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General Info # 184 - Azumarill - Aqua Rabbit Pokemon
Azumarill
View Azumarill's Images Hear Azumarill's Cry
type: Water
gender: 50% Male 50% Female
height: 3'7" 0.8 m
weight: 62.8 lb. 28.5 kg
generation: Second Generation (Gold/Silver/Crystal)
National: #184 | Johto: #131 | Hoenn: #056 | Sinnoh: #126
Images Images
View Azumarill's Images
Flavor Text Flavor Text
GoldBy keeping still and listening intently, it can tell what is in even wild, fast moving rivers.
SilverWhen it plays in water, it rolls up its elongated ears to prevent their insides from geting wet.
CrystalThe bubble-like pattern on its stomach helps it camouflage itself when it's in water.
RubyAZUMARILL's long ears are indispensable sensors. By focusing its hearing, this POKeMON can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire
EmeraldIt lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
DiamondIt lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl
Family Family
#298 - Azurill
#183 - Marill
Loyal
#184 - Azumarill
Lv. 18
Breeding
Egg Groups Water 1 | Fairy Steps to Hatch2,560
Moves Moves (4th Gen | 3rd Gen)
Abilities
Huge PowerThis POKeMON's moves all do double damage.
Thick FatFire and Ice moves only do half damage against this POKeMON.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Tackle3595%A physical attack in which the user charges and slams into the foe with its whole body.
--Tail Whip--100%The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
--Water Gun40100%The foe is blasted with a forceful shot of water.
--Defense Curl--100%The user curls up to conceal weak spots and raise its Defense stat.
2Defense Curl--100%The user curls up to conceal weak spots and raise its Defense stat.
7Tail Whip--100%The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10Water Gun40100%The foe is blasted with a forceful shot of water.
15Rollout3090%The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
20BubbleBeam65100%A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
27Aqua Ring----%The user envelops itself in a veil made of water. It regains some HP on every turn.
33Double-Edge120100%A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
40Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
47Aqua Tail9090%The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
54Hydro Pump12080%The foe is blasted by a huge volume of water launched under great pressure.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03Water Pulse60100%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail--100%The user summons a hailstorm lasting five turns. It damages all POKeMON except the Ice type.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM13Ice Beam95100%The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12070%A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam12790%The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM23Iron Tail10075%The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM28Dig80100%The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52Focus Blast12070%The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM68Giga Impact12790%The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03Surf95100%It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04Strength80100%The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock Smash40100%The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM07Waterfall80100%The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Fake Tears--100%The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Slam8075%The foe is slammed with a long tail, vines, etc., to inflict damage.
Sing--55%A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Encore--100%The user compels the foe to keep using only the move it last used for two to six turns.
Refresh--100%The user rests to cure itself of a poisoning, burn, or paralysis.
Tickle--100%The user tickles the foe into laughing, reducing its Attack and Defense stats.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP100
310 - 404310 - 404310 - 404
Attack50
94 - 179105 - 199115 - 218
Defense80
148 - 233165 - 259181 - 284
Sp. Attack50
94 - 179105 - 199115 - 218
Sp. Defense80
148 - 233165 - 259181 - 284
Speed50
94 - 179105 - 199115 - 218
TOTAL410
Other Stats
Base Experience Max Experience Catch Rate Happiness
153 800,000 75 70
Effort Values Yields HP: 3 points
Name Etymology Azure (blue) + mares (meaning sea in Latin)
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