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General Info # 433 - Chingling - Bell Pokemon
Chingling
View Chingling's Images Hear Chingling's Cry
type: Psychic
gender: 50% Male 50% Female
height: 1'8" 0.2 m
weight: 1.3 lb. 0.6 kg
generation: Fourth Generation (Diamond/Pearl)
National: #433 | Sinnoh: #082
Images Images
View Chingling's Images
Flavor Text Flavor Text
DiamondIt emits cries by agitating an orb at the back of its throat. It moves with flouncing hops.
PearlEach time it hops, it makes a ringing sound. It deafens foes by emitting high-frequency cries.
Family Family
#433 - Chingling
#358 - Chimecho
Loyal (night)
Breeding
Egg Groups No Eggs Steps to Hatch6,400
Moves Moves (4th Gen)
Abilities
LevitateThis POKeMON does not take damage from Ground moves.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Wrap1585%A long body or vines are used to wrap and squeeze the foe for two to five turns.
6Growl--100%The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
9Astonish30100%The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
14Confusion50100%The foe is hit by a weak telekinetic force. It may also leave the foe confused.
17Uproar50100%The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
22Last Resort127100%This move can be used only after the user has used all the other moves it knows in the battle.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16Light Screen--100%A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20Safeguard--100%The user creates a protective field that prevents status problems for five turns.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect--100%A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment--100%The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract--100%If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48Skill Swap--100%The user employs its psychic power to exchange abilities with the foe.
TM49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM67Recycle--100%The user recycles a single-use item that has been used in battle so it can be used again.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate--100%If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot--100%The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room----%The user creates a bizarre area in which slower POKeMON get to move first for five turns.
Egg Moves (D/P)
MoveTypeClass Pow.Acc.Description
Curse--100%A move that works differently for the Ghost type than for all the other types.
Disable--80%For several turns, this move prevents the foe from using the move it last used.
Recover--100%A self-healing move. The user restores its own HP by up to half of its max HP.
Wish--100%A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Hypnosis--70%The user employs hypnotic suggestion to make the target fall into a deep sleep.
Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Future Sight8090%Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP45
200 - 294200 - 294200 - 294
Attack30
58 - 14365 - 15971 - 174
Defense50
94 - 179105 - 199115 - 218
Sp. Attack65
121 - 206135 - 229148 - 251
Sp. Defense50
94 - 179105 - 199115 - 218
Speed45
85 - 17095 - 189104 - 207
TOTAL285
Other Stats
Base Experience Max Experience Catch Rate Happiness
74 800,000 120 70
Effort Values Yields Special Attack: 1 point
Name Etymology Ching (the sound a bell makes) + ling (means bell in Chinese)
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