | Waterfall |  |  | 80 | 100% | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
| HM08 | Rock Climb |  |  | 90 | 85% | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |