| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Poison Sting |  |  | 15 | 100% | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| -- | Scary Face |  |  | -- | 90% | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| -- | Bug Bite |  |  | 60 | 100% | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
| -- | Constrict |  |  | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| -- | String Shot |  |  | -- | 95% | The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
| 5 | Scary Face |  |  | -- | 90% | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
| 8 | Constrict |  |  | 10 | 100% | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
| 12 | Leech Life |  |  | 20 | 100% | A blood-draining attack. The user's HP is restored by half the damage taken by the target. |
| 15 | Night Shade |  |  | -- | 100% | The user makes the foe see a mirage. It inflicts damage matching the user's level. |
| 19 | Shadow Sneak |  |  | 40 | 100% | The user extends its shadow and attacks the foe from behind. This move always goes first. |
| 23 | Fury Swipes |  |  | 18 | 80% | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
| 28 | Sucker Punch |  |  | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 32 | Spider Web |  |  | -- | 100% | The user ensnares the foe with a thin, gooey silk so it can't flee from battle. |
| 37 | Agility |  |  | -- | 100% | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 41 | Pin Missile |  |  | 14 | 85% | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
| 46 | Psychic |  |  | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 50 | Poison Jab |  |  | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM15 | Hyper Beam |  |  | 127 | 90% | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM19 | Giga Drain |  |  | 60 | 100% | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | SolarBeam |  |  | 120 | 100% | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM29 | Psychic |  |  | 90 | 100% | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM68 | Giga Impact |  |  | 127 | 90% | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash |  |  | -- | 100% | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  |  | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| Signal Beam |  |  | 75 | 100% | The user attacks with a sinister beam of light. It may also confuse the target. |
| Pursuit |  |  | 40 | 100% | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| SonicBoom |  |  | -- | 90% | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Disable |  |  | -- | 80% | For several turns, this move prevents the foe from using the move it last used. |
| Baton Pass |  |  | -- | 100% | The user switches places with a party POKeMON in waiting, passing along any stat changes. |
| Toxic Spikes |  |  | -- | --% | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
| Poison Jab |  |  | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| Psybeam |  |  | 65 | 100% | The foe is attacked with a peculiar ray. It may also leave the target confused. |