| Level-Up Moves (D/P) |
| Lv. | Move | Type | Class |
Pow. | Acc. | Description |
| -- | Astonish |  |  | 30 | 100% | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 3 | Mud-Slap |  |  | 20 | 100% | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| 8 | Poison Sting |  |  | 15 | 100% | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
| 10 | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| 15 | Pursuit |  |  | 40 | 100% | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
| 17 | Faint Attack |  |  | 60 | 100% | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
| 22 | Revenge |  |  | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| 24 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| 29 | Mud Bomb |  |  | 65 | 85% | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| 31 | Sucker Punch |  |  | 80 | 100% | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 36 | Nasty Plot |  |  | -- | --% | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 38 | Poison Jab |  |  | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| 43 | Sludge Bomb |  |  | 90 | 100% | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| 45 | Flatter |  |  | -- | 100% | Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
| TMs and HMs (D/P) |
| # | Move | Type | Class |
Pow. | Acc. | Description |
| TM01 | Focus Punch |  |  | 127 | 100% | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 | Toxic |  |  | -- | 85% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 | Bulk Up |  |  | -- | 100% | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| TM10 | Hidden Power |  |  | -- | 100% | A unique attack that varies in type and intensity depending on the POKeMON using it. |
| TM11 | Sunny Day |  |  | -- | --% | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt |  |  | -- | 100% | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM17 | Protect |  |  | -- | --% | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance |  |  | -- | --% | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration |  |  | -- | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake |  |  | 100 | 100% | The user sets off an earthquake that hits all the POKeMON in the battle. |
| TM27 | Return |  |  | -- | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig |  |  | 80 | 100% | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM30 | Shadow Ball |  |  | 80 | 100% | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | Brick Break |  |  | 75 | 100% | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team |  |  | -- | 100% | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM36 | Sludge Bomb |  |  | 90 | 100% | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM39 | Rock Tomb |  |  | 50 | 80% | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM41 | Torment |  |  | -- | 100% | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade |  |  | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power |  |  | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest |  |  | -- | 100% | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract |  |  | -- | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM46 | Thief |  |  | 40 | 100% | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
| TM49 | Snatch |  |  | -- | 100% | The user steals the effects of any healing or status-changing move the foe attempts to use. |
| TM52 | Focus Blast |  |  | 120 | 70% | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 | Fling |  |  | -- | 100% | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM58 | Endure |  |  | -- | 100% | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM63 | Embargo |  |  | -- | 100% | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 | Payback |  |  | 50 | 100% | If the user can use this attack after the foe attacks, its power is doubled. |
| TM78 | Captivate |  |  | -- | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse |  |  | 80 | 100% | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM80 | Rock Slide |  |  | 75 | 90% | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM81 | X-Scissor |  |  | 80 | 100% | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Sleep Talk |  |  | -- | 100% | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift |  |  | -- | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM84 | Poison Jab |  |  | 80 | 100% | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM87 | Swagger |  |  | -- | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute |  |  | -- | 100% | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| HM04 | Strength |  |  | 80 | 100% | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
| HM06 | Rock Smash |  |  | 40 | 100% | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
| HM08 | Rock Climb |  |  | 90 | 85% | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
| Egg Moves (D/P) |
| Move | Type | Class |
Pow. | Acc. | Description |
| DynamicPunch |  |  | 100 | 50% | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
| Cross Chop |  |  | 100 | 80% | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
| Wake-Up Slap |  |  | 60 | 100% | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
| Vacuum Wave |  |  | 40 | 100% | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
| Headbutt |  |  | 70 | 100% | The user sticks its head out and rams straight forward. It may make the foe flinch. |
| Fake Out |  |  | 40 | 100% | An attack that hits first and makes the target flinch. This move works only on the first turn. |
| SmellingSalt |  |  | 60 | 100% | This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
| Feint |  |  | 50 | 100% | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
| Me First |  |  | -- | --% | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
| Meditate |  |  | -- | 100% | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Bullet Punch |  |  | 40 | 100% | The user strikes with a tough punch as fast as a bullet. This move always goes first. |