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General Info # 170 - Chinchou - Angler Pokemon
Chinchou
View Chinchou's Images Hear Chinchou's Cry
types: Water Electric
gender: 50% Male 50% Female
height: 2'8" 0.5 m
weight: 26.5 lb. 12.0 kg
generation: Second Generation (Gold/Silver/Crystal)
National: #170 | Johto: #174 | Hoenn: #181
Images Images
View Chinchou's Images
Flavor Text Flavor Text
GoldIt shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SilverOn the dark ocean floor, its only means of communication is its constantly flashing lights.
CrystalIts antennae, which evolved from a fin, have both positive and negative charges flowing through them.
RubyCHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKeMON flashes its electric lights to exchange signals with others.
Sapphire
EmeraldWhen it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
DiamondIt discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Family Family
#170 - Chinchou
#171 - Lanturn
Lv. 27
Breeding
Egg Groups Water 2 Steps to Hatch5,120
Moves Moves (4th Gen | 3rd Gen)
Abilities
Volt AbsorbDamage from Electric moves instead heals up to 1/4 of this POKeMON's max HP.
IlluminateIf this POKeMON is first on your belt, the chance of a wild encounter rises.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Bubble20100%A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
--Supersonic--55%The user generates odd sound waves from its body. It may confuse the target.
6Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
9Flail--100%The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
12Water Gun40100%The foe is blasted with a forceful shot of water.
17Confuse Ray--100%The foe is exposed to a sinister ray that triggers confusion.
20Spark65100%The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
23Take Down9085%A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
28BubbleBeam65100%A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
31Signal Beam75100%The user attacks with a sinister beam of light. It may also confuse the target.
34Discharge80100%A flare of electricity is loosed to strike all POKeMON in battle. It may also cause paralysis.
39Aqua Ring----%The user envelops itself in a veil made of water. It regains some HP on every turn.
42Hydro Pump12080%The foe is blasted by a huge volume of water launched under great pressure.
45Charge--100%The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM03Water Pulse60100%The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07Hail--100%The user summons a hailstorm lasting five turns. It damages all POKeMON except the Ice type.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM13Ice Beam95100%The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12070%A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55Brine65100%If the foe's HP is down to about half, this attack will hit with double the power.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03Surf95100%It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM07Waterfall80100%The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Mist--100%The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Screech--85%An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Flail--100%The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Psybeam65100%The foe is attacked with a peculiar ray. It may also leave the target confused.
Agility--100%The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Amnesia--100%The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Whirlpool1570%The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP75
260 - 354260 - 354260 - 354
Attack38
72 - 15781 - 17589 - 192
Defense38
72 - 15781 - 17589 - 192
Sp. Attack56
105 - 189117 - 211128 - 232
Sp. Defense56
105 - 189117 - 211128 - 232
Speed67
125 - 209139 - 233152 - 256
TOTAL330
Other Stats
Base Experience Max Experience Catch Rate Happiness
90 1,250,000 190 70
Effort Values Yields HP: 1 point
Name Etymology Chinchou (place in China where paper lanturns are famous)
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