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General Info # 491 - Darkrai - Pitch-black Pokemon
Darkrai
View Darkrai's Images Hear Darkrai's Cry
type: Dark
gender: Genderless
height: 5'11" 1.5 m
weight: 111.4 lb. 50.5 kg
generation: Fourth Generation (Diamond/Pearl)
National: #491
Images Images
View Darkrai's Images
Flavor Text Flavor Text
DiamondIt can lull people to sleep and make them dream. It is active during nights of the new moon.
PearlFolklore has it that on moonless nights, this POKeMON will make people see horrific nightmares.
Family Family
#491 - Darkrai
Breeding
Egg Groups No Eggs Steps to Hatch30,720
Moves Moves (4th Gen)
Abilities
Bad DreamsEnemy POKeMON lose HP every turn they are Sleeping.
Level-Up Moves (D/P)
Lv.MoveTypeClass Pow.Acc.Description
--Disable--80%For several turns, this move prevents the foe from using the move it last used.
--Night Shade--100%The user makes the foe see a mirage. It inflicts damage matching the user's level.
11Quick Attack40100%The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
20Hypnosis--70%The user employs hypnotic suggestion to make the target fall into a deep sleep.
29Pursuit40100%An attack move that inflicts double damage if used on a foe that is switching out of battle.
38Nightmare--100%A sleeping foe is shown a nightmare that inflicts some damage every turn.
47Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
57Haze--100%The user creates a haze that eliminates every stat change among all the POKeMON engaged in battle.
66Dark Void--80%The foe is dragged into a world of total darkness that puts it to sleep.
75Embargo--100%It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
84Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
93Dark Pulse80100%The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TMs and HMs (D/P)
#MoveTypeClass Pow.Acc.Description
TM01Focus Punch127100%The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind--100%The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic--85%A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power--100%A unique attack that varies in type and intensity depending on the POKeMON using it.
TM11Sunny Day----%The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt--100%The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13Ice Beam95100%The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard12070%A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam12790%The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect----%It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance----%The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21Frustration--100%A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt95100%A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder12070%A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return--100%A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic90100%The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball80100%The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break75100%The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team--100%By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave60100%The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM36Sludge Bomb90100%The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM39Rock Tomb5080%Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace60100%The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41Torment--100%The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade70100%An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power70100%The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest--100%The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46Thief40100%The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49Snatch--100%The user steals the effects of any healing or status-changing move the foe attempts to use.
TM52Focus Blast12070%The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling--100%The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam5090%The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure--100%The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch60100%An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM61Will-O-Wisp--75%The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63Embargo--100%It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65Shadow Claw70100%The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66Payback50100%If the user can use this attack after the foe attacks, its power is doubled.
TM68Giga Impact12790%The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash--100%The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave--100%A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75Swords Dance--100%A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77Psych Up--100%The user hypnotizes itself into copying any stat change made by the foe.
TM79Dark Pulse80100%The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80Rock Slide7590%Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM81X-Scissor80100%The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
TM82Sleep Talk--100%While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift--100%The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84Poison Jab80100%The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85Dream Eater100100%An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger--90%The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute--100%The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01Cut5095%The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04Strength80100%The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06Rock Smash40100%The user slugs the foe with a shattering punch. It can also smash cracked boulders.
HM08Rock Climb9085%A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Stats Stats
at level 100 Base Hindering (90%) Neutral (100%) Beneficial (110%)
HP70
250 - 344250 - 344250 - 344
Attack90
166 - 251185 - 279203 - 306
Defense90
166 - 251185 - 279203 - 306
Sp. Attack135
247 - 332275 - 369302 - 405
Sp. Defense90
166 - 251185 - 279203 - 306
Speed125
229 - 314255 - 349280 - 383
TOTAL600
Other Stats
Base Experience Max Experience Catch Rate Happiness
210 1,250,000 3 0
Effort Values Yields Special Attack: 2 points
Speed: 1 point
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